Metro Exodus

Metro Exodus

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🦜Cloud Boy🦜 2020 年 4 月 24 日 下午 7:28
Too much realism ruined this game-
Too much realism ruined this game-

It's an open world game with various kinds of terrains like desert , forest and hills, but the exploration is a pain in this game. You can't clear anything because your jumping height is only like 1.5 fit max. Movement is too slow and clunky. You get stuck on EVERYTHING. Evan a small bump in the road or mud slows you down. Also, if you jump from 10 fit or above, you die. I know developers did those for realism. But such mechanism is annoying and ruined the smoothness of the game. Totally opposite from the ''fast and smooth'' movements what we have seen in the games like Far Cry or Fallout series.

This is a shooter game. The challenge should be how you handle the enemies or face a difficult situation by applying your brain and skills. But mechanics like changing the Mask Filter or charging the Night vision or Flashlight battery (especially in the middle of a combat) just feels annoying and breaks the immersion . Again, they did this for realism, but..., It is an added mechanics that does not serve anything to the mission and don't need any skills, only cause annoyance. Anyone can make a game applying lot more of those real-life mechanics unlimited. Those do not make a game more better.

Fanboys keep saying Metro is a special kind of game, it is not Doom, and it's meant to be realistic...., but I don't see anything special in Metro which isn't present in any other open world RPG shooter games such as Fallout or Far Cry series. Those games are also story driven open world games with better RPG elements and even deeper crafting system. Just because Metro has some extra mechanics such as changing Mask filter or charging the battery, does not make Metro any special.
最后由 🦜Cloud Boy🦜 编辑于; 2020 年 5 月 8 日 上午 9:48
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正在显示第 16 - 30 条,共 41 条留言
Valrynn the Dragoness 2020 年 4 月 25 日 下午 6:59 
I have no idea what he's on
Metal Arms 2020 年 4 月 25 日 下午 8:11 
I actually like the realism of the series but i have to admit it brings the game down several pegs for me in terms of overall game progression. If this game came out when the original game came out it would be a very good game but it being the third in a series i actually expected a lot more modern fps/rpg elements. It just reused the same elements from the first and second game and the only thing new was that some of the levels were open world. But the combat is slow, the movement is slow, you get stuck on EVERYTHING and i felt like i had to clear areas over and over again, because enemies just keep respawning. But to clear the area again I'll use all my ammo, so i would just run out of the area and they wouldn't chase me.

Plus this game loves crashing like a mfer several months after release, i bought it on the epic store about 4-5 months after release, still crashing btw! I didn't have any fps or graphical glitches just random crashes.

The story was like good, but very predictable it wasn't even a good ending at all and we got to see none of the progress we made, it was crappy still frame cutscene. Like as soon as you leave the wasteland desert the game went down a huge fall for me, everything up to that was very fun and i loved the cannibal fortress level. But the taiga and the final level, holy crap what was the point? I was expecting an open world experience again like the desert level but it was very linear and the the bear boss fight was laughable as hell, i felt like i was playing ratchet and clank boss battle! Then the final level was just a rehash of the first game libarian and it just felt like a cop out, like i feel the game ran out of money or something?

Maybe my expectation were too swayed by everyone saying it would be like a fallout game and when the developers mention it would be more open world, i sorted expect what fallout was doing.
dis0nored 2020 年 4 月 26 日 上午 6:24 
too much? No no no no, not enough, I wish it had moar. Such as limited time you can have the lighter lit because in real life it gets hot so you have to close it.
the_lone_ran9er 2020 年 4 月 26 日 上午 7:16 
It's not just realism it's a part of the " Game " and they should have leaned into it even harder. Having to think about filter capacity, battery level, exertion, and even wiping your mask while being pursued by monsters and trying to loot. That IS the game.

This is not an Action series at all, and these mechanics aren't new implements to add difficulty, they are the core concept of the game since the beginning of the series.
最后由 the_lone_ran9er 编辑于; 2020 年 4 月 26 日 上午 7:19
phosTR 2020 年 4 月 26 日 上午 8:51 
Go play CoD or Fortnite then.
🦜Cloud Boy🦜 2020 年 4 月 26 日 上午 8:51 
My bad, I noticed Metro Exodus indeed has auto reload function. What i was experiencing was ''weapon jamming'' due to not cleaning the weapons. Thanks to Macrophage for pointing it out.

最后由 🦜Cloud Boy🦜 编辑于; 2020 年 4 月 26 日 下午 8:00
🦜Cloud Boy🦜 2020 年 4 月 26 日 上午 8:57 
But still, It's an open world game with various kinds of terrains like desert , forest, mountain etc, but the exploration is a real pain in this game. You can't cross anything because your jumping height is only 2 fit max. Movement is too slow and clunky. You get stuck on EVERYTHING. Evan a small bump in the road or mud slow you down. Also if you jump from 10 fit or above, you die. I know developers did those for realism. But such mechanism is annoying and ruined the game in my opinion. Totally opposite from the fast and smooth movement what we have seen in the Far Cry or Fallout series. Thanks.
NOISEMAKER 2020 年 4 月 26 日 上午 11:39 
Consoles ruined gaming.
cubleron1 2020 年 4 月 26 日 下午 2:34 
引用自 Metal Arms
But the taiga and the final level, holy crap what was the point?

Maybe my expectation were too swayed

I can't agree you more about Taiga. It felt like a discount Tomb Raider/Uncharted level. It looks like the developers wanted to include something for 'everyone'. Volga felt like Fallout and Stalker, Yamantau felt like Wolfenstein or any linear shooter, Caspian felt like Fallout and Mad Max, Taiga felt like Tomb Raider.

But I disagree about Dead City. Especially the darker deeper parts when the Colonel leaves you alone. I thought it was the best part. And because I didn't play the first two games, it didn't feel repetitive.

I also agree about the expectations. When I saw the review scores, I was like `holy cow this is the game of the year' and boy was I wrong.
cubleron1 2020 年 4 月 26 日 下午 2:35 
引用自 the_lone_ran9er
It's not just realism it's a part of the " Game " and they should have leaned into it even harder. Having to think about filter capacity, battery level, exertion, and even wiping your mask while being pursued by monsters and trying to loot. That IS the game.

This perfectly summarizes it.
🦜Cloud Boy🦜 2020 年 4 月 26 日 下午 3:03 
引用自 the_lone_ran9er
It's not just realism it's a part of the " Game " and they should have leaned into it even harder. Having to think about filter capacity, battery level, exertion, and even wiping your mask while being pursued by monsters and trying to loot. That IS the game.

This is not an Action series at all, and these mechanics aren't new implements to add difficulty, they are the core concept of the game since the beginning of the series.

I don't agree.

This is a shooter game. The challenge should be how you handle the enemies or face a difficult situation by applying your brain and skills. Changing the Mask Filter or charging the battery in the middle of the combat or other places just breaks the immersion. It's an added mechanics that does not serve anything to the main game or its mission and don't need any skills.

Anyone can make a game inventing lot more of those real life mechanics unlimited. That does not makes a game more better.
最后由 🦜Cloud Boy🦜 编辑于; 2020 年 4 月 26 日 下午 8:02
casey 2020 年 4 月 28 日 上午 1:13 
引用自 cubleron1
Everything the OP complains about is what made this game actually stand out for me. I enjoyed every single one of them as they increase the immersion. And by immersion I mean panic and dread lol. But I agree about dying after a ten feet fall. I rated this game negatively for several reasons but most of the mechanics mentioned in the OP was the part I enjoyed.
100% agree with this.
Seems OP wants more run of the mill action games?
Sorry - but Metro never was that type of game.
🦜Cloud Boy🦜 2020 年 4 月 28 日 上午 3:42 
引用自 Casey
Sorry - but Metro never was that type of game.

Then tell me what types of game Metro really is?

Everyone keep saying Metro is a special kind of game, but I don't see anything special in Metro which don't present in other open world RPG based games such as Fallout or Far Cry series. Those games are also story driven open world games with RPG elements and even deeper crafting system, even better than Metro.

Just because Metro has some added mechanics such as Changing Mask filter and Charging the battery, does not makes Metro special.
It's an illusion.
最后由 🦜Cloud Boy🦜 编辑于; 2020 年 4 月 28 日 下午 3:36
Greasy Mullet 2020 年 4 月 28 日 上午 9:52 
I'm loving the game but there are a few things that go a little too much on the realism side for me. Taking damage from very small falls is driving me nuts and the amount of time your filters work and batteries stay charged is also too small. Outside of those irritations, the game is just fantastic and i'm loving the experience.
[Nes Pas ?] PeteMul 2020 年 9 月 27 日 下午 12:13 
Realism tied to gameplay can be fine.
Realism such as stupid boring custom animations EVERYWHERE, sometimes during dull dialogues, is just dull and a waste of energy.
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发帖日期: 2020 年 4 月 24 日 下午 7:28
回复数: 41