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And when you are hate stealth.. why do you play this game?
if you find this difficult, try Dishonored 2 one hardest difficulty while stealthing through the levels
i frequently replay many different Stealth games because its my favorite genre and i can safely say all of them on their hardest difficulty are a better experience than whatever Exodus tries to do
Playing on Ranger Hardcore and stealth is really hit and miss honestly. Enemies will see me in pitch black darkness with no visual aid to them or see a body in similar conditions. They'll also somehow hear me on the other side of a wall or several feet below/above them, and unfortunately to get the good ending stealth is not optional
thats something new to me.
https://youtu.be/_eDoeWr_9BQ?t=148
(skip to 2:28)
this will be something new to you.
Sounds like someone is hitting a plastic table with a stick(and that was the "quietest" one).
Btw - artjom has a big bagpack, clothes for winter, a mask and guns he carry around. Think about the first level - with that plattform. The ground is dirty. Filled with screws and all other kind of trash. How (tf) are you supposed to stealth with 98lbs of baggage, winterclothes, a ♥♥♥♥♥♥♥ gasmask ect ect. This is no splintercell game.... Sometimes it works - sometimes not. But with that keeping in mind i can live and play with that
Thanks for the video but there was nothing in there that was new to me.
I actually don't know if your equipment affects sound in this game like it did in 2033 (original, NOT redux). I would guess and say that it doesn't, and that the AI is just hot garbage
Yep. This.
People want to play Ninja in a game where they are carrying a department store.
THEN they blame the AI for being "unfair". (^.^)
trying to stealth during day time is usually a terrible idea
We're on the same page. It's a game. When it stops being fun... that's a problem. (^.-)
BUT... everyone has their own level of "real enough". As an owner of actual firearms and suppressors I get a chuckle out of how fit Arytom is carrying all that gear. (^.^) As Artyom I climb to the top of a tower as if I'm in a t-shirt and running shorts. If only...
Could be correct. It's "story driven" after all. Some things MUST happen.
Most definitely. When it becomes unfun and straight up, you wanna destroy your PC, then we need to step back.
- Suppressed weapons are quiet, not silent. Even the Tikhar and Helsing make noise when the projectile hits something. In my experience, the AI will aimbot toward your hiding spot if you're too close when they hear something that spooks them. Otherwise, they will jump and examine the location where the sound came from.
- Never consider anything done in daylight to be stealth. Areas where you are meant to sneak around even during the day will often have lots of shade. If you want to stealth anything else, wait for nighttime. Always keep an eye on the watch light: if it's bright, enemies that look your way WILL see you, even under weird circumstances. If it's dark, enemies have to stare directly at you for 2-4 seconds to spot you (indicated by a light at the edge of the screen.) As others have pointed out, moonlight can also light you up.
- Once an enemy enters combat, sees a body, or raises an alarm, they will almost always remain in the "alerted" state, even if you leave and come back. This makes them hear sounds better and spot you faster, even in darkness.
- This one is more of a bug: sometimes, enemies that are in an animation will not give the takedown prompt unless looked at from a specific direction.
- Unless something requires you to take out every enemy, you're usually expected to skip enemies that are too difficult to reach safely. (Stealth in the original game meant avoiding enemies entirely, until the remake added takedowns.)
- Every main story objective that can be stealthed usually has an optimal path with crazy amounts of cover, shade, and/or decoys to work with. One path even allows skipping a whole room of enemies. Like the forced stealth in the first level, a lot of these pathways make stealth super easy, and are probably the intended path for that playstyle.
- Enemies can't be moved, so be careful where you knock out or kill enemies. Any spotted enemy usually puts the whole location on alert. (However, KOed enemies don't ever get back up.)
- Stealth on mutants is very different than with human enemies. While you can avoid some mutant fights via stealth, there are also a lot of required fights against mutants. Have a backup weapon for these.
With all of those in mind, I usually play the Metro games will an emphasis on stealth, only fighting when I need to or can't be bothered to reload. When I'm taking stealth seriously and don't know the optimal pathways yet, most of the game is spent with me quicksaving in each dark corner I find and doing the same 20 seconds over and over until I do it safely. It's more like a puzzle game in that sense, where it's about trying to figure out the intended openings in patrols.
If stealth continues to be a problem even with the information above, I'd recommend lowering the difficulty by one or more levels before trying to Rambo the game. Even when in combat, cover and sneaking around are a big part of the game. One of the hardest parts of the game for me on Normal and Hardcore is a required fight against an armored enemy with little cover and no way to hide and sneak up on him. Some weapons can kill the player in less than a second on the higher difficulties, which is a lot more annoying to me than reloading stealth attempts a few times.
I always play on Normal because that's what I'm used to. Easy is just too easy, not really fun cause you can just play as carelessly as you want and not have to worry, unless you just right out suck at games. But, I've said before loads of times, I really suck at stealth, cause I either am confused as to why I am seen, or I don't know the appropriate approach.