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Honestly the whole "good" ending conditions are asinine. None of the systems at play are explained or even quantified. You cut through swathes of enemies as part of the story missions, but some of them are secretly considered "tribals" or slaves, and they look nearly identical to "thugs", which is stupid considering killing a SINGLE one at any point instantly gives you the bad ending. Its so binary, I feel like there should be some space for error. Like a system that counts karma points for each good/bad thing, and it should take more than a single bad thing to lock you into the ****ty ending.
And there is a karma system. Don't kill unarmed, surrenders, do good things (Teddy and guitar - things to help others, sit down and have a chat, search a lot) and you will have a good ending.