Metro Exodus

Metro Exodus

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neO_o_ Feb 20, 2019 @ 8:29am
Ultra Vs Extreme
I can't tell any difference when I switch between the 2 apart from reduced FPS? Seems pointless to use extreme?

I'm really picky about graphics too but I can't see what the difference is? Anyone got any side by side screens or can actually see any difference?
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Showing 1-15 of 16 comments
Originally posted by neO_o_:
I can't tell any difference when I switch between the 2 apart from reduced FPS? Seems pointless to use extreme?

I'm really picky about graphics too but I can't see what the difference is? Anyone got any side by side screens or can actually see any difference?
Difference is that running in Ultra sets Shading Rate at 100% whereas running in Extreme sets Shading Rate at 200% which is negligible in-game. Thus, stick with Ultra for more fps, especially with RTX On as High/Ultra.
Last edited by 🍃🪻🪷Sylvie🩵🍸🍵; Feb 20, 2019 @ 8:32am
neO_o_ Feb 20, 2019 @ 8:40am 
If that's all it does then that's ridiculous as you can just set the shading rate individually anyway. There must be more to it than that.
papalazarou Feb 20, 2019 @ 8:46am 
Originally posted by neO_o_:
If that's all it does then that's ridiculous as you can just set the shading rate individually anyway. There must be more to it than that.

agree
Jig McGalliger Feb 20, 2019 @ 9:05am 
The LODs are extended as are a few textures, you can set extreme and still have shader rate of 1.0. Really its minor graphical change. Just use Ultra if you need the FPS boost.

The lighting/shadow quality is also a little different on Extreme: https://www.youtube.com/watch?v=pYspV4SsWZ4
Last edited by Jig McGalliger; Feb 20, 2019 @ 9:26am
Sabaton Feb 20, 2019 @ 9:10am 
i don't know i found extreme to look much sharper and better , but the fps loss is a bit big
xBonzaii Feb 20, 2019 @ 9:11am 
I only play on High.. Am I missing out?
Last edited by xBonzaii; Feb 20, 2019 @ 9:11am
Jig McGalliger Feb 20, 2019 @ 9:28am 
Originally posted by xBonzaii:
I only play on High.. Am I missing out?
Not if you're barely getting 60fps, but the performance difference between High/Ultra is less than Ultra/Extreme or Medium/High: https://wccftech.com/metro-exodus-pc-performance-explored-including-ray-tracing/

Use the benchmark: https://steamcommunity.com/app/412020/discussions/0/1779388024846867608/
BlueStinger Feb 20, 2019 @ 10:24am 
If anyone is interested there's a decent video from hardware unboxed posted earlier today that shows what each preset looks like side by side.

https://www.youtube.com/watch?v=pYspV4SsWZ4
Last edited by BlueStinger; Feb 20, 2019 @ 10:25am
BrotherO4 Feb 20, 2019 @ 10:25am 
Game broke set to off, tress set to off, and set to ultra. Enjoy the game
xBonzaii Feb 20, 2019 @ 11:25am 
Originally posted by BlueStinger:
If anyone is interested there's a decent video from hardware unboxed posted earlier today that shows what each preset looks like side by side.

Nice find, thank you!

Quick question, High + Tessellation or Ultra?
Last edited by xBonzaii; Feb 20, 2019 @ 11:48am
MancSoulja Feb 20, 2019 @ 11:27am 
Originally posted by Oupz:
i don't know i found extreme to look much sharper and better , but the fps loss is a bit big

That's because it's using double the shaders per pixel.
BlueStinger Feb 20, 2019 @ 11:42am 
Originally posted by xBonzaii:

Nice find, thank you!

Quick question, High + Tessellation or Ultra?

For me it has to be Ultra as i prefer the darker look as explained in the video and the draw distance is very noticeable, especially on the Caspian desert area. If you have an AMD gpu you can limit the amount of tessellation in the drivers, drastically increasing .1% lows, resulting is a smoother experience without losing the effect entirely.
Last edited by BlueStinger; Feb 20, 2019 @ 11:42am
Jig McGalliger Feb 20, 2019 @ 11:55am 
Originally posted by BlueStinger:
For me it has to be Ultra as i prefer the darker look as explained in the video and the draw distance is very noticeable, especially on the Caspian desert area. If you have an AMD gpu you can limit the amount of tessellation in the drivers, drastically increasing .1% lows, resulting is a smoother experience without losing the effect entirely.
Maybe post that config tweak to tessellation if you can reduce the level of vertex splitting.
neO_o_ Feb 20, 2019 @ 2:18pm 
Originally posted by BlueStinger:
If anyone is interested there's a decent video from hardware unboxed posted earlier today that shows what each preset looks like side by side.

https://www.youtube.com/watch?v=pYspV4SsWZ4
Yeah I saw this earlier, exactly what I was looking for. Confirms that extreme is basically a waste of time unless you have the FPS to spare I guess but definitely not missing out on a single thing with ultra. They clearly optimised mainly ultra judging by the performance difference.
AZRAEL Sep 7, 2023 @ 2:12pm 
Originally posted by neO_o_:
If that's all it does then that's ridiculous as you can just set the shading rate individually anyway. There must be more to it than that.

The main thing I've noticed is texture/lighting resolution increase, render fog reduced/removed, and global LOD. On Extreme it doesn't optimize textures with mipmaps: everything on your screen is fully detailed regardless of distance.
That's why it is so much slower even with DLSS on Balanced
I for one notice an unimaginably massive difference visually between Ultra and Extreme but most people seem incapable of perceiving anything that is not naked or bleeding so their words are probably as worthless as meaningless.
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Date Posted: Feb 20, 2019 @ 8:29am
Posts: 16