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i'm on 7950x3d/4090oc/32g6000cl30/980pro.
playing at native 4k everything maxed out.
constant extreme frametimes spikes.
wildly fluctuating gpu utilization between 50-100%.
unplayable stutter and lag every second.
maybe metro exodus enhanced hates newer nvidia drivers or windows 11 23h2.
i'm a hardware enthusiast and bench every new aaa game.
metro exodus enhanced is the only one behaving like that.
check out my quickndirty video and have an eye on gpu utilization and the frametime graph.
unfortunately a video is unable to show how disgusting and unplayable lag and stutter are in person.
https://youtu.be/HslmccMRM9M?si=7foOJTPc-mQHKV7Y
wouldn't call a big fat cpu bottleneck keeping your gpu at ~55% instead of ~100% no issue.
My current specs:
2070 non-super
8700k
16gb 2666mhz dual channel
all games are installed on sata3 ssd
The stuttering is totally random and usually either changing frm fullscreen to windowed and back or disabling and re-enabling fps limit/vsync gets rid of for certain amount of time
and i was able to fix it!!!
the problem is metro exodus enhanced's inability to correctly use and utilize a 7950x3d.
maybe the solution is applicable to other high core count and multi ccd cpus as well.
luxie has the same cpu, so obviously he has the same problem.
you simply have to change your windows power plan from balanced to high performance and that's it.
don't forget to change it back for all other games.
check out my new video.
gpu utilization constantly at ~100%, no frametime spikes, no lags, no stutter.
https://youtu.be/K5JuKXI4ii4?si=JcmHWhx6BCw80Oz-
not the same as me and luxie had.
how is your gpu utilization?
if it isn't constantly at ~100% you're suffering from a cpu bottleneck.
Edit: in my case it looked like this but the spikes appeared less often
https://www.reddit.com/r/IndianGaming/comments/s6vsvq/frametime_graph_is_unstable_when_i_turn_on_vsync/
This sort of stutter was present in all games except some extremely old ones like Tomb Raider Legend/Anniverary
why are you limiting the fps?
do you have a 60hz monitor?
your stoneage hardware isn't getting good fps at reasonable resolutions and settings anyway.
so why steal yourself even more fps?
btw i would always limit fps via the nvidia driver, not via external tools.
RTSS is the best fps limiter available.You can google why.In short it gives perfectly flat frametime graph and works well in pair with vsync
the best way to do anything is obviously the driver itself.
not an external tool.
should be selfexplanatory just from reading it.
i'm using low latency mode ultra, a 160fps cap and gsync/vsync in tandem as the blurbusters guide perfectly explains in the nvidia driver for ages.
your information seems to be decades old.
let me repeat.
the driver of a gpu, the thing with the most low level access obviously does everything best.
i read rtss is on par.
great.
but per definition it can't be better.
VSync removes tearing, framerate limiter limits the framerate. Two completely different things that achieve different goals. You can use them together just fine.
Driver and GPU have nothing to do with it. If you limit your FPS on GPU - your input latency and frametime graph will be bad. Both RTSS and NVCP limiter limit FPS on CPU. It doesn't matter which has what kind of access to GPU, because GPU doesn't play any role in this - it just gets manually bottlenecked.
when i say driver i obviously mean nvcpl.
and obviously the gpu is not acting but affected.
guy -running his stoneage rx480 @ ~55% utilization instead of @ all the performance it has to increase visual fidelity- thinks he has a smart moment.
2. It doesn't matter what interacts with CPU - NVCP, RTSS, SK, GeDoSaTo, or whatever else. What matters is how the FPS limiting in done. SK's limiter is super precise, it supports additional features like AMD's MWAITX, and it even allows to put part of the busy-wait BEFORE the CPU renders the frame, decreasing input latency. SK is simply superior, and with all the other features it supports - there's no reason not to use it, unless it's a game with heavy anti-cheat.
3. Yes, my graphics card is always bottlenecked. That's how the framerate limiters work, and that's how it should be, to achieve most smooth and responsive gameplay possible. GPU usage doesn't matter as long as GPU isn't maxed out - if it is, it adds a lot of input latency, which I don't want to have in my games.
every enthusiast on the planet plays at 100% gpu utilization to achieve the highest visual fidelity possible with 0 noticeable input latency.
you meanwhile turn your stoneage gpu into a double stoneage gpu, use eyecancer graphics settings and hallucinate negative input latency.
that's what i call a civil deal.