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For me the only problematic enemy are the Marsh Hoppers. They're a good enemy, but for some reason they've never been an easy target and I can't help but take a whole bunch of damage.
But overall there are maps way harder than the bosses with hords of enemies. There are also some strange things to do on the DLC that makes it not easy as well.
Technopolips, thankfully they are not too common.
Marsh Hoppers are also quite the ♥♥♥♥♥ to take care of too.
In the original games, you can take a lot of damage from Sirian Werebulls in a closed up area, but, in SS3, they pretty much go in a straight line slightly homing in on your direction while also being 10x easier to dodge.
Remember "No cover, all man" slogan? These two enemies make everything they can to debunk the slogan.
I'd rather fight 100000 FCs worth of kleers on an open field than 100000 FCs worth of witch-brides or technopolips on an open field.
♥♥♥♥♥♥♥♥♥ enemy imaginable. WTF am I supposed to do when I'm up in the air and cannot move or look around because I'm being "attacked" from a kilometer away? Dodge or something?
That's just ♥♥♥♥♥♥♥♥.
And there's no counter unless I find a shed or something in the middle of the desert. Absolutely kills any fun.
What artzpiip said. I've actually had that thought cross my mind before. Lies!