Serious Sam 3: BFE
BoredIIDeath Jul 22, 2017 @ 6:29pm
What's the absolute worst enemy in the game?
For me, it's gotta be the Kleers. I mean Christ, for a bunch of bones those ♥♥♥♥ers are a pain in the ♥♥♥♥♥ to take care of. Ironically, they're always like the 3rd or 4th enemies you encounter in the game and yet they just won't give you a break compared to any other enemy that runs at you. The tommy gun/assault rifles take so much to kill even one, if you're lucky to hit one with the double barrel shotgun the reload takes to freaking long and by the time you're ready to fire again like at least three more are already on your♥♥♥♥♥ And this isn't just for SS3, it's always been that way for me in every Serious Sam game that I have played.

Anyway that's all I wanted to say, glad I got that off my chest. Never gave much acknowledge to it until now. So do whatever, agree, disagree, give me your thoughts on the matter or say what you think are the worst enemies in the game. Ciao.
Last edited by BoredIIDeath; Jul 22, 2017 @ 6:30pm
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Showing 1-15 of 24 comments
Calabeza Jul 23, 2017 @ 12:07am 
I dunno, don't have much problem with Kleers. Fighting a bunch of them with the Double Barrel is really engaging fun, (no sarcasm) keeps me on my toes.

For me the only problematic enemy are the Marsh Hoppers. They're a good enemy, but for some reason they've never been an easy target and I can't help but take a whole bunch of damage.
[UFO] rad87gn Jul 26, 2017 @ 3:57am 
I think the boss on the DLC is the hardest.

But overall there are maps way harder than the bosses with hords of enemies. There are also some strange things to do on the DLC that makes it not easy as well.
Last edited by [UFO] rad87gn; Jul 26, 2017 @ 4:01am
Kleers, I hate them with a burning desire to kill every single one of them with my DB shotgun.
Technopolips, thankfully they are not too common.
Marsh Hoppers are also quite the ♥♥♥♥♥ to take care of too.
In the original games, you can take a lot of damage from Sirian Werebulls in a closed up area, but, in SS3, they pretty much go in a straight line slightly homing in on your direction while also being 10x easier to dodge.
[UFO] rad87gn Jul 30, 2017 @ 2:42am 
Kleers are the worst to have fun with for me. Bulls too.
Sakh | Rei Jul 31, 2017 @ 5:57am 
Kleers too OP
artzpiip Aug 1, 2017 @ 9:28am 
Tie between Technopolips and witch-brides.

Remember "No cover, all man" slogan? These two enemies make everything they can to debunk the slogan.

I'd rather fight 100000 FCs worth of kleers on an open field than 100000 FCs worth of witch-brides or technopolips on an open field.
Last edited by artzpiip; Aug 1, 2017 @ 9:37am
Mongo Aug 11, 2017 @ 5:57am 
Kleer are easy, just one hit them with the sledgehammer. My least favourite would be those suicide bomber guys- in all of the SS games they are the bane of my existence.
slo Aug 11, 2017 @ 10:48am 
100% witch-brides.
♥♥♥♥♥♥♥♥♥ enemy imaginable. WTF am I supposed to do when I'm up in the air and cannot move or look around because I'm being "attacked" from a kilometer away? Dodge or something?
That's just ♥♥♥♥♥♥♥♥.
And there's no counter unless I find a shed or something in the middle of the desert. Absolutely kills any fun.
Cunin Aug 12, 2017 @ 8:47am 
Originally posted by artzpiip:
Tie between Technopolips and witch-brides.

Remember "No cover, all man" slogan? These two enemies make everything they can to debunk the slogan.

I'd rather fight 100000 FCs worth of kleers on an open field than 100000 FCs worth of witch-brides or technopolips on an open field.
yes, I happily would see them both removed, they just make the game slower. But the helis did work well in a few areas for what they were meant to, which was you running from bulding to building for cover while killing ground enemies. It was good for a change. I hated them when they appeared in wide open areas though.
laff Aug 12, 2017 @ 6:53pm 
Kleers are easy, use the double barrel shotgun and strafe in circles while jumping. They only become a problem when there's a lot of them with other enemies to fight as well.
Samwise1130 Sep 3, 2017 @ 11:32am 
The kleers from the first game and the second game are easy to fight after you get used to them. However in SS3 they got buffed and i absolutely hate them. Their physics are off and they jump so fast. My second least fav enemy is the witch brides. Super annoying, and just plain awfull. they arent very deadly but they suspend you over enemies that are deadly. UGG
undefined Sep 3, 2017 @ 12:48pm 
Everybody hates kleers.. and always have. I don't mind them though. It's those hitscanning helicopter things that make me want to run screaming while holding a lit bomb in each hand...

What artzpiip said. I've actually had that thought cross my mind before. Lies!
KOKO JUMBO Nov 11, 2017 @ 10:13am 
And for me absolutely the most annoying enemy were those cave demons ("space monkeys" as Sam called them ;-) ), cause they're incredibly hard to kill due to their speed and ability to climb walls
Tilen Nov 12, 2017 @ 7:26am 
Originally posted by artzpiip:
Tie between Technopolips and witch-brides.

Remember "No cover, all man" slogan? These two enemies make everything they can to debunk the slogan.

I'd rather fight 100000 FCs worth of kleers on an open field than 100000 FCs worth of witch-brides or technopolips on an open field.
You make a good point. I still don't know how witch-brides function.
[UFO] rad87gn Nov 16, 2017 @ 7:46am 
Originally posted by Tilen:
Originally posted by artzpiip:
Tie between Technopolips and witch-brides.

Remember "No cover, all man" slogan? These two enemies make everything they can to debunk the slogan.

I'd rather fight 100000 FCs worth of kleers on an open field than 100000 FCs worth of witch-brides or technopolips on an open field.
You make a good point. I still don't know how witch-brides function.
Use a big gun (I prefer rockets or the dev) at the right time and just peg her and watch when she respawns and do it again. She is a wicked enemy to kill.
Last edited by [UFO] rad87gn; Nov 16, 2017 @ 7:47am
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Date Posted: Jul 22, 2017 @ 6:29pm
Posts: 24