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Yea but as soon as you open the doors ect,ect you make a breach or a opening Op has a point I just think the game devs wanted to give players resting points or break areas so to speak as to not stress the player the whole level.
That an also he might be in a part of the tunnel system that has ventilation to the clean surface area, the way exodus is, the game now has hot spots instead radiation all over since it takes place much later in time then the previous metro games
Could also be the case but OP makes it sound like the area is one of the few places still heavy with radiation.
In case the area around the ventilation intake is irradiated unfortunately, the air delivered inside will also be contaminated. Still real world logic will have to be defied at times in order to create a more enjoyable video game experience overall. While 99% of the playerbase getting stuck at a chokepoint of some kind is extremely 'realistic', it certainly creates a different problem for the community.
The Dead City has darn good visuals too in those tunnels/interiors. So they wanted that to be seen clearly like in other maps I mentioned above. And one way to do that is have it in the middle of the tunnels. If they allowed you to take your mask off as soon as you entered the tunnels then it would've been a too obvious break from reality. And there's no decontamination buffer room when entering.
So putting the mask free area in the middle of the interior or tunnels won't raise as many complaints from players. People may just think oh I can take my mask off cool, and not think it's any big deal. Now you can accuse me of being dumb. I know this sneaky dev theory may be a little out there.
Edit: Almost forgot I'm glad there's a few hundred meters of mask free tunnels in the Dead City. So I'm happy even if it's unrealistic in gameplay. I like the clear sharper view. I'm waiting for Nexus or ModDB to make a mod that lets you go anywhere in the game without a mask.
You can already on the Volga map at least, if you set the game difficulty to Reader you can walk back across the Bridge ya used to enter with Aurora, all those mountains ya see in the distance are solid and can be walked on.
Contaminated with what? Radiation? But radiation doesn't float in air, it's radiation which penetrates everything so gas masks don't protects you from radiation. Gas masks only protects you from inhaling toxic gas and also radioactive dust particles, but for the later a simple dust mask would do the same. Also real gas mask filters filled with charcoal lasts around 24 hours in a nuclear biological chemical situation, not a minute.
Also for those radioactive particles the 7 times 7 times 7 rule apply, which means the levels of radioactive fallout drop by 90% for every 7-fold increase in time, so if the level at 1 hour post-blast is ~1000 rads/hour, after 7 hours it's ~100 rads/hour, after 49 hours ~10 rads/hour, after 343 hours it's down to ~1 rad/hour, after 100 days it's at 100 millirads/hour and after 700 days it's at 10 millirads/hour which is at least habitable, if not healthy.
And then you definitely don't suffocate like in the vacuum of space when your air supply is empty if gas mask filters are used up, especially not if only filtering radioactive particles.
So I can safely say that this game is far far away from being realistic and those short lasting filters and the suffocating was made solely to suck, it has absolutely nothing to do with being realistic.
But chemical warfare agents degrade over 1-2 days and biological warfare agents lasts ~60 days, there are of course some (spore-formers) that can last for decades, but they also can infect you trough skin contact, food and water and so a gas mask is useless, those also don't kill you within seconds but over weeks.
Oh and also speaking about
small falls = death or loss of nearlly all health
everything messes up your vision = cracks on mask, green dots, stains, blood etc
can't swim in water = stupid drowning animation whenever you go in water followed by sound some creature eating you
washed out dark visuals on volga when outside but when you go inside a building and look out a window it's all colourful
limited movement when on train, can't jump / climb, AI block your exits when a boring talking bit is going on
flying monster that grabs you randomly and then drop you
scripted monsters in water that always attack you when using the boats
AI with godlike aim just like STALKER, as soon as one sees you, everyone shoots you
some of the same stuff that was in the other two games, yet i found those games easy compared to this one, honestly never played a more frustrating game.
I think the whole drowning in any body of water is seriously lame in these games as you always have to either wait while the game does the climb out animation or something kills you....sometimes the game spits you out nowhere near where you went in. you should be able to fall in water and swim to a ledge, hard to believe something is right there ready to kill you EVERY time, got old real quick. game was way too scripted in regards to falling in water, crawling, going sideways through gaps, opening doors.
opening doors, something else that was annoying, having the doors always close behind you...why?
don't get me wrong, it was an ok game but all the annoying stuff and glitches made less enjoyable than it should've been. might replay when they do a major patch job/
forgot to mention that getting a blood transfusion is a real treatment, but that is only replace the destroyed active cells. but that won't fix any of the tissue or bone marrow damage.
besides doing the last chapter using your mask the entire time would have been incredibly annoying.