Stardew Valley

Stardew Valley

View Stats:
Cicaatrix May 17, 2017 @ 5:14pm
Action direction determined by cursor direction rather than character direction
I didn't find many recent threads about this, unless I've completely missed them, but is there anyway to remove the function of the action/tool direction being determined by the cursor location?

I'm on a laptop with no external mouse and my drivers won't allow the mouse to move if keys are pressed which I use for actions in lieu of left/right clicking- it doesn't always register mouse movement immediately either - meaning when I'm in the mine fighting something I'll often get hit before I can move the mouse and hit the enemy, or just waste energy doing something else like farming because it's tilled the opposite title.

iirc there was a comment on Reddit complaining about the same issue but this was over a year ago so I'm unsure if there's been any development on it or not :)

Thanks for any help!
Last edited by Cicaatrix; May 17, 2017 @ 5:26pm
< >
Showing 1-5 of 5 comments
LuckySara May 17, 2017 @ 5:24pm 
According to a reddit post, it's range based. I'll copy and paste what someone said for someone about this: Gonna repost my reply from deeper in the thread for visibility for anyone who might be confused.
It's range based. If you click in one of the 8 adjacent tiles to your farmer they act in that direction. If you click further away then they default to acting in the direction your farmer is facing. This enables "strafing" which is useful for watering and tilling and swinging the opposite direction you're moving in combat.
I think this is the smartest way to do it even though I often forget where my cursor is and make a mistake because of it. I'm playing with a steam controller if that explains anything.
Cicaatrix May 17, 2017 @ 5:31pm 
Originally posted by LuckySara:
According to a reddit post, it's range based. I'll copy and paste what someone said for someone about this: Gonna repost my reply from deeper in the thread for visibility for anyone who might be confused.
It's range based. If you click in one of the 8 adjacent tiles to your farmer they act in that direction. If you click further away then they default to acting in the direction your farmer is facing. This enables "strafing" which is useful for watering and tilling and swinging the opposite direction you're moving in combat.
I think this is the smartest way to do it even though I often forget where my cursor is and make a mistake because of it. I'm playing with a steam controller if that explains anything.

Should have mentioned I use the keys for actions rather than the clicking because of the delay I often encounter in movement and clicking. I do use the mouse when watering but other than that the functionality isn't there because I can't use keys and the mouse simultaneously, so keys are used for fighting.

It might just be how it is :s

Thank you for the reply anyways :)
Zales May 17, 2017 @ 5:58pm 
If your mouse is far enough, it won't affect your character. If you want to use just keyboard, make the Spacebar act as left-click and ctrl as right-click (unless ctrl is for something else, i dont know)
SweetDarsh May 17, 2017 @ 6:03pm 
Maybe try getting a mouse it might help a bit
Cicaatrix May 17, 2017 @ 6:28pm 
Originally posted by OnetimeRocket13:
If your mouse is far enough, it won't affect your character. If you want to use just keyboard, make the Spacebar act as left-click and ctrl as right-click (unless ctrl is for something else, i dont know)

Ah thank you, I'll try to keep cursor distance in mind! I do have the keys mapped already but they still follow the cursor. I'll play around and try find a way :)
Last edited by Cicaatrix; May 18, 2017 @ 10:20am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 17, 2017 @ 5:14pm
Posts: 5