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Everyone who owns either TFE HD, TSE HD, SS3, or their VR counterparts will receive a bonus free app in the library called "Serious Sam Fusion 2017". That app will have a non-VR and/or VR version (depending on which you own), moddable versions of those, and the non-VR and/or VR versions of the editor as well.
Running that app you will be able to play any of the games you own within that app, updated to the latest engine, with all features, and VR/flat cross-play.
It will look most similar to SS3 or TTP in terms of menu layout, with different "skins" depending on whether you are running TFE or TSE or SS3. See SSVR:TFE menus for an example. As you switch between levels from different games, the menu and HUD auto-adjust to the color scheme of that game.
Inside the gameplay it will be nearly identical to the original games (HD/SS3), at least at first. Later on we might be further improving/tuning the gameplay and visuals if resources will allow, of course (read: if the games continue to sell enough to justify having some team members dedicated to working on them more than just for basic maintenance).
It is still beta. We can't guarantee stability yet as the drivers are still too buggy, and our code is still changing a lot. For example, we are working on a native multithreaded renderer which is a huge rework, and some other things will need to be improved as well.
TTP Vulkan code is continually being kept in sync with 2017. In the future (probably around, or after Talos VR is released), I think we will be bringing Talos over to the 2017 engine codebase. For now, they only share the Vulkan module.
When the rework that Terepin has mentioned is done, it will be on the latest engine and included in the latest Fusion. Whether that will be 2017, or some later, we'll see. Depends on when the rework will be released. :)
Actually, not at all. I won't give any dates or seasons, as that will most certainly cause problems if missed, but let's just say it's much much closer than you'd expect. Most probably everyone will be as surprised as it was with TFE VR release. :)
That is correct. We are aiming to be able to keep all past games on the latest engine, in the future. As long as resources allow it, as mentioned above.
As far a I know, Serious Sam HD games use Serious Engine 3 while Serious Sam 3 uses Serious Engine 3.5. As Fusion 2017 update was announced as a single app for both titles, does that mean SE3.5 is just a new branch of SE3?
Will there be OpenGL support for SSHD titles on Linux, or will they directly jump to Vulkan. In my opinion, keeping OGL for older hardware would be a sound idea.
By the waY, what version of the engine do SSVR games use?
What is happening now is a conclusion of a longer side-project that brings all those to the latest SE2017 engine. All the games will use the latest engine.
Yes, OpenGL is supported just as well, both on Linux and Windows.
SSVR games already use 2017.
Wait, is this the first official acknowledgment that SS2HD is in the works?
For who exactly? It was simple, straightforward and clear as a sky for me. In fact, regular Joe doesn't care about engine's version. But I do. And I hate it.
But since you're communicating with us in this thread, I'm gonna ask this: WHY DO YOU KEEP TORTURING ME SO MUCH?! Why you didn't add support for all 4 SMAA modes? Your engine is currently the only one that has the possibility to have them all! Heck, it is the ONLY AA methods you need! Furthermore, it's open-source, documentation is available for everyone and it works on every hardware.
And I believed in you... ;(
I am very excited about your new releases. Looks like I will need a new GPU (at least to enjoy Vulkan's benefits), and maybe even some VR gear in the future.
Terepin, as I see it, it is not that AlenL did not trust you.
First, there's no trust involved: as a developer, he has access to first-hand information, so it's more a matter of confirming what you said. Which he did.
As for trust, it's more regular users like myself that have a trust problem: I would like to trust you, and you seem pretty knowledgeable, but on the Internet, first-hand sources are a rare and valuable thing. And having a developer confirm something upgrade it from rumors to... facts.
(And it seems that people are not doing enough fact checking on the internet lately, but it seems and always seemed primordial to me; don't blindly trust everything people write on wikipedia, as the saying goes )
I am however disappointed that you didn't add SMAA. Can you explain why?
And can you officially confirm that SS2HD is in the works?
Alen, how is the Vulkan renderer progressing? What do you think when can the Vulkan renderer move to stable phase?
Congratulations, you just have implemented a new term called "post-truth" on Steam Community. Facts:
Vulkan is much faster than OpenGL both in Doom and TTP except some rare corner cases (eg. fast CPU and slow nvidia GPU).
Vulkan is slower or comparable to DX11 in TTP - depends from current hardare configuration.
https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/#diagramm-doom-mit-vulkan-2560-1440
http://www.phoronix.com/scan.php?page=news_item&px=D3D11-OGL-Vulkan-Radeon-AUG
Also, I can reverse your argumentation ("gimmick blah, blah blah"), posting something like this:
https://www.youtube.com/watch?v=ApvTaSAG--4
Vulkan, currently most work is in native multithreaded renderer.
Can you finally give answers about SMAA and SS2HD? Pretty please?