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Truly am sad to see TW be shut down but then again, lessons will be learned
I mean, what assurances will players have that this will not happen again with that new game?
:(
What we believe in is that the new project is a much better game and that the chances are much higher for it to become a success. Also, to ease the burden for existing players we are giving it for free or an discount that equals the investment in TW.
Please judge for yourself once we announce the title later this month.
For example, I would rather play a single 5 minute mission that has a good story (e.g. cutscenes and/or voice acting), a good objective (such as interacting with objects and killing varied creatures) rather than 100 kill this or rather this quest. People will and do understand!
Well, the problem with gamers is that they tend to remember these things for a long while.
And if you get burned once, only if you are a fool, is that you will be burnt twice.
And it is even more shocking that you advertised here and on facebook about your summer sale, only for a month later the game to shutdown.
Either you did this on purpose and deiceived people or you have a very very bad case of management that within 30 days you could not forecast the demise of the game.
I wouldn't say that they had done anything to decieve people. I have communicated with the team for a while now and they are a passionate team of people, they (like any new company) just need to learn from their mistakes and get things correctly.
Well I'm very sorry to hear that you feel this way, but the sale and going F2P were an attempt to increase the number of players in the game. This game requires quite a few players for many of its elements to function properly (RW, MOBA, Auction, etc) and we tried. It didn't work.
Did we, as a team, make mistakes? Well sure we did, but we exhausted every avenue before making this decision, and let me tell you - it wasn't an easy decision.
For me personally, I'm sad. There was something about this game that I just LOVED. And the community has been a pleasure to get to know, and I don't know that I've been a part of a better gaming community than the TW community, and I've been gaming since before Nintendo.
I really want to thank all of you for being a part of TW and I hope everyone of you realize that we're a team of gamers trying to build something great and we aren't going to stop until we do!
With respect,
BP.
Keep up the great work BigPun and the rest of the team!
But always look forward and we will see us in your next project.
If you need a tester for your new game i will be glad to help you.
See you all and good luck
Qwen
Then why don't you guys change the game so that it can be played solo by 1 player?
That way you don't have to get rid of the game, and everyone who still likes playing this game will be very grateful to you! I am sure of it.
Just imagine: a very large Open World RPG game, where you can customize your own characters, can play both sides whenever you choose, all for yourself.
Or even release the server software so we could host and play with our own friends.
That would be great.
Most of the time most of the cheaper network machines are $100 a month if you buy in bulk usually they're 50% off or $250 per location so long as they're in the US, outside of the US is $1500 or more.
To stay a float if the company has a 5 machines that is $500 a month would need to make about $6000 a year to keep the server online. Now if it's non-US though they're going to need $90,000 a year, in order to do this they would need an average of 10,000-150,000 players.
If they were to just charage $5 a month they could make about $750k / month.
Really good F2P MMO's might make a similar amount but in either case, you would be paying down the more than $100M, however that would cost the server user $1.5M a month.