Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SoftFH should work too, but wont be as good as a hardware solution
You cant do it if you are running in standard windows Extended mode.
The graphic cards that support eyefinity: any 5000/6000/7000+ card.
Nividia Surround: any single 660+. If you have a 500 or earlier card, it MIGHT be possible (you might need SLI).
Any ideas anyone??
So, here's the fineprint:
Tested:
SoftTH v2.08b alpha - 32bit version[www.kegetys.fi]
In Game:
Graphics Options do have the added extra setting, for me that's 3840x1080/32:9 (2 monitors with 1920x1080 each). When I pick that setting, the game gives me a warning message: "This resolution does not match your monitor aspect ratio. The image may be stretched or ssquashed. Are you sure you want to select it? [Yes/No]"
"Yes" --> primary screen goes black with orange progress bar at bottom
then the "Do you want to keep these settings?" screen with the fallback countdown timer
"Yes" --> game is still in 1920x1080 resolution
Log:
06:21:16 ERR: Cannot set requested display mode 3840x1080: GfxAPI error:
06:21:16 ERR: Direct3D error: Cannot create rendering device!
Looks like the driver doesn't want to start create a 3D rendering surface in that resolution. I'll try it over here and let you know.
I guess you know all that, since I see you are using a utility to try to emulate the Span mode. However, it seems that some configuration might be wrong there. I am not familiar with that utility so I cannot really say what.
I can, however offer a workaround. You can switch to windowed mode and stretch the window manually across both monitors. Not ideal, as you get some "bezel", but it works. We will look into supporting "fake fullscreen" that would do that automatically, and hide window borders. But it is not high on priority list.
I just tried out that tool with Portal 2 and it worked perfectly there. Same hardware, same system. Hang on, no, I think that was on Win7 32bit, now I have Win7 64bit. Same hardware though.
Thank you for your help, will try out the workaround for now.
With the alpha you used, at first, the second screen gets black and the first one is used as main-game-screen. I can select now the widescreen resulution, and if I enable it, the first half is at the first sreen (perfect!) and the second one is displayed nowhere ...
as fact: borderlands works fine with this .. but, looks ♥♥♥♥♥♥ because of 2 screens XD