Metro Exodus

Metro Exodus

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TRIPLE A ®™ 2021년 1월 15일 오전 1시 41분
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Hope 4A learned their lesson from Exodus' failures for Metro 4.
I just read the 10-year anniversary studio update, and aside from my major facepalm on Metro having multiplayer in the future, I hope this rings true more than anything else:

"Using everything we’ve learned from the last 15 years, we’ve set our sights even higher"

I hope you've especially learned that "Metro" and "open world" don't mix well at all. Metro is a strictly story-driven franchise. Sidequests would only distract the player from the main story. They would be fine if the main focus of the game was the loot, meaning the more you'd play, the better chances you'd have of upgrading your loot. But it's not.

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Metro games are supposed to be all about the story. But that's where Exodus failed the hardest, aside from being a godawful walking/driving/train simulator. The story was BAD. Really bad.

You go from trying to protect the Metro from a race of mutant humanoids and repelling a Red/Nazi invasion to spending over half the game running around to find medicine for your boring wife.

Any potential the original plan might've had (exploring outside of Moscow for signs of life and a better future) was completely obliterated the moment a forgettable side-plot was turned into the main focus of the story. And then you die like an idiot half frozen to death.

Seriously? Is that the best you got?

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And then you have Exodus' second worst failure: at being an open-world game. Now don't get me wrong, I'd love to have more to do in-game as the story slows down long enough to come up with the next phase of the plan. But 4A clearly couldn't handle that.

80% of the entire playthrough is spent either walking, driving or riding the train. The open areas barely have anything to do in them, other than travelling to and fro the quest locations. Nothing to do, nothing to kill. Just complete empty wasteland.

During my first and ONLY playthrough so far, I was bored out of my mind halfway through the game, and I literally forced myself to finish it because I had paid good money for it. And I regretted even that because of the stupid ending I mentioned above.

So 4A are clearly not creative enough to handle the open world setting. So Metro should steer well away from that.

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Now, Multiplayer...do I even have to point out how out of place that is in Metro?

For starters, you couldn't possibly make it anything other than Human Vs Human, and that would become quite boring within 5 minutes. Go play Call of Duty if you enjoy that sort of drab thing.

And you can't have Left 4 Dead 2-style Versus, because there's no "special mutants". What are you gonna do, play as a Nosalis or a Watchman Vs human players, where every fight would last only a couple seconds?

Or turn the story mode into an annoying coop experience just because?

Enough with this stupid trend of wasting dev time on useless modes that don't belong in such games.

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Metro games are supposed to be single-player STORY-DRIVEN titles. Stick with what you know.
TRIPLE A ®™ 님이 마지막으로 수정; 2021년 1월 15일 오전 1시 42분
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TRIPLE A ®™ 2021년 2월 13일 오후 11시 50분 
Gestapo님이 먼저 게시:
To OP


Exodus is the best in the series the game play is amazing and i loved the story the whole travel on the train from moscow to the dead city felt like a real travel i love exodus
so speak for your self not the rest of us .

METRO EXODUS IS A SINGLE PLAYER STORY DRIVEN TITLE !!!

so just stick with keeping your opinions to your self and stop acting like you speak for the entire community

The other metro games were great story as well but terrible game play and way to clanky
If they make another game it better be like Exodus

Lol fascist much? Others' opinion offends you so they're not allowed to express themselves.

Get off the internet, Mussolini.
TRIPLE A ®™ 2021년 2월 13일 오후 11시 55분 
DessIntress님이 먼저 게시:
Of all the parts, Metro Exodus worked the closest with Dimitri Gluchowski. You know, it's the author of the Metro series.

it clearly didn't do the game any favors.

DessIntress님이 먼저 게시:
It's not for nothing that storytelling is even positively highlighted in reviews.

Storytelling and story aren't the same thing.

Good storytelling techniques don't make a story good. A good story is what makes a good story.

And Exodus' story sucks. Any potential it had was completely obliterated the moment the stupid wife sideplot was turned into the main mission.
DessIntress 2021년 2월 14일 오전 2시 55분 
As I said, if you look at the books, the story makes sense and it's good too.

Also, it almost seems to me that you didn't even notice that the initial plan was failing. Only then did the focus completely shift to Anna / Anya ..
DessIntress 님이 마지막으로 수정; 2021년 2월 14일 오전 3시 00분
TRIPLE A ®™ 2021년 2월 14일 오전 4시 56분 
DessIntress님이 먼저 게시:
As I said, if you look at the books, the story makes sense and it's good too.

Also, it almost seems to me that you didn't even notice that the initial plan was failing. Only then did the focus completely shift to Anna / Anya ..

If I have to read a book to make sense of a stupid game story, no thanks. And that's why not every book translates well into a game. They should've rewritten it for the game.
Cesare 2021년 2월 14일 오전 8시 51분 
Not gonna lie, compared to the first two titles this one has been pretty boring. The story took away a lot of the mystery surrounding whats going on outside of the metro, and leaving Moscow in the first place just didn't do it for me.
The "open world" gameplay amounts mostly to a walking simulator.
I hope they return to their roots with the next installment
Agent Orange #MAGA_2024 2021년 2월 14일 오전 9시 40분 
So I think the idea is good enough and follows what happened at the end of the first book and third book. Basically Artoym thought he heard a signal, and he spent his time trying to figure out if there's something more outside of Moscow - hence Metro Exodus.
Again the idea is fine, I just think they could have done more with the concept.

You could even go for basic tropes. Take a bunch of soldiers. Meet new people and invite new people to come along (only happened in Volga, I was expecting to gain new allies at every single map). Maybe some of the soldiers stay at given location (Like Volga or Taiga). Again that creates new dynamic in the group - which is also a common trope when you mix civilians and soldiers together.

They basically should have been Spartan Rangers - exploring, meeting new people, dealing with unfamiliar situations.
Hijacking the plot for Anna has positives and negatives - it allows the game to return to more linear and focus storytellling similar to previous metros - the way I understand it that the last level is widely beloved by all Metro fans. On the other hand it dimishes the importance of the original quest, which is why lot of players felt like "I left the Metro for this?"

I personally enjoyed Metro Exodus, I cringed at the dialogue, and I found the story and the storytelling techniques to be average; where the game did shine was in returning to clustrophobic moments of indoors.

Anyway just saying it's bad is really useless but we can have a discussion if one can pinpoint which aspects of the story didn't work :)
Agent Orange #MAGA_2024 님이 마지막으로 수정; 2021년 2월 14일 오전 9시 44분
TRIPLE A ®™ 2021년 2월 14일 오후 8시 00분 
NighTom님이 먼저 게시:
You could even go for basic tropes. Take a bunch of soldiers. Meet new people and invite new people to come along (only happened in Volga, I was expecting to gain new allies at every single map). Maybe some of the soldiers stay at given location (Like Volga or Taiga). Again that creates new dynamic in the group - which is also a common trope when you mix civilians and soldiers together.

They basically should have been Spartan Rangers - exploring, meeting new people, dealing with unfamiliar situations.

Yeah that's what I thought the game would be. I mean, the people of the first 2 games are hardly the ONLY people who thought to hole up in the Metro to escape the nuclear fallout. There's a whole Russia out there.

I thought we'd be exploring new places, new cities, and look for survivors and any organized group of responsible people who want to restore the life they once had. And build up from there. Erect an outpost or two, then more as you find more people to fill them with, and attempt to get back some form of normalcy.

Last thing I expected was waste half a playthrough looking for medicine for a lame broad. Then again I also didn't expect 80% of the playthrough to be a boring walking/driving/train simulator.
Knee 2021년 2월 14일 오후 8시 20분 
one thing i didnt like about this game was the most interesting places to explore such as the abandoned cities were given the least amount of time

if you’re going to put so much time and effort in creating a world then at the very least give the player some time to enjoy your creation (the last chapter was the biggest offender but i can understand story wise why that is the case)

half life 1 and 2 does this really well even though those aren’t that graphically impressive as exodus
lastbreath 2021년 2월 15일 오후 1시 22분 
So much text but you missed one point - Metro Exodus IN FACT IS STILL LINEAR STORY DRIVEN GAME. All you have to do - DON'T EXPLORE THE MAP, JUST FOLLOW THE STORY and the game will guide you almost through all important places, it even will give you a story-related reason to do sidequests on both open maps!

This is how to play this game. I'm not going to blame you that you didn't understand it. Because the game is stated as open-world one. But almost all your claims will be solved if you get this simple hint. FOLLOW THE STORY. And you will be shocked how linear the game is.

Also, maybe EXODUS is not a 100% METRO game, but this was very clever decision how to develop the series. Because 3rd game in the same tunnels would be repetitive AF.
lastbreath 님이 마지막으로 수정; 2021년 2월 15일 오후 1시 30분
Mad Thanin, Thrice Drowned 2021년 2월 15일 오후 6시 53분 
I loved the hell out of the game. Bought the books, bought 1&2 and loved those.

Don't see a problem.
TRIPLE A ®™ 2021년 2월 15일 오후 7시 09분 
lastbreath님이 먼저 게시:
So much text but you missed one point - Metro Exodus IN FACT IS STILL LINEAR STORY DRIVEN GAME. All you have to do - DON'T EXPLORE THE MAP, JUST FOLLOW THE STORY and the game will guide you almost through all important places, it even will give you a story-related reason to do sidequests on both open maps!

This is how to play this game. I'm not going to blame you that you didn't understand it. Because the game is stated as open-world one. But almost all your claims will be solved if you get this simple hint. FOLLOW THE STORY. And you will be shocked how linear the game is.

Also, maybe EXODUS is not a 100% METRO game, but this was very clever decision how to develop the series. Because 3rd game in the same tunnels would be repetitive AF.

Except it is marketed as open-world.

And you fail at basic comprehension. My gripe isn't with it being open-world. It's with it being a CRAPPY open-world. 4A Games have zero experience with open world, and they clearly didn't learn from other disastrous open-world games, so they failed miserably at it.

I'm all for evolution, but this was total regression.
Zephyr 2021년 2월 15일 오후 9시 55분 
Remembah the Emprah님이 먼저 게시:
I loved the hell out of the game. Bought the books, bought 1&2 and loved those.

Don't see a problem.

He's just being negative for the sake of being negative. Y'know, yin and yang. Gotta have some balance for the sake of the world.
TRIPLE A ®™ 2021년 2월 15일 오후 10시 51분 
Zephyr님이 먼저 게시:
Remembah the Emprah님이 먼저 게시:
I loved the hell out of the game. Bought the books, bought 1&2 and loved those.

Don't see a problem.

He's just being negative for the sake of being negative. Y'know, yin and yang. Gotta have some balance for the sake of the world.

I'd much rather be negative than be a clueless troll like you. If reading is too hard for you, you should avoid forums from now on.

Next...
zctang305 2021년 2월 15일 오후 11시 00분 
failure? What are you talking?!
thebaconson 2021년 2월 15일 오후 11시 42분 
zctang305님이 먼저 게시:
failure? What are you talking?!
Apparently now ranking in top 10 sales charts globally is a failure.
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