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Stick to the shadows and don't use your light unless you need to. Use silencers and choose your fights wisely. Not everything has to die, that's actually never been the focus of the Metro games.
If you can sneak by without engaging the enemy then maybe it would be best to do that, otherwise move slow, steady and stay low. Pick your shots as well, if you don't have a perfectly clear shot then wait or relocate.
As for any boss fight type of instance, use cover as much as you can. Make use of your throwables and if you have a chance to return to the train before such a situation, be sure to gear up for the expected fight.
Good luck :D
For fun better playing with easy-difficult mode.
Based on your reaction, the problem is not the game.
When you can't just shoot the blind ones and got to run it gets tense. Or when you have to clear out the entire bandit camp and you can't save.
YOU CAN DO IT!!!
Definitely the time to do the bad endings for sure.
I love it when a game developer actually creates a difficulty that lives up to its name..
Too many games dilute the difficulty their "hardcore" or "nightmare" modes.. The harder a mode is, the less "fun" it should be.
For example in 'The Volga' level where you have to steal the tug boat and sail to the bridge, you either have to kill everyone on/off-board that boat, or stealth through it. The choice is yours, though "logically" the choice would be to stealth through it, to avoid the challenge of a 1v10 gunfight. I found ample opportunity to shoot people, and where it wasn't the most logical course, I didn't.
You are wrong to say ' this is first and foremost a shooter'. This game places a lot of emphasis on the 'survival' aspect (particularly in ranger hardcore). So while you can choose the 'shoot em up' route, it is not always the best choice - and the game has been balanced to reflect that. It's not a CoD game where killing/destroying everything that moves IS always the choice.
It's also fundamentally important to keep in mind, that this game was developed by a European dev team, they have a different way of storytelling and way of developing a shooter. It's something to be appreciated, and is what drew me to the Metro games. You'd be setting yourself up for disappointment, expecting a game like this "to be like" western shooter games.
The part that I remember the most was in the desert part of the game where you have to run down a straight path to kill a sniper in a big tower. The guy constantly 1 shots you as soon as you peek from cover... Then once you get up to the tower and the reinforcements show up, the guys down below kill you almost immediately with their perfect aim and lack of cover. I died at least 30 times on that section until I finally got lucky. The previous games were so much better in the difficulty balancing regard.
You can suppress nearly every weapon in the game and it'll be as silent as they are in the movies, the guy 20m away won't hear you shoot his comrade or hear his body drop to the floor. You can use throwing knives with perfect accuracy, always hitting your target, and they instantly die without making a sound if you hit them in the leg.
This game still has so many unrealistic things working in your favor that when I play I actually use self imposed rules and don't abuse any of these features, or use them at all. Tikhar/Helsing are the only silenced weapons I use, throwing knives only to the head/neck or not at all... actually try to use cover when I stealth.
Metro has never been a COD run and gun shooter. Lower difficulties sure. The whole point of Ranger Hardcore is ammo and resources, including healing supplies are scarce, autosaves are less common, quick saving is disabled, and safe hideouts are less common. The game literally tells you all this. All of those things are counter intuitive to taking every engagement, wasting tons of ammo, taking damage and taking risks. I go through the whole game never using full auto. It's dumb to complain about those features when you chose to play the mode with those.
Your second to last point is why you are having so much trouble.
"I'm sorry, but this is first and foremost a shooter, and a damn good one. How is ignoring the main part of the genre and a well-designed semi-realistic combat system "the way it's supposed to be played"? That's like playing GTA and saying you can't drive cars."
You can't play Metro with this mindset. While it is a FPS game, it wasn't designed (especially when playing on Ranger Hardcore) to be played like your typical FPS. There are sections in Exodus that MUST be passed with stealth unless you want to struggle all night fighting 20 enemies. Stealth through areas whenever possible and only engage enemies that you know will not alert their squad/group.
You could cheese the game a little more in Last Light and 2033 in Ranger Hardcore, but not so much in Exodus. The gunplay in Exodus may be the best out of the series, but it's not the focus if you can believe that. The game teases you just as much with gunfights as it does with stealth, yet the stealth is the "easier," more beneficial option.
Yes, the game is still frustratingly hard regardless of stealth or going guns blazing. It has its quirks, and there could be tweaks made to the levels to improve the flow in RHC mode, but it is totally doable. I have beat Exodus several times on Full Dive RHC, each attempt becoming slightly easier with practice. Don't give up.
People like to say Dark Souls is "the hardest game ever," but maybe that's more of a meme now. I always counter by saying "try playing Metro on RHC or Descent 3 on Insane Difficulty." lol
Just my 0.02.
Oh and getting instantly headshot by a gatlin guy, no spin up for those boys!