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Only the original Metro 2033 game have true real antialiasing with MSAAx4 that disables post process antialiasing like AAA (and so doesn't creates problems with tesselation enabled).
Note that if you do own a Maxwell+ Nvidia card, you can enable MFAA at a driver level so that the ingame MSAAx4 becomes even more beautiful and applies 2xMSAA to transparency and 4xMSAA to objects, to the cost of simply 2xMSAA.
It is the highest possible quality obtainable with the original Metro 2033 and it runs like a charm !
So if you have a GTX 1080Ti here is the very best way to play the original metro 2033 game, assuming you have a 1080p screen :
- Nvidia DSR x4 enabled with 0% smoothness (0% is very important for DSR x4 since x4 mode doesn't need the gaussian filter to properly reconstruct the image)
- MFAA enabled in the driver's control panel just for Metro 2033 (game profile)
- Vsync too (if you monitor is not G-Sync, otherwise just use G-Sync it's miles better ofc)
- use a third party software named RivaTunerStatisticsServer and select metro2033.exe and put a 60 FPS limit on it (or more if your screen is running at high refreshrate). It is important because it bypasses the "campfire stutter bug" very reminiscent of the S.T.A.L.K.E.R. engine (since metro 2033's engine is a huge modification of the X-Ray engine).
- ingame absolute max settings possible with the DSR x4 resolution selected (should be 3840x2160 if you have a 1080p monitor) including 4xMSAA (very important so that MFAA can work, and to disable AAA because AAA breaks with tesselation and blurs the screen), EXCEPT advanced DOF that needs to be OFF (very important because it breaks sun and moon volumetric lights !!!). If it is low FPS it's normal it's because you need to restart the game so MFAA can work.
- don't forget to enable physx in the game options menu (no idea why it is here but...)
- restart the game
You will have an amazingly beautiful antialiasing and near perfect image quality that surpasses the redux version big time, only let down by the ♥♥♥♥♥♥ texture streaming system that can't be turned off unfortunately.
And all of that at a very decent framerate.
With a 1080Ti you should be able to maintain 60 FPS almost all the time with this settings.
To give you an idea, with those exact same settings, but "only" at 1080p, I have near perfect 60 FPS all the time with a GTX 1060 (which is significantly less powerful, even if it is a great card for what it does) so you should be able to get the job done.
I guess the most difficult part is to get a legal copy of the original metro 2033 since steam doesn't sell it anymoooooore....
This game will still use the superior AAA (not FXAA), physx, tessellation, SLI, and resolution scaling (probably with SSAA).
on i7 6850k 6 core 3.6 oc@ 4.4, 32GB DDR4 raid 0, 2x480 SAD HDs, 16gb ram cache data 6gb 850 watt ps
24 in 1080p Sli not waste 1 card games maxed max 19by 10 most games 65-110 avg 85 Sli 120-144+ avg 120+ sick of hearing that sli on 1080p waste im also on 144hz 1ms 24in 3D
4A has been outspoken against slapped on hardware based AA which is why they've never used any of Nvidia's proprietary AA methods. They typically like to build their own AA methods, I'm doubting any TAA support or else they'd be touting DLSS.
SSAA is a bad theme.
TXAA or SMAA to be a good idea.
Still nothing I think, but this metro is the same engine than the others metro and they work with nvidia, so it should be supported using the profile of last light redux I suppose.
I really need sli working in this game to play it on ultra settings 1440p :(
Hope, hope