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Funny to see you using Windows with that avatar. ;)
Thanks for the extensive report and sending over the log file (though I wasn't able to find anything related to performance issues). I'd say the Vulkan stuff is pretty experimental and a hit-or-miss on many systems. Where it works, it works well, where it doesn't it creeps up with a lot of stutters. We see that Vulkan is pretty susceptible for VSync, full screen mode and which display it is running on, and I'm not sure it is something we are able to do much about currently (as it's just an option we can expose for people to use in case they prefer it), but everything else on our end is supposed to be agnostic of the rendering API selected and is further handled by the engine. So we can only hope it becomes better as we update the engine and more issues are ironed out on their end, but doing that has some additional challenges in and of itself.
It seems in your case you better stick with default rendering. :)
As a side-note though, the smoothest Liftoff experience I had was on our Linux text machine using the Vulkan API with a GTX980Ti. Compared to OpenGL, it ran with near 80% increase of FPS but depending on the VSync or full screen settings, quality varied in terms of perceived stutters.
Yeah, I'm not always on Linux, mostly because not all the games work that well so I have Windows on the gaming PC. I think I should try Liftoff in Linux though.
It just really intrigued me how weird this issue was so I played around with the settings. :D
As long as you keep the default API around for now, I will stay happy.