Metro Exodus

Metro Exodus

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Extreme stuttering
Game stutters a lot despite high fps on a pretty decent PC for a 2019 game.It's almost unplayable.To be more clear here are the specs:gtx1060 3gb,i3 9100f,8gb ram.Should be enough to run without issues.Turning down the settings doesn't change anything.Also why does the game not even have such essential settings as texture resolution,draw distance,etc?And why does it take forever to apply changes when not in main menu?It says "applying changes" about 2-3 minutes
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Affichage des commentaires 61 à 75 sur 82
Luxie a écrit :
Fawx a écrit :
The recommended GPU for Metro Exodus is a "GeForce GTX 1070". So you're gonna have to turn settings down a fair ammount, probably lower res and make sure nothing else is running.

It's a fairly demanding game.

Do you have it installed on an SSD? The stuttering could be from it having to wait for a HDD.
Can you open your task manager and see how much of each resource it's using?


I have stutters with 4090 so WTH are you talking about? This game is just ♥♥♥♥ with no optimalisation and developers already forgot about this game. You cant enjoy this game if you have modern HW. GGs A4 games
exactly.
i'm on 7950x3d/4090oc/32g6000cl30/980pro.
playing at native 4k everything maxed out.
constant extreme frametimes spikes.
wildly fluctuating gpu utilization between 50-100%.
unplayable stutter and lag every second.
maybe metro exodus enhanced hates newer nvidia drivers or windows 11 23h2.
i'm a hardware enthusiast and bench every new aaa game.
metro exodus enhanced is the only one behaving like that.
check out my quickndirty video and have an eye on gpu utilization and the frametime graph.
unfortunately a video is unable to show how disgusting and unplayable lag and stutter are in person.
https://youtu.be/HslmccMRM9M?si=7foOJTPc-mQHKV7Y

Snow a écrit :
_MaZ_TeR_ a écrit :
Might be the 1060 that's the issue, it's starting to get old. I get a lag spike here and there with my 1660 (non -Ti) but I think when the game's trying to load something huge.

GPUs are starting to get cheaper so I recommend getting an RTX 2060 at least if you can.
My RX 480 has no issues playing the game, around 50-60% GPU usage 1080p medium settings.
wouldn't call a big fat cpu bottleneck keeping your gpu at ~55% instead of ~100% no issue.
Dernière modification de B1gD4ddy; 4 nov. 2023 à 15h10
B1gD4ddy a écrit :
exactly.
i'm on 7950x3d/4090oc/32g6000cl30/980pro.
playing at native 4k everything maxed out.
constant extreme frametimes spikes.
wildly fluctuating gpu utilization between 50-100%.
unplayable stutter and lag every second.
maybe metro exodus enhanced hates newer nvidia drivers or windows 11 23h2.
i'm a hardware enthusiast and bench every new aaa game.
metro exodus enhanced is the only one behaving like that.
check out my quickndirty video and have an eye on gpu utilization and the frametime graph.
unfortunately a video is unable to show how disgusting and unplayable lag and stutter are in person.
https://youtu.be/HslmccMRM9M?si=7foOJTPc-mQHKV7Y
Interesting stuff.I've got the same kind of periodic stutter in pretty much all my games when I try to use RTSS fps limiter or vsync(ingame or NVCP).The issue appeared about 2 weeks ago.Ended up downgrading from win11 to win10 after testing all my hardware on errors.Haven't checked the performance yet.
My current specs:
2070 non-super
8700k
16gb 2666mhz dual channel
all games are installed on sata3 ssd
The stuttering is totally random and usually either changing frm fullscreen to windowed and back or disabling and re-enabling fps limit/vsync gets rid of for certain amount of time
i checked some other threads of people reporting this behavior with highest end hardware.

and i was able to fix it!!!

the problem is metro exodus enhanced's inability to correctly use and utilize a 7950x3d.
maybe the solution is applicable to other high core count and multi ccd cpus as well.
luxie has the same cpu, so obviously he has the same problem.

you simply have to change your windows power plan from balanced to high performance and that's it.
don't forget to change it back for all other games.

check out my new video.
gpu utilization constantly at ~100%, no frametime spikes, no lags, no stutter.

https://youtu.be/K5JuKXI4ii4?si=JcmHWhx6BCw80Oz-
Dernière modification de B1gD4ddy; 4 nov. 2023 à 14h37
B1gD4ddy a écrit :
i checked some other threads of people reporting this behavior with highest end hardware.

and i was able to fix it!!!

the problem is metro exodus enhanced's inability to correctly use and utilize a 7950x3d.
maybe the solution is applicable to other high core count and multi ccd cpus as well.
luxie has the same cpu, so obviously he has the same problem.

you simply have to change your windows power plan from balanced to high performance and that's it.
don't forget to change it back for all other games.

check out my new video.
gpu utilization constantly at ~100%, no frametime spikes, no lags, no stutter.

https://youtu.be/K5JuKXI4ii4?si=JcmHWhx6BCw80Oz-
Weird.My power plan has been set to max performance since I installed windows and I never had this issue until now.CPU clocks always stay at 4,3ghz while gaming,same with GPU.I'm starting to think it has something to do with HDMI cable or my monitor
you have a different problem.
not the same as me and luxie had.
how is your gpu utilization?
if it isn't constantly at ~100% you're suffering from a cpu bottleneck.
Dernière modification de B1gD4ddy; 4 nov. 2023 à 16h24
B1gD4ddy a écrit :
you have a different problem.
not the same as me and luxie had.
how is your gpu utilization?
if it isn't constantly at ~100% you're suffering from a cpu bottleneck.
Nope it's barely hitting 40-50% since I'm usign vsync+RTSS fps cap usually.There's no bottleneck for sure.Also bottleneck doesn't introduce periodic frametime spikes like this in your video from my experience. I think downgrading to win10 solved the issue.Well,at least I haven't noticed it so far
Edit: in my case it looked like this but the spikes appeared less often
https://www.reddit.com/r/IndianGaming/comments/s6vsvq/frametime_graph_is_unstable_when_i_turn_on_vsync/
This sort of stutter was present in all games except some extremely old ones like Tomb Raider Legend/Anniverary
Dernière modification de 𝔗𝔥𝔦𝔫𝔤𝔲𝔰 𝔄𝔠𝔱𝔲𝔞𝔩𝔦𝔰; 4 nov. 2023 à 19h24
my problem didn't have anything to do with a cpu bottleneck as i already showed and explained and was only present in metro exodus enhanced.

why are you limiting the fps?
do you have a 60hz monitor?
your stoneage hardware isn't getting good fps at reasonable resolutions and settings anyway.
so why steal yourself even more fps?

btw i would always limit fps via the nvidia driver, not via external tools.
Dernière modification de B1gD4ddy; 4 nov. 2023 à 19h28
B1gD4ddy a écrit :
why are you limiting the fps?
because currently I have a stoneage 60hz screen

B1gD4ddy a écrit :
btw i would always limit fps via the nvidia driver, not via external tools.
RTSS is the best fps limiter available.You can google why.In short it gives perfectly flat frametime graph and works well in pair with vsync
ah. 60hz monitor explains it.

the best way to do anything is obviously the driver itself.
not an external tool.
should be selfexplanatory just from reading it.
B1gD4ddy a écrit :
ah. 60hz monitor explains it.

the best way to do anything is obviously the driver itself.
not an external tool.
should be selfexplanatory just from reading it.
I'm too lazy to explain & I'm not an expert in this topic.As I said you can google why RTSS is the most effective fps limiting tool.IIRC you can't even use NVCP fps limit and vsync at the same time
you obviously can.
i'm using low latency mode ultra, a 160fps cap and gsync/vsync in tandem as the blurbusters guide perfectly explains in the nvidia driver for ages.
your information seems to be decades old.

let me repeat.
the driver of a gpu, the thing with the most low level access obviously does everything best.
i read rtss is on par.
great.
but per definition it can't be better.
$ D@rk Re@per $ a écrit :
RTSS is the best fps limiter available.You can google why.In short it gives perfectly flat frametime graph and works well in pair with vsync
No, it's just ok. The best limiter around is in Kaldaien's Special K.
$ D@rk Re@per $ a écrit :
IIRC you can't even use NVCP fps limit and vsync at the same time
VSync removes tearing, framerate limiter limits the framerate. Two completely different things that achieve different goals. You can use them together just fine.
B1gD4ddy a écrit :
the driver of a gpu, the thing with the most low level access obviously does everything best.
i read rtss is on par.
great.
but per definition it can't be better.
Driver and GPU have nothing to do with it. If you limit your FPS on GPU - your input latency and frametime graph will be bad. Both RTSS and NVCP limiter limit FPS on CPU. It doesn't matter which has what kind of access to GPU, because GPU doesn't play any role in this - it just gets manually bottlenecked.
bro, that's what i meant.
when i say driver i obviously mean nvcpl.
and obviously the gpu is not acting but affected.

guy -running his stoneage rx480 @ ~55% utilization instead of @ all the performance it has to increase visual fidelity- thinks he has a smart moment.
Dernière modification de B1gD4ddy; 4 nov. 2023 à 20h27
B1gD4ddy a écrit :
bro, that's what i meant.
when i say driver i obviously mean nvcpl.
and obviously the gpu is not acting but affected.

nice that a clown with a cpu bottlenecked rx480 at 50-60% gpu utilization thinks he has a smart moment.
1. I didn't insult you in any way, and would like you to stay civil too.
2. It doesn't matter what interacts with CPU - NVCP, RTSS, SK, GeDoSaTo, or whatever else. What matters is how the FPS limiting in done. SK's limiter is super precise, it supports additional features like AMD's MWAITX, and it even allows to put part of the busy-wait BEFORE the CPU renders the frame, decreasing input latency. SK is simply superior, and with all the other features it supports - there's no reason not to use it, unless it's a game with heavy anti-cheat.
3. Yes, my graphics card is always bottlenecked. That's how the framerate limiters work, and that's how it should be, to achieve most smooth and responsive gameplay possible. GPU usage doesn't matter as long as GPU isn't maxed out - if it is, it adds a lot of input latency, which I don't want to have in my games.
fine buddy. i edited it out.

every enthusiast on the planet plays at 100% gpu utilization to achieve the highest visual fidelity possible with 0 noticeable input latency.

you meanwhile turn your stoneage gpu into a double stoneage gpu, use eyecancer graphics settings and hallucinate negative input latency.

that's what i call a civil deal.
Dernière modification de B1gD4ddy; 4 nov. 2023 à 20h51
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Posté le 10 mai 2022 à 17h11
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