Metro Exodus

Metro Exodus

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Kiln Feb 14, 2019 @ 10:15pm
FOV and Motion Blur Fix
C:\User\name\Saved Games\metro exodus\######\user.cfg
r_base_fov
and
r_game_mblur_scale
and
r_blur_level

I haven't tested extensively but looks promising... now if only I can find a way to run the game in actual full screen instead whatever goofy rendering context they are using.....
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Showing 1-15 of 18 comments
Paco Feb 14, 2019 @ 10:17pm 
Thx man, will try.
Silver Knight Feb 14, 2019 @ 10:23pm 
thx a bunch, the default fov is borderline comfortable and motion blur in fps, bah
Originally posted by Kiln:
C:\User\name\Saved Games\metro exodus\######\user.cfg
r_base_fov
and
r_game_mblur_scale
and
r_blur_level

I haven't tested extensively but looks promising... now if only I can find a way to run the game in actual full screen instead whatever goofy rendering context they are using.....
Thanks
ZeRo シ Feb 14, 2019 @ 10:36pm 
I'm not sure what a good value would be and I'm worried it will ruin the game. I say this because I tried 90/80 fov and it broke many things in the game...
Kiln Feb 14, 2019 @ 10:48pm 
90 typically feels about right on a monitor and isn't going to break any functionality, you'll get some distortion, and maybe the ocassional near field clip on 2d effects, but for most people that's preferable to their completely insane 60 degree fov....
ZeRo シ Feb 14, 2019 @ 10:51pm 
I used these:

r_base_fov 70.
r_game_mblur_scale 0
r_blur_level 0
r_taa_enabled 0 (ISSUE LEAVE AT 1)

I figured out that turning off TAA broke the game, not the fov.

ZeRo シ Feb 14, 2019 @ 10:51pm 
Originally posted by Kiln:
90 typically feels about right on a monitor and isn't going to break any functionality, you'll get some distortion, and maybe the ocassional near field clip on 2d effects, but for most people that's preferable to their completely insane 60 degree fov....
I would use 90 fov but unfortunately the gun and your arms stretch out so far it looks pretty bad
Jig McGalliger Feb 14, 2019 @ 11:14pm 
The uses vFoV, not hFoV so it scaled differently. Don't go above 60

https://themetalm uncher.github.io/fov-calc/
remove the space
Last edited by Jig McGalliger; Feb 14, 2019 @ 11:14pm
Paco Feb 14, 2019 @ 11:16pm 
Originally posted by Jig McGalliger:
The uses vFoV, not hFoV so it scaled differently. Don't go above 60

https://themetalmuncher.github.io/fov-calc/

Ah so it does use the stupid vertical fov like the last games.

You'd think the devs would implement a way to change fov in game
AtomBrain Feb 14, 2019 @ 11:30pm 
Originally posted by Jig McGalliger:
The uses vFoV, not hFoV so it scaled differently. Don't go above 60

https://themetalm uncher.github.io/fov-calc/
remove the space
But 60 is the default.
Ironhorse Feb 14, 2019 @ 11:45pm 
Game runs and looks fine for me on 1440p, no idea what y'all are cryin' about
kickassez Feb 15, 2019 @ 1:23am 
i put fov on 74 for my 27inch screen and its perfect.
Derrame Feb 15, 2019 @ 4:19am 
too bad they didnt add fov slider
it's too narrow
and editing config file makes arms look ugly
JefferyNothing Feb 15, 2019 @ 4:46am 
Originally posted by Derrame:
too bad they didnt add fov slider
it's too narrow
and editing config file makes arms look ugly

They never have. And they never do either. Baffling thing really.
Kiln Feb 15, 2019 @ 7:43am 
Originally posted by Cyndershade:
Game runs and looks fine for me on 1440p, no idea what y'all are cryin' about

The game runs fine in terms of performance, but if you think blurring the game into illegibility 'looks fine' then you may need to get your eyes checked.

As far as FOV goes, the default settings are totally busted on widescreen, uncomfortable at typical pc viewing distances, and so narrow that they induce motion sickness for a lot of people.
If you are on a regular aspect ratio monitor sitting at longer view distance, and don't suffer from motion sickness - good for you; this fix is for everyone else.
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Date Posted: Feb 14, 2019 @ 10:15pm
Posts: 18