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Also, the arrows to change FOV are awesome! maybe even use up/down keys to change angle? :D
While we'll continue to try and work around it, the black bands are indeed a bit of a technical limitation. The way a digital fisheye works is that it takes a square image and then distorts it in a way that mimics the lens effect. This means that we can't just fill in the corners, because the black bands were "outside" of the screen at the moment the image was first drawn: the data just isn't there.
Our original prototypes circumvented this by blowing up the image from the middle outwards, to the point where the black bands were again outside of the screen, at the cost of also cutting off actual image. It was visually slightly nicer, but it meant we lost even more of the peripheral vision you mentioned. Also, we were starting to run into resolution issues: you can only blow up an image so much before you start seeing pixels.
That said, we're still considering some image magic to overcome the issue. That's why we released this version as a user test to see what people thought of it and what direction to take next.