MELTY BLOOD Actress Again Current Code

MELTY BLOOD Actress Again Current Code

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Zombie Apr 20, 2016 @ 12:55am
How do you get the removed stages back in?
I thought they'd have added them back but I guess for some reason they just insist on leaving them unplayable, maybe online performance issues? I don't really play this game online but would like to play those stages and the most up-to-date trainer isn't working...
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Showing 31-45 of 48 comments
Red Apr 21, 2016 @ 1:43am 
Well, they could compensate buying the rights for the stage's song if enough people are ready to buy the stage as a DLC...
Red Apr 21, 2016 @ 1:45am 
Originally posted by ☮ Shiki Ryougi:
I would understand if there are actually issues between Arcsys and French Bread that don't allow their usage (which honestly seems very, very unlikely) but Shini hasn't elaborated a single thing besides that one little comment.
I've already said it, but I don't think ASW has much control over this game's code, I think they are just the publisher this time.
Red Apr 21, 2016 @ 2:28am 
Originally posted by ☮ Shiki Ryougi:
Dude, the trainer I used only had 2 options:
Enable disabled stages, and enable boss characters.
Anyway, what are you even talking about? All I've been talking about is stages. I didn't ask for them to include boss characters, boss rush or unused characters. All I asked for was stages.

I know that there are different trainers, I was just telling you that because a trainer can enable something, doesn't mean it should be part of the shipped game. This isn't a matter of just "Wahwah ASW was lazy", we don't know the full story here and the work it took to some random modder to bring them back is not relevant at all.

I was setting up an example. If something is "finished" but dummied out, there's usually a reason for that. Just because the stages work fine doesn't meant they're meant to be used to begin with (And most of the dummied out ones are either obvious placeholders or versions of already available stages with minimal changes and no new music).

Honestly though, this is such a wasted opportunity. They could've added a few of the stages back. Mainly Ryougi's stage which arguably has the best music in the game. It even appears on her arcade prologue :/

The stages with blood splattered all over though... Yeah, not coming back. Even Guilty Gear abandoned blood when it became more "mainstream" :ggxrdmillia:

Originally posted by cronnoponno:
The stage tha plays Gigantic Power and Beat From Melty Blood are my two favorite stages in the game, as well as the final stage during Ryougi's arcade mode against Shiki(forgot the song name). I wouldn't have made this thread if the trainer simply worked, but it doesn't. I also tried googling how to mod these back in, the best I could find was some mod that adds boss rush...I don't really care about fighting really overpowered characters I just want to play my favorite stages :(

Gigantic Power plays on the red version of the stage as usual, that stage is available.

Ryougy's last fight, Fateful Show Down, is available too.

Beat from Melty Blood plays on Witch of the Holy NIght (The one that looks like Fateful Show Down). I don't remember if the song played in another stage in the past but the song is fully available.

Originally posted by Numakie:
Regarding KnKs stage: I remember hearing there were legal rights issues using that stage & the KnK Soundtrack after MBAA. That may explain why Ryougi was allowed to stay in the game, but the stage had to be removed when they upgraded from MBAA to MBAACC.

Do we even have a source for this rumor? People keep posting this but I have yet to see anything backing this up.
Red Apr 21, 2016 @ 2:31am 
Originally posted by Red, having fun with ffmpeg:
Well, they could compensate buying the rights for the stage's song if enough people are ready to buy the stage as a DLC...

That's going to bring a lot of bad rep on both companies. It's not a good idea to sell a *single stage* that was already part of the game as paid DLC. It would be like releasing USFIV with half of the stages SSFIV had to later sell them again as DLC. People are not going to take that with a smiley face.
Zombie Apr 21, 2016 @ 2:49am 
RedNavi, those stages are ALL only available in training mode. They are not available in versus mode, which is the problem here.
Red Apr 21, 2016 @ 2:50am 
Aaaaaaaaaaaaah! Sorry! I completely forgot about that!

...That is even more stupid, what the ♥♥♥♥? Not even local VS has them available, why??
Last edited by Red; Apr 21, 2016 @ 2:51am
Red Apr 21, 2016 @ 2:53am 
Originally posted by Rednavi:
Originally posted by Red, having fun with ffmpeg:
Well, they could compensate buying the rights for the stage's song if enough people are ready to buy the stage as a DLC...

That's going to bring a lot of bad rep on both companies. It's not a good idea to sell a *single stage* that was already part of the game as paid DLC. It would be like releasing USFIV with half of the stages SSFIV had to later sell them again as DLC. People are not going to take that with a smiley face.
Except Capcom has no copyright issues releasing DLCs, they're just splitting the content into several parts, just like those colour palettes that should NOT be DLCs imho (a few years ago, they would have been added in a freaking patch/update).
Also Capcom already did that with Street Fighter x Tekken, and indeed players were not pleased to see additional characters on-disc but not available, except once again there were no copyright issues.
Red Apr 21, 2016 @ 3:04am 
That's not the same. SFXT never had a "previous version". While the characters initially belonged to SFIV, they still had to design them with the new game mechanics in mind and whatnot, hardly something one could compare to a stage and song that were in the game just a version ago (And we're not even talking about a whole new sequel but just an enhanced version of the very same game). If they SHOULD or not be DLC is a completely different discussion but I agree that their decisions were super stupid, which explains the downfall of that game.

Also what copyright issues? I keep saying that being thrown around here yet no sources being posted. Not even a post explaining the theory behind it. I'm sure there was an investigation done by several individuals to reach such weird conclusion, right? Considering that the character is still part of the game.

It sounds as ridiculous as asking ASW to make a previously available stage paid DLC, as if that suddenly cleared any "copyright" issues (Which would most likely require money for licensing, money which needs to be paid upfront before releasing such DLC, AKA it's never going to happen if copyright issues is the cause).
Last edited by Red; Apr 21, 2016 @ 3:04am
Red Apr 21, 2016 @ 3:23am 
Originally posted by Rednavi:
That's not the same. SFXT never had a "previous version". While the characters initially belonged to SFIV, they still had to design them with the new game mechanics in mind and whatnot, hardly something one could compare to a stage and song that were in the game just a version ago (And we're not even talking about a whole new sequel but just an enhanced version of the very same game). If they SHOULD or not be DLC is a completely different discussion but I agree that their decisions were super stupid, which explains the downfall of that game.

Also what copyright issues? I keep saying that being thrown around here yet no sources being posted. Not even a post explaining the theory behind it. I'm sure there was an investigation done by several individuals to reach such weird conclusion, right? Considering that the character is still part of the game.

It sounds as ridiculous as asking ASW to make a previously available stage paid DLC, as if that suddenly cleared any "copyright" issues (Which would most likely require money for licensing, money which needs to be paid upfront before releasing such DLC, AKA it's never going to happen if copyright issues is the cause).
I've never said I was for any kind of DLC, it's why I've mentioned the on-disc DLC characters for SFxT that should have been included in the base game (the game having a previous release or not doesn't change much to the fact on-disc content should be available from the beginning or with an update if incomplete, not as a DLC).

I also agree that there are no clear sources for the "copyright issue", yet I kind of trust this "hypothesis" since a song can be licensed for one game and have copyright issues afterwards, the song being removed from the game (which still doesn't explain why the stage in itself is not available).

And I was talking about ASW, TM and ECOLE licensing the song and making the level available again as a DLC to compensate the upfront cost, just as you've said, but that will only happen if they are sure enough people will buy it.

Still, the stages only available in training through random select that are not available in VS mode is just stupid...
Red Apr 21, 2016 @ 3:33am 
Indeed, doesn't it take actually more effort (As minimal as it is) to actually lock out certain stages from being selected on VS mode? It makes no sense at all. I can only guess that they had trouble with the game's performance for the online part of the game (Since their netcode in particular is atrocious) but... Most of the unselectable stages aren't as process intense as the ones that were left in so that theory holds no ground.

I have no idea. Maybe it was a glitch all along that prevented certain stages from being selectable. It's the only possible explanation that would make any sense. Hope Shini can redirect the complains towards ASW and Ecole. Something like this shouldn't require so much bureaucracy in order to be fixed, even if KnK's stage is left out again.
Zombie Apr 21, 2016 @ 3:43am 
Or if someone can just tell us all how to hack them back in or mod them back in with a working solution that'd be fine.
Red Apr 21, 2016 @ 3:52am 
Yeah, but then we should be careful with mods causing issues online. Hosting a lobby with a disabled stage and playing against someone without the mod might cause trouble and desync.
Wolfgang Apr 21, 2016 @ 4:16am 
Originally posted by Shini:
They weren't supposed to exist.

come on man,we love this game,why not make everyone happy?
Red Apr 21, 2016 @ 4:18am 
Originally posted by Rednavi:
Indeed, doesn't it take actually more effort (As minimal as it is) to actually lock out certain stages from being selected on VS mode? It makes no sense at all. I can only guess that they had trouble with the game's performance for the online part of the game (Since their netcode in particular is atrocious) but... Most of the unselectable stages aren't as process intense as the ones that were left in so that theory holds no ground.
My theory would be that they copy-pasted the "stage select" code from the training mode and removed the concerned stages... Which, if this is the case, did not simply take more effort (compared to simply calling the same function), but also takes more storing space (even though this can't really be *this* heavy).
Last edited by Red; Apr 21, 2016 @ 4:19am
JakatoXtra Apr 21, 2016 @ 4:21am 
Originally posted by Rednavi:
Yeah, but then we should be careful with mods causing issues online. Hosting a lobby with a disabled stage and playing against someone without the mod might cause trouble and desync.

Well I say the solution to that is make it so that the mod is only available for Local Play and impossible to select in a Lobby. I know we want the stages for Online Play as well but as you said it would cause problems for those who do not have the mod.

Unless there is suddenly an update that happens eventually down the line to include the stages for everyone we might just have to compromise by being limited to Local but we would at least be able to select the stages in a way.
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Date Posted: Apr 20, 2016 @ 12:55am
Posts: 48