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I think physics are higher up on the priority list right now though, so even though LuGus have shown that they are super active and update frequently, I wouldn't expect new things to be implemented right away. We have to give them time to breathe every now and then :p.
Again, this is just feedback as i havnt seen any other post about it
High KV motor with smaller props - less lift at low throttle. So, bump up to 4s battery, put on larger props to get more lift, or decrease motor KV to get more thrust torque. On low and medium rates, the stock setup with 3s it's plenty fast enough, but not punchy enough if you slide out of a yaw bank curve and need to punch. The 4s on low rates/med rates seems to help the throttle out.
I only noticed this throttle issue when using Low rates and when I had the P values decreased. If I'm on med / high / custom rates, I don't notice it near as much. Pretty awesome that you can tell the difference and manipulate it. I still crash more than I ever thought I would, messing around with settings trying to find my groove.
I think this (and many other features) seem like ideal candidates for sliders/text entry in your settings page. Because seriously, I think in the long run, in order to facilitate and please the maximum number of people in this hobby, I think having bascially every value possible tweakable in the settings will allow people to customize it to their own feel. Even aspects like "gravity", inertia, throttle response (allowing you to add a slight artificial delay), video delay (allowing you to add slight artificial delay that some video systems have), etc. etc.
Keep on working on this, and I can't wait for multiplayer and some in-app community features. Also, those proposed "tweaks" above, some of which will not apply in multiplayer mode, naturally. You'll have to have a level playing field for all users for multiplayer, but allowing them to customize their single player experience is the key to maximum success.
Thanks!!!
A quad needs to have FULL AUTHORITY for the entire stick throw. When you set up a real quad you enusre the lowest stick throw still has full authority. If your quad does not have this it is set up wrong. Litterally no one good has thier quad set to lose control or tumble at zero throw. Please fix. This is easy
Our team of 4 people (2 programmers and 2 artists) are hard at works on a list of thousants of things we like to add and fix the comming months. Everything has it's place and time within the development process.
https://youtu.be/HEfBXLaNwMY
Its not a complicated fix, just move the end point up! TBH this is near worthless as a training tool until this behavihor is fixed