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By level 4 ships do you mean Battleships? Ground defenses can be very, very tough. You should not expect otherwise. If you do not have sufficient point defense and the enemy has, for example, a Missile Base, any leftover missiles from killing one ship will hunt for a new target. Also, ground defenses are destroyed in the reverse order added, so if a Missile Base was added first it will be the last ground defense taken out.
As far as weapons, Heavy Plasma Cannons will certainly do the trick. Trying to take out ground defenses with only Graviton Beams might be too slow if there are ground defenses. Each round there are lot more missiles that the example Missile Base throws up there. The base that throws up fighters only sends more than the initial volley after a long while, like 10 rounds, but the ones sent up do a lot of damage and unless they are specifically destroyed, like with point defense they keep on destroying. Ground Beams are immediate and fire the highest weapon researched automatically.
Further even a simple Radiation Shield can greatly slow down weapons in orbit from destroying ground installations. Advanced forms of planetary shield are stronger, of course, but even a simple Radiation Shield is powerful for defending ground weapons.
Also, radiation shield does not work like ship shields: you cannot destroy it. It "only" reduce your weapons damages by 3. Each mass driver does 3 damages, so it negates their damage. Graviton beams is strong enough to go through radiation shield (but is negated by Flux Shield I think).
So having bombs makes you (almost) sure to go through the shield and be able to destroy their defenses.
equip ships: mass-drivers, gausse cannon, disruptor. pulson torpedo. Antaran weapons will give good damage. Battles will need to be completed in manual mode.
But anyway, yes, this is what bombs are for. Missiles are also effective against planets.
Generally speaking, if the AI players have planet shields, I can assume that they also have ground batteries, missile bases, and fighter garrisons. OP didn't state what was taking out his ships.
The Stellar Converter is one of the exceptions.
But it is no Bug.
As RanDoM wrote the key to understand what is happening is the damage reduction by the buildings Planetary Barrier Shield, Planetary Radiation Shield and Planetary Flux Shield.
They do their damage reduction on every single weapon so if you shoot with a ship with 20 Neutron Blasters the damage reduction is applied 20 times and if a single instance of weapon you shoot with does less damage than the damage reduction of the planetary shield you do 0 damage no matter how many of those weapons you have.
This can happen with all weapon types even bombs. E.g. the 20 damage reduction of the Planetary Barrier Shield will completely block the damage from nuclear bombs (3 - 12 damage) no matter how many your ship has.