EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

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InfestedAdam Jul 27, 2016 @ 6:49pm
Are laser guide and laser guide required weapons worth it?
I'm playing as fencer while my friends are playing as wing diver and air raider. My air raider friend and I tried out the laser guide and laser guide weapons together but they seem lacklusting. Him being in a tank with me using a long range weapon seems about as effective if not better.

Do some of the high level laser guides and laser guide weapon more worthwhile or does it really depends on the level?

Comments and opinions are appreicated,


Thank you
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Showing 1-10 of 10 comments
Doomvora Jul 27, 2016 @ 6:51pm 
Air raider can get a beacon gun that shoots a fire and forget laser guide as long as he doesnt reload the weapon it stays on the target, good for things like hectors.

Also the higher tiered launchers do ridiculous damage.
frosty-san Jul 27, 2016 @ 6:53pm 
Originally posted by Shurris Bondalek:
Air raider can get a beacon gun that shoots a fire and forget laser guide as long as he doesnt reload the weapon it stays on the target, good for things like hectors.

Also the higher tiered launchers do ridiculous damage.

The beacons also let you lock multiple missiles on a single target which can make things pretty nasty.
InfestedAdam Jul 27, 2016 @ 6:56pm 
Originally posted by Shurris Bondalek:
Air raider can get a beacon gun that shoots a fire and forget laser guide as long as he doesnt reload the weapon it stays on the target
Oh yea. Forgot about those beacons. Thanks for the reminder. I assume just like the better laser guides, the better beacons allow for faster lock-on?


Originally posted by sciddles-san:
The beacons also let you lock multiple missiles on a single target which can make things pretty nasty.
Ooo, that is good to know and useful for tougher enemies. It bugs me that the various auto-lock missiles cannot by default lock-on all missiles to the same target.
Valore Jul 27, 2016 @ 7:04pm 
Yes, they are, but only in certain situations. Playing Fencer, you get access to missile weapons that cannot be used without a laser guiding friend.

One particular variant of missile does an obscene amount of damage. The mid level one I have does 50000. Yes, that's not a typo, its 50000 in one hit. I've seen the weapon charts and the highest level variant of that weapon does 100000.

This is particularly useful on some maps where there are spawners that generate enemies infinitely that are really tough, but the enemies are not aggressive until you start attacking them. Being able to one shot the spawners before the enemies can react makes those battles a lot easier.

Also not bad for maps where you're being chased by massive numbers of Hectors.
Doomvora Jul 27, 2016 @ 7:06pm 
Originally posted by InfestedAdam:
Oh yea. Forgot about those beacons. Thanks for the reminder. I assume just like the better laser guides, the better beacons allow for faster lock-on?

Beacons give you lock-on distance, the lasers give you lock-on speed.

The higher the level the better the bonus.

Beacon guns are also much shorter ranged than the laser guides but can be used as a fire and forget weapon.
Last edited by Doomvora; Jul 27, 2016 @ 7:07pm
Valore Jul 27, 2016 @ 7:13pm 
Also another advantage of Laser vs Beacon, is that you can re-target a laser target.

For example if you have a missile in flight, and the target you are aiming at dies, you can move the laser to another new target, and the missiles will change target.

You can't do that with Beacons.
InfestedAdam Jul 27, 2016 @ 7:15pm 
Originally posted by Valore:
Also another advantage of Laser vs Beacon, is that you can re-target a laser target.

For example if you have a missile in flight, and the target you are aiming at dies, you can move the laser to another new target, and the missiles will change target.

You can't do that with Beacons.
Good to know. Thanks for the tip.
ImHelping Jul 27, 2016 @ 7:49pm 
Do Air Raider lasers help the Ranger's weapons that mention the air raider, but can be fired without them, like the FORK Launchers?

I adore the fork launchers for ****ing up single targets (They suck vs Red Drones though, since they get knocked away from the missile swarm per missile hit), but they are generally no good for most dropships because they fly out of it's range.
KingfossilFER Jul 27, 2016 @ 8:02pm 
It helps any weapon with a lock-on function.
ImHelping Jul 27, 2016 @ 8:09pm 
Originally posted by RiP | FER:
It helps any weapon with a lock-on function.
Yaaaaaaaaay.

Fork launcher specifically doesn't exactly need the help in lock speed, but oh goodness a "single target" weapon with an average range of 250 by default can seriously fell like it's falling short in a crowd.

Fork Launchers do more total damage than the Air Tortise line, and all the Prominence outside of the Ultimate Final Prominance MA that jumps from 5k to 15,000 yeesh. Though it lacks a boom radius.

Do any of the Air Rader toys speed up the missiles themselves? I admit I never used Air Raider a ton. So if they could make Air Tortise or Prominence missiles fly fast, oh man.
Last edited by ImHelping; Jul 27, 2016 @ 8:51pm
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Date Posted: Jul 27, 2016 @ 6:49pm
Posts: 10