Liftoff

Liftoff

View Stats:
Chibafruime Oct 14, 2018 @ 7:29pm
Is there any way to measure distances when track building ?
I'm new to the hobbie. I also have two more questions.. how can I get TX sticks window while playing ?
< >
Showing 1-7 of 7 comments
szlig Oct 15, 2018 @ 2:42am 
I don't know anything about the track editor, but I can answer your 2nd question: You have to select the option "Show joystick overlay in OSD" in Options > Game menu.
JuniorDiscart  [developer] Oct 17, 2018 @ 12:32am 
Only The Drawing Board has some distance markers visible. For the other levels, there are no direct ways to measure the distance between 2 points.
ArchmageAU Oct 17, 2018 @ 2:22am 
Place a marker at each place you want to measure the distance between and use the modify tool to get the co-ordinates of each object. Basic trigonometry can determine the distance between known coordinates (as coordinates are in meters). It's a bit tedious, but it can be done.

Liftoff currently cannot select 2 objects at once, therefore no way to tell what you want to measure distance between in the UI.

As Papa said, no direct way to measure distance.
Chibafruime Oct 27, 2018 @ 7:58pm 
thank you for your answer! I'll try that.. I'm still learning how to create a track and I want to create tracks as realistic as possible to their RL version. :)
ryguythomas Oct 29, 2018 @ 4:08pm 
Does anyone know of any good tutorials or instructional resources for using the editor. I found it challenging to get things where I wanted and even more challenging to align objects to each other.
ArchmageAU Oct 29, 2018 @ 5:32pm 
@ryguythomas. No good tutorial I know of, but have a few tips on lining things up.

1) Place first, angle second. Place the object/gate/flag where you want, then select modify icon and "R" for rotation tool. This is even easier if you use "V"iew to go to overhead view and zoom out. The rotation tool has lines at 90 degrees you can line close-ish things up.

2) If you want to line up 2 distant objects, rotate the object LOS to 90 degrees so it points directly a what you want in the rotation tool, then manually edit it's angle by exactly 90 degrees.

3) Moving things by the arrows in "T"ranslate is often easier than hitting the "hit box" to drag stuff around. Also the arrows only change 1 axis relative to the rotation of the object, whereas the drag box can change all 3.

4) Test fly your track without cones. It's easy(er) to move and rotate objects in overhead view.

5) Place cones LAST. They are a pain to move.

(It's a pain not having per-axis scaling - especially for invisible waypoints)

ryguythomas Oct 29, 2018 @ 7:42pm 
Thanks for the tips Craig!
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 14, 2018 @ 7:29pm
Posts: 7