Metro Exodus

Metro Exodus

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Moses Apr 13, 2024 @ 7:45am
Companions
I usually enjoy exploring solo, I've never been a fan of missions where you have to babysit an AI companion (or listen to endless dialogue while exploring).

Do you have a companion with you pretty much always, or are you given a chance to explore solo much of the time? I think this will be the determining factor for whether I continue playing or not.
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cuss Apr 13, 2024 @ 8:05am 
No, you're solo about 99% of the time.
Moses Apr 13, 2024 @ 9:32am 
Cool, thank you.
Moses Apr 13, 2024 @ 10:09am 
The main issue I'm having is the phrase "open world" being used on the store page. So far the game has been 100 percent linear, not the slightest hint of an open world to be found. I'm at the part where, with a companion barking orders, I'm on a boat going towards some church.

Have people just attempted to redefine what open world is? Because going down a linear path with a companion barking orders of where to go and when, which the entirety of this game has been so far, is not open world.

If this is not how the game is all the way through, where does the open world part start? It's just not a good idea to claim your game is open world and have it start out, and for hours afterwards, be completely linear.

I'm kind of thinking this is how the entire game is going to go.
Death Approaches Apr 13, 2024 @ 2:54pm 
open world in the respect that you're not trapped in a metro tunnel with only one way to go, forward... even in those scenarios there's usually two paths... it's "open world" on the world maps though, you can go where you want when you want, and when you're ready to resume the mission part, you do so.

If the mission is to get a track maintenance car to pull a carriage back to the Aurora, you can stop dozens of times along the way in doing that and go off and do your own thing and come back, kill some pirates, rescue some fishworshipers, but you still have to do it to progress the mission. Same as any game.

I get what you mean, though. there's not parallel missions in an overall world map, but in sequential regions. yes that's how the entire game is going to go.
Moses Apr 13, 2024 @ 3:30pm 
I ended up uninstalling the game. Ultimately it wasn't even the lack of true open world that bothered me, it was the insane amount of dialogue you have to listen to. I get why the game is popular, it has a cool feel to it in terms of the environment, but I just can't handle the amount of talking. Sounds petty, but I did look it up and other people over the years have the same complaint. Maybe one day I'll try to get into it again, but not for awhile.
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Date Posted: Apr 13, 2024 @ 7:45am
Posts: 5