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I didn't see a setting for it in the .cfg file either.
Not sure if it matters, but I purchased my game through the epic launcher. This release is really turning out to be a big ol' kick in the ♥♥♥♥.
Also, if you're experiencing issues on Epic... go to Epic. Don't post here.
In the actual game when I stepped off the train, I seemd to be capped at 60fps.
But, thats the furthest I got.
I dont know if I 'could' have got 100's or not.
Hopefully tomorrow 'today' I can try later and see if they fixed it.
First of all there isn't an epic forum pertaining to this discussion and even if there were such a thing, you'd be horribly out of touch if you think it'd be a better avenue than steam discussions.
Secondly, quit being a prick. The OP was just asking if other people were experiencing this issue. It would be useful to know if steam users were having the same issue. Ultimately the launcher shouldn't make a difference, since it really doesn't have any interaction with the game aside from drm components.
That being said, Vsync is definitely the issue. I came back to state that I was able to remove my cap by forcing vsync off in the nvidia control panel for metro specifically, even though my global setting forces vsync off. I think the problem is that metro isn't recognized as a game by default in the control panel, at least that's what I found. The setting ingame wasn't effective in my case.
I havent done this before (never had to).
Any hints appreciated.
I am hoping to be able to play tomorrow, but I keep crashing, so going to bed.
Thanks again.
It would be good to double check the vsync setting in game as well, and set that to off if it isn't.
I was able to play for about a half hour without any crashes, and only stopped to figure out my fps issue. Which nvidia drivers do you have right now? I'm using 417.71. Could be a problem with the latest drivers if you've recently updated.
what is difference between off, low or full vsync?
What vsync attempts to do is limit your fps to your monitor's refresh rate, or a fraction of it. The difference between "low" or "full" vsync would be a mystery to me and is probably different depending on the game, but basically the way it works is lets say you have a 144 Hz monitor.
If you're running a game with vsync on and you're getting more than 144 fps, vsync will reduce your fps to 144 so that you don't get screen tearing. Now this sounds great and all, but if you CAN'T get 144 fps, vsync will reduce your fps to half of that. Having your fps be half of your refresh rate will still prevent screen tearing, but lets say you were able to run a game at 125 fps consistently, vsync would limit it to 72 fps. For a lot of people that's annoying, especially if you have a 60 hz monitor and get limited to 30 fps since you can only run the game at say, 50 fps.
That's how it's meant to work, but in some cases it's implemented poorly. In metro, for example, I was being limited to 60 fps even though my monitor is 165 Hz. So for whatever reason the game thought my monitor's refresh rate was either 60 hz or 120 hz, and just limited me to 60.
You'll also see the term "gsync" thrown around from time to time. The difference between vsync and gsync is that gsync will change your monitors refresh rate to match the fps you're getting in game. This is the best option if your monitor supports it, since it completely eliminates screen tearing while allowing you to run the game as fast as you can. Gsync is made by nvidia, and is specific to nvidia cards and requires a processor be built into your monitor. Freesync is the AMD equivalent, which comes standard in most monitors these days.
I almost ALWAYS recommend vsync be turned off, since a little screen tearing is a small price to pay for a smoother experience. Some people like it though, so to each their own.
Vsync doesn’t just cap your FPS, it synchronises your GPU’s front frame buffer with your monitors refresh cycle to prevent screen tearing,
Low Vsync is like FastSync, it switches off Vsync if your frame rate drops below your monitors refresh rate.
Full Vsync keeps it on all the time regardless of framerate.
Well that depends on what you mean by performance. I'm not really sure if vsync uses much, if any of your hardware's resources but playing a game with it on has the potential to limit your game to a frame rate that's much lower than you would otherwise reach. That being said playing with it off could introduce screen tearing, which some might argue is a part of performance. If you can consistently get 65 fps in a game and vsync limits you to 60, it could be worth playing with it on.
What you ought to do is try playing with it on and with it off for like 15 minutes each and see which you like better, but since vsync has the potential to tank your frame rate I'd say leave it off.
Edit: Unless you're talking about low or full, in which case by MancSoulja's definition, I'd recommend low over full since screen tearing is really only notoriously annoying for frame rates exceeding your monitor's refresh rate.