HEX: Shards of Fate

HEX: Shards of Fate

kaj Apr 22, 2016 @ 12:27pm
How many cards can you have in your deck?
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Showing 1-9 of 9 comments
Kyutaru Apr 22, 2016 @ 12:29pm 
Up to I think 300.
Bofedy Apr 22, 2016 @ 12:29pm 
40 limited unless it has jankbot then 75 in constructed 60 unless janckbot then 150.

i do like to run 41 cards when i dont know what car to get rid of thou or add 1 to 40 to deal with an oponent every now and then
Last edited by Bofedy; Apr 22, 2016 @ 12:30pm
bwarner34 Apr 22, 2016 @ 12:30pm 
Minimum is 60, and generally that's where you'd want to say. There are some campaign talents that give extra benefits for decks over 100 cards, and there is the fun card Jank Bot that requires 150 cards in your deck to use.

There's no maximum, but making your deck larger generally won't make it better, and you'll notice performance problems if you make it too big.
Cenerae Apr 22, 2016 @ 12:39pm 
Pretty sure you can go up to 300 in the campaign.

But if you want a consistent deck you should keep it at 60 or as close to 60 as possible. Yes, even when playing cleric and using the divine altar.
Last edited by Cenerae; Apr 22, 2016 @ 12:39pm
Rolaran Apr 22, 2016 @ 12:43pm 
Originally posted by Cenerae:
But if you want a consistent deck you should keep it at 60 or as close to 60 as possible. Yes, even when playing cleric and using the divine altar.

Cool, I was just going to ask if anybody actually finds the extra perks for a 100-sized deck worth the handicaps of less reliable card draw. I take it the answer is pretty much always no then?
Cenerae Apr 22, 2016 @ 12:47pm 
Originally posted by Rolaran:
Originally posted by Cenerae:
But if you want a consistent deck you should keep it at 60 or as close to 60 as possible. Yes, even when playing cleric and using the divine altar.

Cool, I was just going to ask if anybody actually finds the extra perks for a 100-sized deck worth the handicaps of less reliable card draw. I take it the answer is pretty much always no then?

At the end of the day, the more focused a deck is, the more reliably it will perform. The bigger the deck gets, the less likely you are to draw what you actually wanted. It can be fun to run a big deck (the aforementioned jank bot for example....and double divine altar is silly too), but if you're after a practical one you should try to trim the fat from them.
Kyutaru Apr 22, 2016 @ 12:53pm 
One big advantage to huge decks.... they're basically immune to spiders or mill. <_<

So if we ever have a spider dungeon... bring a 300 card deck.
Rolaran Apr 23, 2016 @ 2:10am 
So, because I am *the best* at following advice (/sarcasm), I went and made a double altar deck to try it out. I didn't go for the full 300, it's sitting exactly at 100. However, when I use the charge power to get blessings, the number next to my deck shows that only two blessings were added. It should be adding four, right?
frs05180 Apr 23, 2016 @ 6:09am 
Rolaran: It's a bug. The devs know. "The Cleric's charge power, Pray, does not create additional Blessings if you started the game with 100 or more cards in your deck"

http://board.hex.gameforge.com/index.php?thread/48957
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Date Posted: Apr 22, 2016 @ 12:27pm
Posts: 9