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I must admit this never crossed my mind before, though it is clear that you can get a higher score if you leave unspent points.
For me it was always great fun and motivation to find the synergies, the traits that work together to achieve even greater usefulness.
Choosing no positive traits with max debilities doesn't seem to work very well. I find it amusing that just charisma with max debilities can still have a decent win rate. Fair warning - if you play this race prepare to be patient. These guys don't exactly specialize in blitzkrieg. :)
Charisma is worth 3 points? You could take:
Telepathic Training, Terraforming, Dimensional Portal. Research Lab, Autolab, Advanced Damage Control, Virtual Reality Network, Advanced Government, all 3 Android types and Galactic Lore. One of the reasons I never pick omniscient is that there is a high likelihood of getting Galactic Lore from one of several leaders.
It's fine that people like to play repulsive. You get picks back for doing so. There seem to be several excellent race set ups using repulsive. I just think that if you aren't used to playing Charismatic you aren't aware of part of the game that is available. It's not just that you get the pick of the best leaders.. If you are used to playing repulsive you are used to the AI not trading with you. Getting some of these techs in exchange for acquiring a leader means that several (sometimes all) of the non repulsive AI races will trade in order to get this tech from you. This can help charismatic races to narrow the tech differential. If you trade carefully you can often arrange it so that some high cost fields don't have to be researched at all.
Colony leaders are not that important in the end game but getting the ones that give you tech boosts in the early through mid game can be decisive. Fleet leaders are always important and the best ones can give you boosts for various traits that impact your entire empire in addition to their primary duties of boosting the effectiveness of your fleets.
Early leaders can also have an impact on both your economy and your research (more your economy realistically). Diplomacy seems to be an underappreciated part of this game. Keeping aggressive AI's at bay diplomatically isn't easy but it's not impossible - even on impossible.
Charisma's impact on your economy can be dramatic. Remember that in addition to trading with you the AI races will also set up trade and research agreements and sign non aggression pacts. If you add in a leader who gives you a trade bonus (not uncommon) you can end up generating large amounts of BC's in income every turn reasonably early in the game. The non aggression pacts also allow you to build colonies in systems owned by the AI without being subject to attack- as long as you can maintain the treaty.
I'm glad to hear that you were able to appreciate getting Lydon in one of your games but a leader comparable to Lydon is a quite likely early game acquisition if you are playing charismatic.
So not saying repulsive is bad. To each their own. Am saying that being this critical of a trait that you don't seem to be familiar with is not helpful.
Repulsive has the reputation it does as an easy choice because strategy discussion naturally gravitates toward PVP. Where there may even be a handshake agreement for everyone to use it. And not just to free up picks in exchange for giving up diplomacy options the players will never use amongst themselves. But also to cut down on endgame techs being awarded early by leaders, and to reduce the extent to which AI neighbors (if there are any) can be exploited other than through conquest.