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also yeah it happen to me a lot, made me die way to much
so i'd just shot them in the leg with an arrow, but i had to move fast as i saw it's will kill them over a min, but they sit down on the ground, so that's the best fix i can think of
I wanted ammo, basically.
I just encountered this, I was actually driving down the ramp in the van when I was ambushed. I noticed them when I was driving from the lighthouse earlier, but avoided them since they weren't posing a threat and had slaves amongst them. I ended up shooting the two soldiers and fled.
Later, when I was heading down the road towards the lighthouse again I was ambushed by a truck with a group of enemies who also had slaves amongst them. I've no idea if I can actually kill them or not.
Knocking them out isn't an option, and even if I sprint up to them they just shoot me dead. What's worse is that they sent the slaves ahead of the soldiers to flush me out from behind cover. Though if I return fire I would have expected to see a negative moral point flash up when they're killed, but nothing happens.
I don't really want to take the risk with killing them because I've done everything up to this point to maintain a good moral compass and keep Damir with the crew for the ending. I know it's intentional because the developers don't want decisions to be so obvious, but seriously? I can barely differentiate them, and it's not like I can just reload the save...
They needed some other weapon, either melee or firearm to knock people out stealthily or maybe even aggressively during combat.
Just playing Devil's Advocate since you keep rezzing ancient posts HHH, most of us have not one single issue with this aspect - and play on Ranger Hardcore Full Dive Game+ with tougher beasts and scrubs, scrubs that throw grenades and wear body armor.
There is no spoon. Err, no HUD. At all. Not a single prompt, not even how much ammo you have left. You count shots and keep track or you will get a <click!> when you least expect one. Taking down people non-lethal is not an issue, although you might spam E a bunch to make sure. No, the hardest part is remembering Oh right that <object> is a loot container! Open it now, don't backtrack when you're gasping for filters!, etc.
re: "if they are against or around something" - that's exactly the point! Did you never consider what you (and many others) think is a glitch is INTENTIONAL LEVEL DESIGN? Turn on your light! Throw a can! Get them to investigate, now do what you need to.
re: it's a Bad Idea - it would be a different game and not a Metro if you could stun or knock out at a distance, even if you made it seem organic to the game, ala Corvo's sleep darts, only for the Tihar, or whatever.
Because it's supposed to be harder! It's intentionally more difficult to take someone out without killing them vs. just shooting them. Extra work, sneaking, planning, risk to your own death. A weapon that lets you knock people out at range a flawed idea.
You are mistaken, this is indeed a bug, and it seems to be worse in some games than others.
I just recently got the game and I'm still at the Volga. I have a problem with knocking out about a quarter of the enemies, INCLUDING SURRENDERED ONE'S. Unless you want to tell me that surrendered enemies not being knockable is a feature its most definitely a bug.
And a frustrating one at that. While enemies near cover are more likely to have it an enemy out in the open can have it too. Its a massive pain to wait 5 minutes for the perfect opening (my first playthrough so no memorized enemy patterns) only to run up and have to walk back and forth several times while switching weapons to make the prompt finally show. Because yes walking back and forth while switching weapons is so far my only solution.
To the guy before: instead of walking up and down and switching weapons (which somehow works sometimes) better just quicksave and reload. Saves time. ;o)