Metro Exodus

Metro Exodus

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No prompts to knockout/kill in stealth.
Whenever I do any stealth, for some reason, some enemies I just cant knockout (leaving me to either kill or leave them alone), which is rather annoying. Occasionally, I can worm around the guy for a few seconds and get him, but most of the time, this isn't an option.

To say the least, this has ♥♥♥♥♥♥ me enough times that its negatively impacting the game for me.
If anyone else has had this issue, do you know a fix for it?
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Showing 1-15 of 17 comments
HALO_run Feb 21, 2020 @ 4:19am 
how far are you in game?
also yeah it happen to me a lot, made me die way to much
Last edited by HALO_run; Feb 21, 2020 @ 4:20am
deimos Feb 21, 2020 @ 5:19am 
The enemies sometimes have weird cones for "knockable" angles. Seems like the game received way too few playtest time.
Magmatic Fish Feb 21, 2020 @ 8:35am 
Originally posted by HALO_run:
how far are you in game?
also yeah it happen to me a lot, made me die way to much
Just finished it.
HALO_run Feb 21, 2020 @ 3:43pm 
Originally posted by Magmatic Fish:
Originally posted by HALO_run:
how far are you in game?
also yeah it happen to me a lot, made me die way to much
Just finished it.
nice did you use a crossbow? i found in the latter levels to be the worst, for e not showing up,
so i'd just shot them in the leg with an arrow, but i had to move fast as i saw it's will kill them over a min, but they sit down on the ground, so that's the best fix i can think of
Last edited by HALO_run; Feb 21, 2020 @ 4:13pm
Magmatic Fish Feb 22, 2020 @ 5:13am 
Decided not to use it since 1 bolt was 10 scrap and 10 steel balls was 10 scrap.
I wanted ammo, basically.
HALO_run Feb 22, 2020 @ 5:44pm 
Originally posted by Magmatic Fish:
Decided not to use it since 1 bolt was 10 scrap and 10 steel balls was 10 scrap.
I wanted ammo, basically.
yea but you can recover the arrow and never run out
Magmatic Fish Feb 23, 2020 @ 4:15am 
Originally posted by HALO_run:
Originally posted by Magmatic Fish:
Decided not to use it since 1 bolt was 10 scrap and 10 steel balls was 10 scrap.
I wanted ammo, basically.
yea but you can recover the arrow and never run out
I'm aware of that, but if I ever found myself in a fight with mutants, it was a lot more awkward to use by comparison.
HALO_run Feb 23, 2020 @ 9:37pm 
Originally posted by Magmatic Fish:
Originally posted by HALO_run:
yea but you can recover the arrow and never run out
I'm aware of that, but if I ever found myself in a fight with mutants, it was a lot more awkward to use by comparison.
it's for humans so you can knock them out, by a lag shot, if you can't E them
I've had something similar happen once. In the Caspian level there was a portion of it where I couldnt knife or knock down enemies. It was at the beggining of the last mission. Couldnt understand why...
dadittm Dec 8, 2021 @ 6:32pm 
I encountered 4 NPC's under that ramp you meet Anna in the Caspian area, I was able to knock one out, but kept getting killed, finally I knocked two out and ran. Came back for the other two and one said don't kill me, I am a young slave, then they tried to shoot me again. It gets confusing who is a slave and who is not, so apparently you can't knock out slaves.
Last edited by dadittm; Dec 8, 2021 @ 6:34pm
ExecutorGCW Apr 21, 2022 @ 1:08pm 
Originally posted by dadittm:
I encountered 4 NPC's under that ramp you meet Anna in the Caspian area, I was able to knock one out, but kept getting killed, finally I knocked two out and ran. Came back for the other two and one said don't kill me, I am a young slave, then they tried to shoot me again. It gets confusing who is a slave and who is not, so apparently you can't knock out slaves.

I just encountered this, I was actually driving down the ramp in the van when I was ambushed. I noticed them when I was driving from the lighthouse earlier, but avoided them since they weren't posing a threat and had slaves amongst them. I ended up shooting the two soldiers and fled.

Later, when I was heading down the road towards the lighthouse again I was ambushed by a truck with a group of enemies who also had slaves amongst them. I've no idea if I can actually kill them or not.

Knocking them out isn't an option, and even if I sprint up to them they just shoot me dead. What's worse is that they sent the slaves ahead of the soldiers to flush me out from behind cover. Though if I return fire I would have expected to see a negative moral point flash up when they're killed, but nothing happens.

I don't really want to take the risk with killing them because I've done everything up to this point to maintain a good moral compass and keep Damir with the crew for the ending. I know it's intentional because the developers don't want decisions to be so obvious, but seriously? I can barely differentiate them, and it's not like I can just reload the save...
Valyus Jun 3, 2022 @ 10:47am 
The issue with this game is there is only one singular way to deal with enemies non-lethally and it's with a very ♥♥♥♥♥♥ and terribly designed context pop up which doesn't work half the time if they are against or around something that may cause issues with the animation playing out. People can move to another area and it'll be fine but some other areas, no matter what, you can't use the context pop up.

They needed some other weapon, either melee or firearm to knock people out stealthily or maybe even aggressively during combat.
Death Approaches Jun 3, 2022 @ 12:42pm 
What you suggest is a Bad - capital b - Bad Idea for a Metro game.

Just playing Devil's Advocate since you keep rezzing ancient posts HHH, most of us have not one single issue with this aspect - and play on Ranger Hardcore Full Dive Game+ with tougher beasts and scrubs, scrubs that throw grenades and wear body armor.

There is no spoon. Err, no HUD. At all. Not a single prompt, not even how much ammo you have left. You count shots and keep track or you will get a <click!> when you least expect one. Taking down people non-lethal is not an issue, although you might spam E a bunch to make sure. No, the hardest part is remembering Oh right that <object> is a loot container! Open it now, don't backtrack when you're gasping for filters!, etc.

re: "if they are against or around something" - that's exactly the point! Did you never consider what you (and many others) think is a glitch is INTENTIONAL LEVEL DESIGN? Turn on your light! Throw a can! Get them to investigate, now do what you need to.

re: it's a Bad Idea - it would be a different game and not a Metro if you could stun or knock out at a distance, even if you made it seem organic to the game, ala Corvo's sleep darts, only for the Tihar, or whatever.

Because it's supposed to be harder! It's intentionally more difficult to take someone out without killing them vs. just shooting them. Extra work, sneaking, planning, risk to your own death. A weapon that lets you knock people out at range a flawed idea.
Lost SEAF recruit Aug 13, 2022 @ 7:45am 
Originally posted by Death Approaches:
What you suggest is a Bad - capital b - Bad Idea for a Metro game.

Just playing Devil's Advocate since you keep rezzing ancient posts HHH, most of us have not one single issue with this aspect - and play on Ranger Hardcore Full Dive Game+ with tougher beasts and scrubs, scrubs that throw grenades and wear body armor.

There is no spoon. Err, no HUD. At all. Not a single prompt, not even how much ammo you have left. You count shots and keep track or you will get a <click!> when you least expect one. Taking down people non-lethal is not an issue, although you might spam E a bunch to make sure. No, the hardest part is remembering Oh right that <object> is a loot container! Open it now, don't backtrack when you're gasping for filters!, etc.

re: "if they are against or around something" - that's exactly the point! Did you never consider what you (and many others) think is a glitch is INTENTIONAL LEVEL DESIGN? Turn on your light! Throw a can! Get them to investigate, now do what you need to.

re: it's a Bad Idea - it would be a different game and not a Metro if you could stun or knock out at a distance, even if you made it seem organic to the game, ala Corvo's sleep darts, only for the Tihar, or whatever.

Because it's supposed to be harder! It's intentionally more difficult to take someone out without killing them vs. just shooting them. Extra work, sneaking, planning, risk to your own death. A weapon that lets you knock people out at range a flawed idea.

You are mistaken, this is indeed a bug, and it seems to be worse in some games than others.

I just recently got the game and I'm still at the Volga. I have a problem with knocking out about a quarter of the enemies, INCLUDING SURRENDERED ONE'S. Unless you want to tell me that surrendered enemies not being knockable is a feature its most definitely a bug.

And a frustrating one at that. While enemies near cover are more likely to have it an enemy out in the open can have it too. Its a massive pain to wait 5 minutes for the perfect opening (my first playthrough so no memorized enemy patterns) only to run up and have to walk back and forth several times while switching weapons to make the prompt finally show. Because yes walking back and forth while switching weapons is so far my only solution.
Triple G Aug 13, 2022 @ 3:11pm 
Always make a quick save before attempting such a knock out. I´d also say that it doesn´t work in 25% of the cases, but it may be lower and the annoyance or disappointment factor adjusted it towards it a bit. Because if it fails - it´s usually a reload anyway. Just played through he game recently and this was a major complain about the game - the rest is just fine or minor. Just can´t understand that it was never fixed. It´s obviously a bug as i tried it under certain circumstances, it´s definitely not some wrong angle or something. Sometimes it just doesn´t work and nothing happens - except for You dying while expecting a knock out.

To the guy before: instead of walking up and down and switching weapons (which somehow works sometimes) better just quicksave and reload. Saves time. ;o)
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Date Posted: Feb 21, 2020 @ 3:49am
Posts: 17