Metro Exodus

Metro Exodus

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Macrophage May 5, 2020 @ 11:45pm
I think I hate the Two Colonels DLC
As the title says, I really don't get on with this particular DLC. I like the idea, but something about the execution betrays all my Metro instincts. Maybe it's the flamethrower, maybe it's the giant worms that have a knack of appearing just as I'm reloading or looking the wrong way and then one-shot me. I only played it once last year and now I know why I didn't go back sooner.

Am I missing something because from what I've read most people love it and compare it to 2033, but I suspect people make that comparison just because it's linear and set in metro tunnels. 2033 was absolutely nothing like this DLC. In fact, some people say they prefer this DLC over the whole campaign.

For reference, I really like Novosibirsk in the campaign.
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Showing 1-6 of 6 comments
Jig McGalliger May 5, 2020 @ 11:54pm 
Originally posted by Macrophage:
maybe it's the giant worms that have a knack of appearing just as I'm reloading or looking the wrong way and then one-shot me.
Play an easier difficulty if this is too hard.
Macrophage May 6, 2020 @ 12:07am 
I should have known someone was going to say that. Maybe I should specify that I'm not against a challenge - I've beaten it before on ranger difficulty and just did so again. If you look at my playtime for 2033 and LL they total more than 200 hours, all on survival ranger.
captainpatch May 6, 2020 @ 12:47am 
I don't know how far you got into the DLC, but I sincerely believe that the flamethrower is NOT the right weapon for the mission.

The DLC is actually pretty good at storytelling, as it flips from one colonel's POV to the other. [But really, think about it: Just how would Colonel Miller have a clue about what had happened with the other colonel? It was like watching interactive cutscenes of ghosts like in Skyrim. They tell the details of a story that character couldn't possibly have known or even guessed at.]

I played the Two Colonels LAST.... and am certainly glad I did. I wasn't getting past a certain Boss fight and NOTHING I tried was working. So I went to YouTube and watched some walkthrough videos. That's when I realized something:

Throughout the entire game, there are battles that you try your darnedest towin, but winning is pointedly IMPOSSIBLE. The scene script REQUIRES you lose, about ready to die (in the right place on the battlefield, at just the right moment), but -- TADA! -- something happens (not caused by you) and the opponent dies. Either he/it falls to his/its death, and/or someone swoops in to pull you to safety and/or patch you up.

^That is not _playing_ the game. That's being PLAYED by the game.

Anyway, ^that aspect is somewhat more obvious in the Two Colonels than in most of the vanilla or other DLC (Sam's Story).

[Still, if you enjoy some good storytelling, the game is better than just okay.]
X037 May 8, 2020 @ 1:27am 
Originally posted by captainpatch:
I don't know how far you got into the DLC, but I sincerely believe that the flamethrower is NOT the right weapon for the mission.

It is the perfect weapon - or tool more likely - for the first part. As for the third part, you could assume that it's the only weapon he still got sufficient ammunition for. More likely it's being reused by design due to its unique experience within Metro Exodus.

Originally posted by captainpatch:
Just how would Colonel Miller have a clue about what had happened with the other colonel?

He just knows what that other colonel's son knows. Which is enough to track him down from his last known position. You're playing from Klebnikov's perspective, not from Miller's imagination.

Originally posted by Macrophage:
In fact, some people say they prefer this DLC over the whole campaign.

It is the most believable one of the three storylines (including Sam's). It just feels real the most.
Last edited by X037; May 8, 2020 @ 1:38am
m4rcvs Mar 31, 2021 @ 1:14pm 
Simply, TC is not a videogame, much less an FPS game, it is just a video-story with very little interaction.

This dlc marks a step towards a different genre, leading to extreme consequences certain ideas already in germ in the previous chapters. The so-called moral system has taken all the space, as if someone expected to become a better person (a better father? OMG!) by playing videogames. The price to pay for this cheap morality is the almost zeroing of the gameplay, and a player who becomes a spectator.

I realy hope that the developers do not go further on this path yet.

It's just a story that you can't control, that's what can be unpleasant for some people.

The flame thrower is used to clean the galleries because I can't imagine going there with a shovel when the viscous matter burns well.

Now, where I am surprised not to have seen any remark, it is at the level of the filter changes and the too stupid and scrypted end game which caused the .... of the Colonel.

Personally, it bothered me but since we don't control the story, we can't avoid it.

Now the character and the tunnel immersion was really successful, it catches up to the end
Last edited by MAGs☢uilleᵗʷᶦᵗᶜʰ; Mar 31, 2021 @ 2:45pm
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Date Posted: May 5, 2020 @ 11:45pm
Posts: 6