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yes .. i am running the game in ultra x4 and shaders at 0.7 phys on and rest off... it's 1440.
So i should try instead 16...
Indeed i suffer a bit of how it has lost quality from what i had set in beginning 3 days ago ( super ultra etc... but it is not sustainable for my pc).
Maybe the solution u say is better...
It's non sense to have ultra and 4x Anisofiltering.
Like putting a ferrari engine in a cinquecento... i guess
Will try next time what you said. Or even try a benchmark like that now.
Maybe with that low i can even go Ultra, 16x a use 67 shaders? and the rest off.
I just wish I could get the best (... and around 40 FPs for me is good as long as it is stable and high quality as i like details and lights and so on and the soft effect on textures and not pixelous\cartoon animated movie type of colors in a game like this.
Options: Resolution: 2560 x 1440; DirectX: DirectX 12; Quality: Ultra; Texture filtering: AF 16X; Motion Blur: Low; Tesselation: Off; Advanced PhysX: On; Ray Trace: Off; DLSS: Off; Hairworks: Off; Shading Rate: 68;
Run 0
Total Frames: 4275; Total Time: 104.3776 sec
Average Framerate (99th percentile): 41.35
Max. Framerate (99th percentile): 55.43 (Frame: 811)
Min. Framerate (99th percentile): 27.81 (Frame: 454)
--- This is the one you suggested. below (more frames processed)
Options: Resolution: 2560 x 1440; DirectX: DirectX 12; Quality: High; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Off; Advanced PhysX: Off; Ray Trace: Off; DLSS: Off; Hairworks: Off; Shading Rate: 80;
Run 0
Total Frames: 4868; Total Time: 104.4688 sec
Average Framerate (99th percentile): 46.97
Max. Framerate (99th percentile): 60.83 (Frame: 59)
Min. Framerate (99th percentile): 31.59 (Frame: 4180)
it is clearly better to use physix on since i have a strong CPU...