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honestly it felt like there should have been at least a dozen or so stops along the way, i mean they cross over from Russia into Kazakhstan with the caspain and tagia both taking place in it yet there is not much of a mention. Honeslty there is so many places onlong the way and how the journy was done in exodus made the world feel very dead and empty when in reality i doubt it would be so. Every village we pass is an empty ruin, every road is full of dead cars and every building is destoryed to some degree which seems odd to me also as i iamgine the areas would be more overgrown than destoryed.
While you can spend alot of time playing the game the journy its self felt very short and not at all like it was taking place over a year, honestly had Artyom not said the jounry took a year in a loading screen i though the game would have been only set across a couple of months with the change in wether being because of them being ether in the colder north or hotter south
But as others have said above, there must have been many more blockades and shortages along the trip. Not all of them should have been included in the game, but it should have been more, and more diverse (stop for track replacement due to plundering, engine failure, etc.) Make the open world areas smaller and more like extended corridors, but put more of them in the game.
The game definitively feels too short, much like Deus Ex Mankind Divided.
Wishing there was more is a good thing.
"Can't wait for it to end" or "I had to rage quit"... not so much.
"When you sit with a nice girl for two hours you think it’s only a minute, but when you sit on a hot stove for a minute you think it’s two hours. That’s relativity."
Often attributed to Albert Einstein but no proof exists; yet the point is valid. (^.-)
Artyom has a positive outlook on life.
Many of those playing... not so much. That's illuminating.