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Operatives! In the first month since the game’s release on Steam and consoles, we threw all our efforts into promptly tracking your feedback and deploying rapid hotfixes to improve your comfort as you navigate the Multiverse. During this time, we’ve released more than ten updates and made hundreds of changes to make Active Matter better.
You let us know that certain visual effects were causing dizziness, headaches and motion sickness. You can now reduce camera bobbing while moving directly in the game’s settings menu. We’ve also removed the ripple effect beneath extraction portals and around Active Matter clusters, toned down screen wobble during extraction, and cut post-explosion double vision in half.
You can now exchange Merits for rewards even without participating in active Harmonization Cycles! To enable this, we’ve launched the "Fundamental Protocol," which unlocks at Monolith Access Level DELTA. Rewards include essential raid consumables, Prime, Credits, and Monolith Tokens.
Restarting your path to the Monolith is now easier: after creating a new Personal Timeline, your equipped gear is saved in temporary storage rather than lost. We've also expanded the list of starting Workshop recipes so you can prepare for initial raid incursions more effectively, and now your personal Shelter customization remains intact through new timelines.
You can now customize the visual appearance of your Body Sleeve! We’ll continue developing this feature so you can further distinguish your operative within the Multiverse.
You frequently noted that it was often too dark inside buildings. We’ve tuned our dynamic lighting adaptation settings so that, during daytime hours, rooms with windows and structures exposed to outside light are now significantly brighter.
Distorted now grant operatives more time to react: when teleporting to cut you off mid-chase, they appear further away. Firing with a suppressor alerts nearby hostiles less frequently, and Distorted footstep audio has been retuned to clearly distinguish them from a rival operative. Hellhounds no longer spawn on rooftops, and Seeds also give up the chase sooner.
Molotov Cocktails, Incendiary Grenades, and flamethrowers are once again effective against monsters: the Distorted no longer retreat from flames and will ignite instantly upon impact. Devourers got adjusted too as fire is now effective against them as well.
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