Metro Exodus

Metro Exodus

View Stats:
system2 Feb 16, 2019 @ 8:57pm
Is dolby atmos setting just virtual surround for stereo headphones:?
Is dolby atmos setting just virtual surround for stereo headphones like all the other games with 3D surround option?

Seems to work fine but just trying to be clear.
< >
Showing 1-7 of 7 comments
TickleMeRifle Feb 16, 2019 @ 11:07pm 
Originally posted by StanleyCKC- sick:
Is dolby atmos setting just virtual surround for stereo headphones like all the other games with 3D surround option?

Seems to work fine but just trying to be clear.

no you actually need external speakers that are dolby atmos compatible for it to even run properly. 95% of people would not have dolby atmos speakers. it's essentially speakers that make audio sound more fuller and feel like it's enveloping you esp from above.
Last edited by TickleMeRifle; Feb 16, 2019 @ 11:10pm
Trained_Hindu Feb 16, 2019 @ 11:11pm 
Originally posted by Quokka:
Originally posted by StanleyCKC- sick:
Is dolby atmos setting just virtual surround for stereo headphones like all the other games with 3D surround option?

Seems to work fine but just trying to be clear.

no you actually need speakers that are dolby atmos compatible for it to even run properly. 95% of people would not have dolby atmos speakers.

yeah, but for people (myself included) that bought the Atmos headphone DSP, you can enable that and it will work on your headphones.

The problem is, Resident Evil 2 implemented it kinda bad and you barely notice it.

Only game that i have tried that Atmos sounds game breakingly good on headphones is Lara Craft Shadow Of The Tomb Raider.

If they don't put in the time and effort to producing the sounds properly, then it will sound like a tin can and you might as well use third party surround software like creative/spatial sound card/etc.
Last edited by Trained_Hindu; Feb 16, 2019 @ 11:12pm
L'ongue Oui Oui Mar 6, 2019 @ 5:28pm 
Originally posted by Trained_Hindu:
Originally posted by Quokka:

no you actually need speakers that are dolby atmos compatible for it to even run properly. 95% of people would not have dolby atmos speakers.

yeah, but for people (myself included) that bought the Atmos headphone DSP, you can enable that and it will work on your headphones.

The problem is, Resident Evil 2 implemented it kinda bad and you barely notice it.

Only game that i have tried that Atmos sounds game breakingly good on headphones is Lara Craft Shadow Of The Tomb Raider.

If they don't put in the time and effort to producing the sounds properly, then it will sound like a tin can and you might as well use third party surround software like creative/spatial sound card/etc.

Hey @trained_hindu, do you use the atmos for headphones DSP with the in-game option turned on or off?
andyw1228 May 2, 2019 @ 8:14am 
You have to sure about two things Dolby Atmos (like in cinema) won't work th way it should with Headfones. Even virtual 5.1 over Headphones isnt't a great thing. How should it ? You have only 2 speakers and with tricks (HRTF,CMS3D) they tried for years to mimik 5.1- the goal is to exactly locate a sound from behind or behind right/left. You cannot for sure locate sound in 360° with 2 speakers even with HRTF correction.
Now Atmos adds another layer and another 360° (so we might say 720° ) and this is done via objects and not 5.1/7.1 so on. You cannot emulate taht with 5.1 or 7.1 and of course not with headphones neither.
There is a stream inside a TrueHD stream when a game supports Atmos ,which is multplexed with sound objects. No PC Soundcars CAN DO THAT !
Only Graphics cards can ! its all digital and you have to have a AVR via HDMI. When I switch Amtos in Metro, my AVR goes from 7.1 PCM to Dolby Amtos... the real thing.

All you guys do with Atmos app and Atmos Headphones is circle jerking and has NOTHING to do with real Amtos. The Atmos DSP "guesses" what sound to elevate and what to send over normal speakers. I heard that the XBox DSP APp is not all that bad, but its still guessing.

On the creators (Programmer) side its an easy thing, becaus modern PCs have enough Power to encapsulate the dozens of sound objects into the HDMI-Stream. Instead of only saying which sound is front, left, mid, so on, they now have middleware or tools where they can also say: play this from front-left obove, etc.
Perfect Consumer Aug 6, 2019 @ 7:02pm 
I disagree, andyw. Yes, just HRTF (head related transfer function) is not as convincing by itself, but the ear is asymmetrical along 3 axes, not merely x and y. So while Dolby Headphone is never going to have the same 'WOW!' factor that a dedicated speaker setup will, pretending that the headphone coloration of sound has no merit whatsoever is mere snobbery most likely coming from someone with speakers mounted on their ceiling. I tell you, I have experienced the Atmos in Shadow of the Tomb Raider with simple stereo headphones, and hearing the rain drops on the plane during the cut scene is a nice, albeit limited, approximation of height data despite it's inferiority to actual speakers. It is not perfect, but that doesn't mean it should be dismissed unless you are trying to validate a purchase.
vitloken Dec 25, 2020 @ 9:54pm 
@andyw1228 @perfect consumer @Stanleyckc

On topic:
I still want to know why i can activate it in Metro. I am running speakers a SB-Z and DTS connect over tosslink to an old recover. It does not support Atmos. And i have a 5.0 setup.

Off topic:
The old Aureal Vortex 2 and 3 cards. (3 was not released, still some have it an the drivers did came out) They did HRTF wavetracing and more. The last not released cards did it more in hardware therfor thay introdused the APU. Audio Prosses Unit. Not it stands for something else depending if you ask AMD. (Creative should still own it and the patent after the A3D trials and when Aureal did not have any money left they bought them)

On of the interesting blind tests i did on myself end my friends using headphones. Did show that if one was blindfolded and did listen to a sound from exactly in front or behind one self the user did not know if it was in-front or from behind. If you opened your eyes and did not see anything in front of you the brain did fill in that it was from behind. Like mentioned above should it not be hard for 3d gfx programmers to understand. However i am not so shore it's so easy as Aureal stated in the "A3D 3.0 API Reference Guide".

Now to some 5,1 to software Atmos to Software DTS to Hardware decoding on the JVC.
Can it be better than doing that and to trans code it from ??? to 24bit 44,8khz.

andyw1228 Apr 30, 2021 @ 2:16am 
The only way to get REAL Atmos is via a AVR capable of decoding it and the speaker setup.
Atmos in games could be done in several ways on PC or Xbox.
On Xbox you can set your audio out to Atmos no matter the games support it,
That means even if Atmos is activated you´ll get no height information unless the game supports it.
On PC its similar. I think you can set you "GrfxCard" to Atmos (it only works via HDMI!) to Atmos and this way you maybe could listen to Atmos Blurays ?
The best way it works on PC is on a game level, because the programmers know if their sound engine does support heitght information in the 1st place. There is no need for switching on Atmos in Windows system settings, if no game supports it,
And on the other hand if a game supports it, it can "overwrite" Windows settings, because it hat full control of the audio stream. For this you r PC has to be set to 5.1 or 7.1 PCM.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 16, 2019 @ 8:57pm
Posts: 7