Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for your feedback. I agree with you, it's one of the biggest issues of the game. We had planned two features to solve this problem. Unfortunately, we felt short on budget and they were cancelled...
At first, Yrminsul was in Iron Man mode. There were only auto saves and you couldn't load/save at will. It was harder, but you had one advantage, you could spy. There was an infamy betting system which allowed you to learn about the enemy waves on each islands.
The second feature was the Build Mode. On the map, you could spend one turn to visit an Island in order to build defenses preemptively. It was really hard to balance because it was making the game too easy if you played the long con. The easiest solutions to implement were to give a limited amount of time to finish the game (which was rejected because too frustrating). The other solution was to limit the number of towers simultaneously built, but that was hazardous, clunky and a bit unfair while breaking the persistance of the universe.
In the end, we hadn't enough budget to polish enough those features to have them in the final release of Yrminsul. You can still have a hint of what you'll have to defend though. :)
On the map, the defending Island (the blue one) will show the path of the enemies and the turret slots available (you can zoom in and out on the map):
Screenshot: http://i.imgur.com/uaeT2Zl.png
Then on the first preparation screen, you will see which enemies are attacking you. We were thinking about adding on the portraits of the enemies the number of each one in the wave, but we are not sure if it's a valuable information...
And that's it, a wall of text! Sorry if it was painful to hear, I hope it was an interesting read. :D
Before you attack an island, save the game. Play the level. If you loose, load your save game. You will have your island back and you will know what enemies come at you in the attack.