Metro Exodus

Metro Exodus

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StratosFear Mar 17, 2019 @ 6:01pm
Why don't you need a gas mask in parts of the tunnels in the Dead City?
Ok some readers may say it's a dumb question and that of course there are going to be some places with very low radiation in the Dead City missions where you can go without a mask.

But hold your horses, the Dead City is hyped up to be widely contaminated. And you need a mask for the truck drive and walking and running to the tunnels/interiors. Furthermore you have to wear the mask in the early part of the tunnels. You take it off you die in those places.

When you get to the middle sections of the tunnels you can take off the mask. Then in the last parts of the tunnels you need the mask back on. Well what about the doors you open to get into the middle tunnels and to exit them to the higher radiation tunnels? Do you close them behind you? Most of us don't. Even if you did you wouldn't be fast enough to open and close it without letting in too much radiation. The middle sections of the tunnels are too large to maintain as a mask free zone.

And are these doors air tight? Lol I doubt it. There may be plenty of walls on the sides to provide protection from radiation but how about the top? The entire roof above can't be completely undamaged from the war. And we have to assume that between the roof and the tunnels there are enough floors to provide radiation protection. But is there a door at the top and bottom of every stairwell? Even if there is you have the opening and closing the doors problem.

I'm saying it's not very realistic to have the middle area of the tunnels be low radiation areas where a mask isn't needed. There aren't any decontamination rooms to act as a buffer to transition to the middle areas in order to keep radiation out. There may be places in the Dead City that have safe levels of radiation like ones with decontamination rooms I mentioned. Or other mask free areas that have a decent reason to be mask free. But the middle of the tunnels is not one of them imho.

I have a theory as to why the central area of the tunnels is mask free in the Dead City. If this topic is of any interest at all then I'll post it.
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Showing 1-15 of 15 comments
Derrame Mar 17, 2019 @ 6:10pm 
The Metro was built as a nuclear/fallout shelter, it can withstand some radiation if there are no leaks or breaches
droggen Mar 17, 2019 @ 6:13pm 
Originally posted by Derrame:
The Metro was built as a nuclear/fallout shelter, it can withstand some radiation if there are no leaks or breaches

Yea but as soon as you open the doors ect,ect you make a breach or a opening Op has a point I just think the game devs wanted to give players resting points or break areas so to speak as to not stress the player the whole level.
Last edited by droggen; Mar 17, 2019 @ 6:13pm
Nite69 Mar 17, 2019 @ 6:14pm 
Originally posted by Derrame:
The Metro was built as a nuclear/fallout shelter, it can withstand some radiation if there are no leaks or breaches

That an also he might be in a part of the tunnel system that has ventilation to the clean surface area, the way exodus is, the game now has hot spots instead radiation all over since it takes place much later in time then the previous metro games
droggen Mar 17, 2019 @ 6:15pm 
Originally posted by Nite:
Originally posted by Derrame:
The Metro was built as a nuclear/fallout shelter, it can withstand some radiation if there are no leaks or breaches

That an also he might be in a part of the tunnel system that has ventilation to the clean surface area, the way exodus is, the game now has hot spots instead radiation all over since it takes place much later in time then the previous metro games

Could also be the case but OP makes it sound like the area is one of the few places still heavy with radiation.
CursedPanther Mar 17, 2019 @ 8:18pm 
Originally posted by Nite:
Originally posted by Derrame:
The Metro was built as a nuclear/fallout shelter, it can withstand some radiation if there are no leaks or breaches

That an also he might be in a part of the tunnel system that has ventilation to the clean surface area, the way exodus is, the game now has hot spots instead radiation all over since it takes place much later in time then the previous metro games
You're only half right. Yes there are ventilation systems in certain parts of the game, but no the game doesn't take place 'much later in time than the previous metro games'. Exodus takes place around 2035 only and radiation normally takes decades to dissipate to a more acceptable level.

In case the area around the ventilation intake is irradiated unfortunately, the air delivered inside will also be contaminated. Still real world logic will have to be defied at times in order to create a more enjoyable video game experience overall. While 99% of the playerbase getting stuck at a chokepoint of some kind is extremely 'realistic', it certainly creates a different problem for the community.
StratosFear Mar 17, 2019 @ 9:18pm 
Keep in mind I play games mainly for the graphics so I think the devs wanted to have an area of decent size in the Dead City to show the visuals without it being somewhat blurred by the gas mask. Taiga, Caspian and Volga all have large portions to show off the great graphics without the mask to make it fuzzy.

The Dead City has darn good visuals too in those tunnels/interiors. So they wanted that to be seen clearly like in other maps I mentioned above. And one way to do that is have it in the middle of the tunnels. If they allowed you to take your mask off as soon as you entered the tunnels then it would've been a too obvious break from reality. And there's no decontamination buffer room when entering.

So putting the mask free area in the middle of the interior or tunnels won't raise as many complaints from players. People may just think oh I can take my mask off cool, and not think it's any big deal. Now you can accuse me of being dumb. I know this sneaky dev theory may be a little out there.

Edit: Almost forgot I'm glad there's a few hundred meters of mask free tunnels in the Dead City. So I'm happy even if it's unrealistic in gameplay. I like the clear sharper view. I'm waiting for Nexus or ModDB to make a mod that lets you go anywhere in the game without a mask.
Last edited by StratosFear; Mar 17, 2019 @ 9:24pm
Nite69 Mar 17, 2019 @ 10:31pm 
Originally posted by StratosFear:

Edit: Almost forgot I'm glad there's a few hundred meters of mask free tunnels in the Dead City. So I'm happy even if it's unrealistic in gameplay. I like the clear sharper view. I'm waiting for Nexus or ModDB to make a mod that lets you go anywhere in the game without a mask.

You can already on the Volga map at least, if you set the game difficulty to Reader you can walk back across the Bridge ya used to enter with Aurora, all those mountains ya see in the distance are solid and can be walked on.
NeXuS23 Mar 18, 2019 @ 2:42am 
Originally posted by CursedPanther:
...In case the area around the ventilation intake is irradiated unfortunately, the air delivered inside will also be contaminated...

Contaminated with what? Radiation? But radiation doesn't float in air, it's radiation which penetrates everything so gas masks don't protects you from radiation. Gas masks only protects you from inhaling toxic gas and also radioactive dust particles, but for the later a simple dust mask would do the same. Also real gas mask filters filled with charcoal lasts around 24 hours in a nuclear biological chemical situation, not a minute.

Also for those radioactive particles the 7 times 7 times 7 rule apply, which means the levels of radioactive fallout drop by 90% for every 7-fold increase in time, so if the level at 1 hour post-blast is ~1000 rads/hour, after 7 hours it's ~100 rads/hour, after 49 hours ~10 rads/hour, after 343 hours it's down to ~1 rad/hour, after 100 days it's at 100 millirads/hour and after 700 days it's at 10 millirads/hour which is at least habitable, if not healthy.

And then you definitely don't suffocate like in the vacuum of space when your air supply is empty if gas mask filters are used up, especially not if only filtering radioactive particles.

So I can safely say that this game is far far away from being realistic and those short lasting filters and the suffocating was made solely to suck, it has absolutely nothing to do with being realistic.
CursedPanther Mar 18, 2019 @ 2:57am 
Originally posted by NeXuS23:
Originally posted by CursedPanther:
...In case the area around the ventilation intake is irradiated unfortunately, the air delivered inside will also be contaminated...

Contaminated with what? Radiation? But radiation doesn't float in air, it's radiation which penetrates everything so gas masks don't protects you from radiation. Gas masks only protects you from inhaling toxic gas and also radioactive dust particles, but for the later a simple dust mask would do the same. Also real gas mask filters filled with charcoal lasts around 24 hours in a nuclear biological chemical situation, not a minute.

Also for those radioactive particles the 7 times 7 times 7 rule apply, which means the levels of radioactive fallout drop by 90% for every 7-fold increase in time, so if the level at 1 hour post-blast is ~1000 rads/hour, after 7 hours it's ~100 rads/hour, after 49 hours ~10 rads/hour, after 343 hours it's down to ~1 rad/hour, after 100 days it's at 100 millirads/hour and after 700 days it's at 10 millirads/hour which is at least habitable, if not healthy.

And then you definitely don't suffocate like in the vacuum of space when your air supply is empty if gas mask filters are used up, especially not if only filtering radioactive particles.

So I can safely say that this game is far far away from being realistic and those short lasting filters and the suffocating was made solely to suck, it has absolutely nothing to do with being realistic.
No. WW3 in the Metro universe isn't strictly nuclear. Chemical and biological weapons are also used.
NeXuS23 Mar 18, 2019 @ 3:14am 
Originally posted by CursedPanther:
Originally posted by NeXuS23:

Contaminated with what? Radiation? But radiation doesn't float in air, it's radiation which penetrates everything so gas masks don't protects you from radiation. Gas masks only protects you from inhaling toxic gas and also radioactive dust particles, but for the later a simple dust mask would do the same. Also real gas mask filters filled with charcoal lasts around 24 hours in a nuclear biological chemical situation, not a minute.

Also for those radioactive particles the 7 times 7 times 7 rule apply, which means the levels of radioactive fallout drop by 90% for every 7-fold increase in time, so if the level at 1 hour post-blast is ~1000 rads/hour, after 7 hours it's ~100 rads/hour, after 49 hours ~10 rads/hour, after 343 hours it's down to ~1 rad/hour, after 100 days it's at 100 millirads/hour and after 700 days it's at 10 millirads/hour which is at least habitable, if not healthy.

And then you definitely don't suffocate like in the vacuum of space when your air supply is empty if gas mask filters are used up, especially not if only filtering radioactive particles.

So I can safely say that this game is far far away from being realistic and those short lasting filters and the suffocating was made solely to suck, it has absolutely nothing to do with being realistic.
No. WW3 in the Metro universe isn't strictly nuclear. Chemical and biological weapons are also used.

But chemical warfare agents degrade over 1-2 days and biological warfare agents lasts ~60 days, there are of course some (spore-formers) that can last for decades, but they also can infect you trough skin contact, food and water and so a gas mask is useless, those also don't kill you within seconds but over weeks.

Oh and also speaking about :MrFoster: Gas Masks logic, there are more illogical things, like those spiders that spits their saliva in your face from 20m away and you get hurt no matter if you wear your Gas Mask that protects your face or not. 🤨
Last edited by NeXuS23; Mar 18, 2019 @ 3:28am
Fax_the_Sender Mar 18, 2019 @ 3:37am 
^ he made some good points, the metro games seems like they are designed to pee off the player.

small falls = death or loss of nearlly all health

everything messes up your vision = cracks on mask, green dots, stains, blood etc

can't swim in water = stupid drowning animation whenever you go in water followed by sound some creature eating you

washed out dark visuals on volga when outside but when you go inside a building and look out a window it's all colourful

limited movement when on train, can't jump / climb, AI block your exits when a boring talking bit is going on

flying monster that grabs you randomly and then drop you

scripted monsters in water that always attack you when using the boats

AI with godlike aim just like STALKER, as soon as one sees you, everyone shoots you

some of the same stuff that was in the other two games, yet i found those games easy compared to this one, honestly never played a more frustrating game.

I think the whole drowning in any body of water is seriously lame in these games as you always have to either wait while the game does the climb out animation or something kills you....sometimes the game spits you out nowhere near where you went in. you should be able to fall in water and swim to a ledge, hard to believe something is right there ready to kill you EVERY time, got old real quick. game was way too scripted in regards to falling in water, crawling, going sideways through gaps, opening doors.

opening doors, something else that was annoying, having the doors always close behind you...why?

don't get me wrong, it was an ok game but all the annoying stuff and glitches made less enjoyable than it should've been. might replay when they do a major patch job/
Last edited by Fax_the_Sender; Mar 18, 2019 @ 3:39am
Heironious Mar 18, 2019 @ 8:46am 
When I play a video game based on fiction, I tend not to throw science and logic into it....or...any game for that reason.
YVAN EHT NIOJ Mar 18, 2019 @ 9:44am 
He wanna be a Hulk. Thats easy.
SlicerDicer Mar 18, 2019 @ 8:48pm 
my favorite is curing radiation sickness with a blood transfusion. i guess which is better then fallout series with radaway :)

forgot to mention that getting a blood transfusion is a real treatment, but that is only replace the destroyed active cells. but that won't fix any of the tissue or bone marrow damage.
Last edited by SlicerDicer; Mar 18, 2019 @ 8:50pm
SlicerDicer Mar 18, 2019 @ 8:53pm 
to the OP. it is a game world. As long as the "rules" are applied with good level of consistency i am ok with.

besides doing the last chapter using your mask the entire time would have been incredibly annoying.
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Date Posted: Mar 17, 2019 @ 6:01pm
Posts: 15