Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
no you actually need external speakers that are dolby atmos compatible for it to even run properly. 95% of people would not have dolby atmos speakers. it's essentially speakers that make audio sound more fuller and feel like it's enveloping you esp from above.
yeah, but for people (myself included) that bought the Atmos headphone DSP, you can enable that and it will work on your headphones.
The problem is, Resident Evil 2 implemented it kinda bad and you barely notice it.
Only game that i have tried that Atmos sounds game breakingly good on headphones is Lara Craft Shadow Of The Tomb Raider.
If they don't put in the time and effort to producing the sounds properly, then it will sound like a tin can and you might as well use third party surround software like creative/spatial sound card/etc.
Hey @trained_hindu, do you use the atmos for headphones DSP with the in-game option turned on or off?
Now Atmos adds another layer and another 360° (so we might say 720° ) and this is done via objects and not 5.1/7.1 so on. You cannot emulate taht with 5.1 or 7.1 and of course not with headphones neither.
There is a stream inside a TrueHD stream when a game supports Atmos ,which is multplexed with sound objects. No PC Soundcars CAN DO THAT !
Only Graphics cards can ! its all digital and you have to have a AVR via HDMI. When I switch Amtos in Metro, my AVR goes from 7.1 PCM to Dolby Amtos... the real thing.
All you guys do with Atmos app and Atmos Headphones is circle jerking and has NOTHING to do with real Amtos. The Atmos DSP "guesses" what sound to elevate and what to send over normal speakers. I heard that the XBox DSP APp is not all that bad, but its still guessing.
On the creators (Programmer) side its an easy thing, becaus modern PCs have enough Power to encapsulate the dozens of sound objects into the HDMI-Stream. Instead of only saying which sound is front, left, mid, so on, they now have middleware or tools where they can also say: play this from front-left obove, etc.
On topic:
I still want to know why i can activate it in Metro. I am running speakers a SB-Z and DTS connect over tosslink to an old recover. It does not support Atmos. And i have a 5.0 setup.
Off topic:
The old Aureal Vortex 2 and 3 cards. (3 was not released, still some have it an the drivers did came out) They did HRTF wavetracing and more. The last not released cards did it more in hardware therfor thay introdused the APU. Audio Prosses Unit. Not it stands for something else depending if you ask AMD. (Creative should still own it and the patent after the A3D trials and when Aureal did not have any money left they bought them)
On of the interesting blind tests i did on myself end my friends using headphones. Did show that if one was blindfolded and did listen to a sound from exactly in front or behind one self the user did not know if it was in-front or from behind. If you opened your eyes and did not see anything in front of you the brain did fill in that it was from behind. Like mentioned above should it not be hard for 3d gfx programmers to understand. However i am not so shore it's so easy as Aureal stated in the "A3D 3.0 API Reference Guide".
Now to some 5,1 to software Atmos to Software DTS to Hardware decoding on the JVC.
Can it be better than doing that and to trans code it from ??? to 24bit 44,8khz.
Atmos in games could be done in several ways on PC or Xbox.
On Xbox you can set your audio out to Atmos no matter the games support it,
That means even if Atmos is activated you´ll get no height information unless the game supports it.
On PC its similar. I think you can set you "GrfxCard" to Atmos (it only works via HDMI!) to Atmos and this way you maybe could listen to Atmos Blurays ?
The best way it works on PC is on a game level, because the programmers know if their sound engine does support heitght information in the 1st place. There is no need for switching on Atmos in Windows system settings, if no game supports it,
And on the other hand if a game supports it, it can "overwrite" Windows settings, because it hat full control of the audio stream. For this you r PC has to be set to 5.1 or 7.1 PCM.