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The full title of this game is Metro EXODUS, which is title-speak for "no longer in the metro". So it narrowly escapes becoming an artifact title in spite of turning the premise on its head.
Besides, it's the franchise. Resident Evil doesn't suddenly call itself First Day On the Job At the Police Station Evil, or My Last Escape Evil or Rescuing the President's Daughter From Spanish People Evil.
but open world/sandbox maps have no tension, no feeling of oppressive danger, claustrophobic feel, a dark lugubrious refuge, filled with monsters,
inside the Metro, you really believe there is no hope, this is indeed the last refuge
surface in previous games are small but still scary and atmospheric
the thing is, the whole story of Metro is abut escape the Metro and go live on the surface, but that surface should be more full of fun intersting stuff to explore and enemies to fight, enemy humans, mutants, new anomalies,
enemy or friendly patrols
but this game is still a masterpiece
How is this game a masterpiece when the Stalker series does everything better your described for the open world/sandbox world that Exodus is in?
If nothing else, Exodus makes me look forward to 4A's next game/Metro title, because if it'll be an expansion on the Exodus formula (maybe with further developed/more open levels), it could be very interesting.