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People with the same hardware and settings are getting widely different results.
Try DX11 if you are using DX12.
i7-7700k Kaby Lake 4.2GHz OC'd to 4.5 via BIOS slogging and unparking
MSI Z270-A PRO LGA 1151
Corsair Vengeance 24GB DDR4 3000
EVGA NVIDIA GTX 1070Ti 8GB DDR5
I run it on Ultra, and don't see any reason that we should be seeing sub 1k textures on things, was just replaying Last Light redux and felt like it looked better in close up texture. Ex definitely looks MUCH nicer with it's huge scope. Local and distant stuff, reflections/refraction, light, water, shadow drop and adjusting sourcing. But LOD on most common textures has no bearing on which setting. Ran it all the way up and down, no improvement.
Either it's seriously flagging on major textures or its poorly optimized. I'm nearly done w the game and have enjoyed and fully immersed and RP'd the F((((( out of it thus far.
But in a discussion on it's textures and or mesh issues; it is a bit strange when I have barely escaped from combating horrible creatures in a beautifully realized wasteland, only to recover for a brief respite in a place whose rusty shipping container exteriors have 2k ish ideas, and then some of the interior parts, maybe parts your're not supposed to see but they look worse than 2033.
And by far and wide this has nothing to do with the quality of the game, just some tiny confusion about things.
BUT NOWADAYS...
When I decidet to play it here on Stream, even with RTX settings included it just looks like s]-[l°t some textures are JUST poor, others are delivered in terrible slow manner, there is like TON of intersectioning ones which popup only in right angle - especialy "photos inside of lockers" (it is kinda habbit for these) and constantly popping up and out signs on the walls almost like in touching distance... "MEH!!!" :-/
...and dont even make me to start about "magicaly" walking throught objects... I would like to mention "certain" but it just would not be precise, because those were furniture, rocks, walls, rubble which is supposed to obscure path, NPCs (annoyingly near enemies especialy) doors, and even enemies are crossing DAMN locked doors! -It is like "What the..!?!"