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I went with Repulsive, Subterranean, Creative, with a production bonus and rich home world (also spying penalty, which doesn't matter when Creative.) It's going pretty well, but the Meklars are way ahead. It will likely come down to tactical combat vs them and just exploiting the AI. I started in the middle of the map on Large, not the greatest. But at least I found two easy monster planets that really helped me get going.
Not taking over planets is a big pain and makes it slow going for sure. My normal style, pretty much no matter what type of picks I use, is to be aggressive early on take over enemy populations, so this is a big change.
This game did have some epic battles though. In an interesting one I had made two versions of Titians, an offensive ship and a defense ship. The offensive had Battle Scanners and Structural Analyzers, while the defensive had ECM Jammers, Shield Capacitors, Multi-Phased Shields and Auto-Repair. Both used Phasors with Shield Piercing.
I had to go against an enemy fleet that had like 40 Battleships in it using four of my Titians, 2 of each type. Unfortunately, they had Plasma Webs, which I usually scoff at, but in this case that was the only real threat. I believe I had level 5 shields. I ended up being able to win, but only just barely, and actually because of the stupidity of the AI. The AI spread the webs out across all four ships, and didn't press all their ships forward to web us much as possible. Sometimes they held back out of web range and blasted from afar. In the end I survived with 1 of the defensive designs left standing.
Master of Orion I was light years ahead in design and results, especially when you lost the council vote and Klackon had won.
There was uniqueness of tech and races in MOO1 that wasn't replicated in MOOII, and MOOIII was an oddity at best. I still have MOO2 in the box, lost my MOO1 game in storage. Take2 was part of that original game btw, remember their promoting a new game about hell on a video that was on the disc.
Just ship your lone insect to a planet that's already at population cap. It'll die on arrival.