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They do look great at native, but since 1440p isn't 4k then why use 4k textures, right?
If only there was some way to force 4k textures from some .ini file...
No, that's not how textures work. The ability and necessity to use higher resolution textures is related mainly to the object's distance from the camera. If you are able to see low res textures at any screen resolution that usually means one of the two things:
1. There is some kind of problem with streaming higher res LOD (be it a bug or a memory constraint)
2. There is simply no higher res texture available.
In metro's case it seems to be the latter. AFAIK it was universally known on release that there are plenty of extremely low res textures throughout the game. I'm not 100% sure, but looks like nothing changed in EE in this regard.