Liftoff

Liftoff

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ixxe Nov 21, 2015 @ 2:53pm
Movement at low throttle
Is it just me or does the stick input at low throttle feel way off? I loose all steering capability at low throttle. Irl quad still rolls/pitches very well at even tiny amount of throttle
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Showing 1-15 of 18 comments
Marklyftar Nov 22, 2015 @ 5:42am 
Hopefully we'll see some more options when it comes to configuration of FC and ESCs in the future. Something that will allow you to configure how the quad acts on low throttle, among other things. I'm not saying we'll get full freedom over FC and ESC, but a few of us have expressed our wish for more options, and then it's up to LuGus how they choose to implement that. They listen to all the feedback from users, so if you have any suggestions, write a post about what you would like to see, and why. I'm sure LuGus will appreciate it :)

I think physics are higher up on the priority list right now though, so even though LuGus have shown that they are super active and update frequently, I wouldn't expect new things to be implemented right away. We have to give them time to breathe every now and then :p.
ixxe Nov 22, 2015 @ 6:33am 
It wasnt ment as critisism, More like feedback. To me the physics are way better latest update (not perfect) and this beahvior removes a lot of real feal as the craft becomes sluggish in turns.
Again, this is just feedback as i havnt seen any other post about it
awh0423 Nov 22, 2015 @ 6:46am 
I'm actually quite pleased with how this feature is working.

High KV motor with smaller props - less lift at low throttle. So, bump up to 4s battery, put on larger props to get more lift, or decrease motor KV to get more thrust torque. On low and medium rates, the stock setup with 3s it's plenty fast enough, but not punchy enough if you slide out of a yaw bank curve and need to punch. The 4s on low rates/med rates seems to help the throttle out.

I only noticed this throttle issue when using Low rates and when I had the P values decreased. If I'm on med / high / custom rates, I don't notice it near as much. Pretty awesome that you can tell the difference and manipulate it. I still crash more than I ever thought I would, messing around with settings trying to find my groove.
ixxe Nov 22, 2015 @ 7:49am 
For me atleast its more of an issue on high power drones where you allmost cut the throttle to drop an you loose all stearing ability
ElCapitan Nov 24, 2015 @ 1:47am 
Originally posted by ixxe:
For me atleast its more of an issue on high power drones where you allmost cut the throttle to drop an you loose all stearing ability
I agree with you. The quad seem to loose to much steering ability from my experience. I haven't flown anything that behaves like that. At Idle, my quad revs up the corresponding motor when I apply roll / pitch or yaw. Even if throttle is zero.
LuGus Studios  [developer] Nov 24, 2015 @ 2:12am 
We are working on this as we speak!
PerceivedShift Nov 25, 2015 @ 5:59pm 
Originally posted by b0bl00i:
Originally posted by ixxe:
For me atleast its more of an issue on high power drones where you allmost cut the throttle to drop an you loose all stearing ability
I agree with you. The quad seem to loose to much steering ability from my experience. I haven't flown anything that behaves like that. At Idle, my quad revs up the corresponding motor when I apply roll / pitch or yaw. Even if throttle is zero.
My real-life quad does the exact same thing at low throttle, I use a idle up switch on my radio to prevent loss of control.
ixxe Nov 26, 2015 @ 7:25am 
Originally posted by LuGus Studios:
We are working on this as we speak!
Great!:steamhappy:
LuGus Studios  [developer] Nov 26, 2015 @ 8:29am 
Let us know if the new update is an improvement ;)
ixxe Nov 27, 2015 @ 11:52am 
Its still somewhat weird, like doing rolls and flips but better. A pitch/roll speed setting would be nice. increasing rates to insane levels (800) does that but makes flying very hard even with 40% expo on my radio.
InsolentDreams Nov 27, 2015 @ 9:08pm 
@Lugus it seems like you have slightly improved the situation but still not enough. As many people above are saying, these smaller quads even at 0 throttle respond quite accurately and agressively to roll/pitch/yaw commands. A good example is when you to perform one of those sexy tree climbs in which you climb up and then drop out the throttle and smoothly rotate around the tree while looking at it only to catch yourself with throttle right before hitting the floor. This trick is still possible but you have to apply MUCH more Roll/Pitch/Yaw than a real quad, at least in my (and it seems most people's) experience. This really disconnects it from reality, ideally, we shouldn't have to learn a special "skillset" just for simulator flying.

I think this (and many other features) seem like ideal candidates for sliders/text entry in your settings page. Because seriously, I think in the long run, in order to facilitate and please the maximum number of people in this hobby, I think having bascially every value possible tweakable in the settings will allow people to customize it to their own feel. Even aspects like "gravity", inertia, throttle response (allowing you to add a slight artificial delay), video delay (allowing you to add slight artificial delay that some video systems have), etc. etc.

Keep on working on this, and I can't wait for multiplayer and some in-app community features. Also, those proposed "tweaks" above, some of which will not apply in multiplayer mode, naturally. You'll have to have a level playing field for all users for multiplayer, but allowing them to customize their single player experience is the key to maximum success.

Thanks!!!
HappyHour Nov 29, 2015 @ 5:26am 
It feels better than it did orignally but is still not right. Why do you guys insist on having loss of control at zero throttle?? What the hell??

A quad needs to have FULL AUTHORITY for the entire stick throw. When you set up a real quad you enusre the lowest stick throw still has full authority. If your quad does not have this it is set up wrong. Litterally no one good has thier quad set to lose control or tumble at zero throw. Please fix. This is easy
ixxe Nov 29, 2015 @ 10:15am 
I think they are working on many things :) And they are programmers and not "charpu". It will come.
LuGus Studios  [developer] Nov 29, 2015 @ 12:23pm 
When you try to make a realistisch simulation of something as complex as drone flight behavioir and physics, and making it apealing to thousants of pilots with different setups, preference and experiences, there's no such thing as "easy". " Easy" and "simple" are not words we use at the studio, we would have made another game.

Our team of 4 people (2 programmers and 2 artists) are hard at works on a list of thousants of things we like to add and fix the comming months. Everything has it's place and time within the development process.
HappyHour Dec 2, 2015 @ 5:25am 
Having full authority is not a preference, its like having the wrong suspension setting on your car. If you need any more convincing this is simply THE way it should be done, watch this video:

https://youtu.be/HEfBXLaNwMY

Its not a complicated fix, just move the end point up! TBH this is near worthless as a training tool until this behavihor is fixed
Last edited by HappyHour; Dec 2, 2015 @ 5:27am
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Date Posted: Nov 21, 2015 @ 2:53pm
Posts: 18