Trinium Wars

Trinium Wars

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Alpha  [developer] Aug 3, 2016 @ 3:55am
[Please read] The end of Trinium Wars
Hello Narcs and Humans,

It is with a very heavy heart that today we have to announce the end of our struggle for Earth: Trinium Wars will be shutting down on August 31, 2016. The game is also no longer available for purchase on Steam.

Upon release, we had very high expectations, and a very dedicated team. Unfortunately, we had a rocky start and the game never had enough players to sustain the most crucial elements of the game: PvP, Resource Wars, and as a result Fun.

Because of the game’s lack of its most crucial elements, new members came but left soon after. We listened to our community and released the game as F2P, but still, the population was too low for the crucial elements of the game to flourish. Case-in-point: No one showed up to the last Resource War.

As a result of an extremely low population, the revenues could not sustain the development teams, which has prevented us from being able to properly balance and enhance Trinium Wars, as was originally planned.

After careful - and lengthy - deliberation with the team (and Steam), we have determined that continuing to service the game without any major updates is not a feasible option. We chose August 31st in order to give you all enough time to explore the PvE content and use any remaining items within the game.

We understand everyone’s disappointment, and we want to thank every one of you who believed in TW by offering you free entry into our upcoming Hack’n’Slash Fantasy MMORPG.

The game has not been announced yet, but here’s what we can tell you:

- Everyone who purchased the Deluxe or Collector’s Editions of Trinium Wars receives our new game for free (automatically added to your library).

To receive your DLC please contact our customer support at guardiansofember@insel-games.zendesk.com with 1) the proof of purchase from your TW Edition (e.g. the confirmation mail by Steam or a screenshot of your Steam account showing the TW edition and your Steam Account name) and 2) your Guardians of Ember account name (please note that both need to be on the same Steam account). We will credit you the items manually within 48hours.

- Everyone who either redeemed a free key or purchased the Starter, Early Access - or any other Edition of TW - will receive a 25% discount during launch week (10% after that and until 31st January 2017).

Again, we apologize for this bad news and we cannot thank you enough for all the support you’ve shown us since the launch of TW. We had high hopes for Trinium Wars, but we simply cannot to keep the game running. That said, we must press forward and know that by giving ourselves permission to fail, we are also giving ourselves permission to excel - our upcoming title will prove that.

Best Regards,

Trinium Wars Team.
Last edited by Alpha; Jan 18, 2017 @ 2:37am
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Showing 1-15 of 72 comments
Stoutea Aug 3, 2016 @ 12:01pm 
All the best for the future bud! Will see you in your next title!

Truly am sad to see TW be shut down but then again, lessons will be learned :steamhappy:
Rogerio Aug 4, 2016 @ 5:09am 
Its sad to see a game go, but what positive feedback will you give to players after this?

I mean, what assurances will players have that this will not happen again with that new game?

:(
Alpha  [developer] Aug 4, 2016 @ 6:52am 
In all honesty, there are never 100% assurances. The thing with MMOs is that they need a dedicated server structure to run. And many once great MMOs are no more for that reason.

What we believe in is that the new project is a much better game and that the chances are much higher for it to become a success. Also, to ease the burden for existing players we are giving it for free or an discount that equals the investment in TW.

Please judge for yourself once we announce the title later this month.
Stoutea Aug 4, 2016 @ 12:45pm 
Alpha, I think that the issue is with the small team/budget. I obviously don't know the exact details but you are able to offer an MMO with say, 10 levels but a huge improvement in quality, add it to Steam early access and incrrease the levels of content slower but to a better standard people will be more invested in your game. Providing us 40 levels of content, dungeons and PVP was great, but the quality had been seriously affected.

For example, I would rather play a single 5 minute mission that has a good story (e.g. cutscenes and/or voice acting), a good objective (such as interacting with objects and killing varied creatures) rather than 100 kill this or rather this quest. People will and do understand!
Rogerio Aug 4, 2016 @ 1:08pm 
Originally posted by Alpha:
In all honesty, there are never 100% assurances. The thing with MMOs is that they need a dedicated server structure to run. And many once great MMOs are no more for that reason.

What we believe in is that the new project is a much better game and that the chances are much higher for it to become a success. Also, to ease the burden for existing players we are giving it for free or an discount that equals the investment in TW.

Please judge for yourself once we announce the title later this month.

Well, the problem with gamers is that they tend to remember these things for a long while.

And if you get burned once, only if you are a fool, is that you will be burnt twice.

And it is even more shocking that you advertised here and on facebook about your summer sale, only for a month later the game to shutdown.

Either you did this on purpose and deiceived people or you have a very very bad case of management that within 30 days you could not forecast the demise of the game.
Stoutea Aug 4, 2016 @ 1:43pm 
Originally posted by Rogerio:
Originally posted by Alpha:
In all honesty, there are never 100% assurances. The thing with MMOs is that they need a dedicated server structure to run. And many once great MMOs are no more for that reason.

What we believe in is that the new project is a much better game and that the chances are much higher for it to become a success. Also, to ease the burden for existing players we are giving it for free or an discount that equals the investment in TW.

Please judge for yourself once we announce the title later this month.

Well, the problem with gamers is that they tend to remember these things for a long while.

And if you get burned once, only if you are a fool, is that you will be burnt twice.

And it is even more shocking that you advertised here and on facebook about your summer sale, only for a month later the game to shutdown.

Either you did this on purpose and deiceived people or you have a very very bad case of management that within 30 days you could not forecast the demise of the game.

I wouldn't say that they had done anything to decieve people. I have communicated with the team for a while now and they are a passionate team of people, they (like any new company) just need to learn from their mistakes and get things correctly.
Aguante Flema Aug 4, 2016 @ 9:52pm 
Trinium opened my world to the MMORPG will always be in my heart <3
virpyre Aug 5, 2016 @ 4:53am 
I love me some hack'n'slash games. PM when it comes out.
JuicyFruit Aug 5, 2016 @ 12:36pm 
Originally posted by Rogerio:
Well, the problem with gamers is that they tend to remember these things for a long while.

And if you get burned once, only if you are a fool, is that you will be burnt twice.

And it is even more shocking that you advertised here and on facebook about your summer sale, only for a month later the game to shutdown.

Either you did this on purpose and deiceived people or you have a very very bad case of management that within 30 days you could not forecast the demise of the game.

Well I'm very sorry to hear that you feel this way, but the sale and going F2P were an attempt to increase the number of players in the game. This game requires quite a few players for many of its elements to function properly (RW, MOBA, Auction, etc) and we tried. It didn't work.

Did we, as a team, make mistakes? Well sure we did, but we exhausted every avenue before making this decision, and let me tell you - it wasn't an easy decision.

For me personally, I'm sad. There was something about this game that I just LOVED. And the community has been a pleasure to get to know, and I don't know that I've been a part of a better gaming community than the TW community, and I've been gaming since before Nintendo.

I really want to thank all of you for being a part of TW and I hope everyone of you realize that we're a team of gamers trying to build something great and we aren't going to stop until we do!

With respect,

BP.
Last edited by JuicyFruit; Aug 5, 2016 @ 12:37pm
Stoutea Aug 5, 2016 @ 12:41pm 
It is sad that the game is gone! However like I mentioned, don't dwell too much on it's failure, you've got yourself a small niche community together, that's already one huge goal. So what does that mean for you? Well, due to regular and honest communication that small group of people now support and trust you, will provide you with honest feedback and in the long term, your next project will be much more of a success.

Keep up the great work BigPun and the rest of the team!
Qwen Aug 6, 2016 @ 3:59am 
I am also really sad that the game is gone again. As a CB-Tester for L.A.W. I was happy when i saw the announcement that it will be back on Steam. Really hoped it will last longer this time.

But always look forward and we will see us in your next project.
If you need a tester for your new game i will be glad to help you.

See you all and good luck

Qwen
Last edited by Qwen; Aug 6, 2016 @ 3:59am
Marianne Aug 8, 2016 @ 9:10pm 
If the problem is that there are not enough players to continue the game as an MMO.
Then why don't you guys change the game so that it can be played solo by 1 player?
That way you don't have to get rid of the game, and everyone who still likes playing this game will be very grateful to you! I am sure of it.

Just imagine: a very large Open World RPG game, where you can customize your own characters, can play both sides whenever you choose, all for yourself.
Rogerio Aug 9, 2016 @ 3:02am 
Originally posted by Marianne:
If the problem is that there are not enough players to continue the game as an MMO.
Then why don't you guys change the game so that it can be played solo by 1 player?
That way you don't have to get rid of the game, and everyone who still likes playing this game will be very grateful to you! I am sure of it.

Just imagine: a very large Open World RPG game, where you can customize your own characters, can play both sides whenever you choose, all for yourself.


Or even release the server software so we could host and play with our own friends.

That would be great.
Last edited by Rogerio; Aug 9, 2016 @ 3:02am
Stoutea Aug 9, 2016 @ 10:56am 
There are currently 240 people online. Are things starting to pick up?
virpyre Aug 9, 2016 @ 4:41pm 
It would take more then a few hundred people to save a game.

Most of the time most of the cheaper network machines are $100 a month if you buy in bulk usually they're 50% off or $250 per location so long as they're in the US, outside of the US is $1500 or more.

To stay a float if the company has a 5 machines that is $500 a month would need to make about $6000 a year to keep the server online. Now if it's non-US though they're going to need $90,000 a year, in order to do this they would need an average of 10,000-150,000 players.

If they were to just charage $5 a month they could make about $750k / month.

Really good F2P MMO's might make a similar amount but in either case, you would be paying down the more than $100M, however that would cost the server user $1.5M a month.
Last edited by virpyre; Aug 9, 2016 @ 4:45pm
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