Metro Exodus

Metro Exodus

View Stats:
*D4rKsKy* Jul 2, 2017 @ 8:39am
SSAA support again and SLI please!!!
Like the previous titles, no FXAA or TAA or any other kind of AA please because they al look like puke and makes the game like a smearing vaseline effect.

The game looks incredible good with 4x SSAA [4k] with my msi gtx 1080 ti gaming x in sli.
Also make this game support SLI again like lastlight and 2033.

SLI scaling is excelent in the metro games.

< >
Showing 1-13 of 13 comments
Deus_nsf Jul 3, 2017 @ 8:56am 
the redux versions and MLL original both have forced FXAA + AAA (Anatycal Anti Aliasing, a proprietary implementation, before you ask) applied by default, and still with SSAA. So SSAAx4 is 4x native res + FXAA + AAA.

Only the original Metro 2033 game have true real antialiasing with MSAAx4 that disables post process antialiasing like AAA (and so doesn't creates problems with tesselation enabled).

Note that if you do own a Maxwell+ Nvidia card, you can enable MFAA at a driver level so that the ingame MSAAx4 becomes even more beautiful and applies 2xMSAA to transparency and 4xMSAA to objects, to the cost of simply 2xMSAA.

It is the highest possible quality obtainable with the original Metro 2033 and it runs like a charm !

So if you have a GTX 1080Ti here is the very best way to play the original metro 2033 game, assuming you have a 1080p screen :

- Nvidia DSR x4 enabled with 0% smoothness (0% is very important for DSR x4 since x4 mode doesn't need the gaussian filter to properly reconstruct the image)

- MFAA enabled in the driver's control panel just for Metro 2033 (game profile)

- Vsync too (if you monitor is not G-Sync, otherwise just use G-Sync it's miles better ofc)

- use a third party software named RivaTunerStatisticsServer and select metro2033.exe and put a 60 FPS limit on it (or more if your screen is running at high refreshrate). It is important because it bypasses the "campfire stutter bug" very reminiscent of the S.T.A.L.K.E.R. engine (since metro 2033's engine is a huge modification of the X-Ray engine).

- ingame absolute max settings possible with the DSR x4 resolution selected (should be 3840x2160 if you have a 1080p monitor) including 4xMSAA (very important so that MFAA can work, and to disable AAA because AAA breaks with tesselation and blurs the screen), EXCEPT advanced DOF that needs to be OFF (very important because it breaks sun and moon volumetric lights !!!). If it is low FPS it's normal it's because you need to restart the game so MFAA can work.

- don't forget to enable physx in the game options menu (no idea why it is here but...)

- restart the game

You will have an amazingly beautiful antialiasing and near perfect image quality that surpasses the redux version big time, only let down by the ♥♥♥♥♥♥ texture streaming system that can't be turned off unfortunately.
And all of that at a very decent framerate.
With a 1080Ti you should be able to maintain 60 FPS almost all the time with this settings.

To give you an idea, with those exact same settings, but "only" at 1080p, I have near perfect 60 FPS all the time with a GTX 1060 (which is significantly less powerful, even if it is a great card for what it does) so you should be able to get the job done.

I guess the most difficult part is to get a legal copy of the original metro 2033 since steam doesn't sell it anymoooooore....
Last edited by Deus_nsf; Jul 3, 2017 @ 9:23am
Jig McGalliger Jul 3, 2017 @ 10:29am 
Original still available for steam. https://www.origin.com/usa/en-us/store/metro/metro-2033/standard-edition

This game will still use the superior AAA (not FXAA), physx, tessellation, SLI, and resolution scaling (probably with SSAA).
Last edited by Jig McGalliger; Jul 3, 2017 @ 10:41am
2 1080gtx evga sc well oc 2114/5508 1080p everything max in game and all things on in game First game 60-125 most of time 85-110 LL 60-144 most of time 95-120
on i7 6850k 6 core 3.6 oc@ 4.4, 32GB DDR4 raid 0, 2x480 SAD HDs, 16gb ram cache data 6gb 850 watt ps
24 in 1080p Sli not waste 1 card games maxed max 19by 10 most games 65-110 avg 85 Sli 120-144+ avg 120+ sick of hearing that sli on 1080p waste im also on 144hz 1ms 24in 3D
Last edited by (415!)Fle@B@gL@ne; Mar 3, 2018 @ 1:28am
*D4rKsKy* Mar 3, 2018 @ 5:12am 
Hopefully they do use SSAA [SLI] en Nvdia PhysX again, and not cheap n64 AA methods.
*D4rKsKy* Jan 16, 2019 @ 7:54am 
I am going to update this old thread i really hope the developers can give us a update about the SSAA and sli support, i know the game is going to get RTX support and hairworks but i want that SSAA back again same as for sli fingers crossed we get a reaction from the developers itself soon.
Last edited by *D4rKsKy*; Jan 16, 2019 @ 7:54am
Jig McGalliger Jan 16, 2019 @ 8:51am 
SLI will still probably be supported, but I don't see SSAA here @5:12 from an early build of the game: https://youtu.be/ruGBTB3mTaI?t=312
4A has been outspoken against slapped on hardware based AA which is why they've never used any of Nvidia's proprietary AA methods. They typically like to build their own AA methods, I'm doubting any TAA support or else they'd be touting DLSS.
Last edited by Jig McGalliger; Jan 16, 2019 @ 8:51am
kmanitou81 Jan 16, 2019 @ 1:48pm 
Does someone know why MSAA is disappearing? That really sucks.
Last edited by kmanitou81; Jan 16, 2019 @ 1:49pm
Jig McGalliger Jan 16, 2019 @ 4:50pm 
Originally posted by kmanitou81:
Does someone know why MSAA is disappearing? That really sucks.
Because it tanks frame timing on deferred rendering engines (Unity, Unreal, 4A engine, Frostbite) and has to sample multiple times for each pixel so worse performace scaling as the pixel counts grow. SSAA 2x gets better performance than 4x MSAA with the 4A engine and looks better, hence why they got rid of it.
kmanitou81 Jan 16, 2019 @ 4:55pm 
Originally posted by Jig McGalliger:
Originally posted by kmanitou81:
Does someone know why MSAA is disappearing? That really sucks.
Because it tanks frame timing on deferred rendering engines (Unity, Unreal, 4A engine, Frostbite) and has to sample multiple times for each pixel so worse performace scaling as the pixel counts grow. SSAA 2x gets better performance than 4x MSAA with the 4A engine and looks better, hence why they got rid of it.
Can't they leave MSAA as an option for those who have the power? It looks so much cleaner on small details.
LMAO
SSAA is a bad theme.
TXAA or SMAA to be a good idea.
Hatchetforce Jan 26, 2019 @ 6:21pm 
Any official word on the SLI support?
PkRzz Jan 27, 2019 @ 9:39pm 
Originally posted by Hatchetforce:
Any official word on the SLI support?

Still nothing I think, but this metro is the same engine than the others metro and they work with nvidia, so it should be supported using the profile of last light redux I suppose.

I really need sli working in this game to play it on ultra settings 1440p :(

Hope, hope
Purity+Control< Apr 2, 2019 @ 10:17am 
this is why I never bothered getting SLI; as long as its dependent on developer implementation and optimization instead of being natively supported. Shame.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jul 2, 2017 @ 8:39am
Posts: 13