EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

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Fencer class totally Umplayable and SLOW
i'm really angry since that i got this game Fencer class is the ONLY class i cannot even play and xp because everything suck , its weapon, its move are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ SLOW TURTLE
what a shame, it's unplayable, i'm not nobo but i never played such a pitifull pathethic slowed class unplayable like that in a video games, i'm so DISAPPOINTED of this class, also the air raider is so weak like the artillery call tkaing years to come... boring class.....
also farming red armor box doing many mission to do same things, i get really bored quickly... there is no lvl for the class so i'm confused lost to be honest.

I would have enjoyed the game more if there is new type fo alien ships, robot giant, and all that that seeing the same ennemies but just with a '' different color'' not realist at all and lack of creativity and of work REALLY.... even the both dlc i got i got a bit bored the creature are the same just colored differently....boriing annoying... and it's 45 $ game.... it lack of content.. many weapons suck also, many laser weapon SHOT RANDOMLY or from right to left (non sense illogic) i never seen such things in a game and not even in a movie (LOL)... what a joke....

Well that i like a lot this game i feeel a lot disappointed too...
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Showing 1-15 of 39 comments
Zeddy Sep 10, 2016 @ 4:44pm 
Fencer class is indeed difficult to play, the game states as much in various places.

Despite this, with the right loadout and approach, Fencer can be the fastest-moving class in the game. (for how, look up shield-canceling and javelin-canceling).

He's got a wide array of shields of and melee weapons because the primary playstyles involves close quarters combat. He's fully capable of dancing circles around the fastest of enemies, blocking the strongest of attacks, and dishing out serious damage over a wide area.

A lot of the ranged weapons are slow and force you to stand still for dangerously long. This is because they're intended to be used in cooperative play or with very careful placement. Despite them not being the highest in direct damage, they often have other unique benefits. Due to dual-wielding you can fire Gatlings infinitely, and every heavy cannon he's got will pierce through any amount of enemies.

Regarding Air Raider, he's definitely easiest to play in coop with other classes taking the heat from you, but coop or not he needs a plan in order to work. Without a plan he can't do much, but with one he can take out half a dozen king/queen insects and their mutant varieties in about a minute; I know because I did that earlier today using two satellite blasters, a helicopter and a ranger coop partner mostly acting as a decoy.

Good luck.
Bede-x Sep 10, 2016 @ 5:10pm 
The Air Raider is without a doubt the most powerful class in team games and the Fencer is anything but slow, but they will take longer to learn than the other more straight forward classes, which doesn't mean they're unusable and/or boring. Take a look around to get some ideas/inspiration as to how they might be played. Here's couple of videos where I'm the Fencer:

http://youtu.be/mDIfJD_CMGk

http://youtu.be/gv03uzpPBWA
Last edited by Bede-x; Sep 10, 2016 @ 5:34pm
GM Sep 10, 2016 @ 6:44pm 
I don't know if you are just trolling or not, but the Fencer has the highest horizontal mobility on foot among 4 classes.
Chaotic Harmony Sep 10, 2016 @ 8:14pm 
http://steamcommunity.com/app/410320/discussions/0/350540974009595109/

You were unable to run the game on the 7th; i really doubt you have played enough to really see what the game and it's classes offer. As mentioned before Fencer can be the FASTEST in the game with dash/animation cancelling; as for lack of content? This game is a huge grind; if you just play the first few missions then jump in the DLC with hardly any HP. You will get wasted and regret ever playing the game; just take it slow.
Originally posted by Little-Princess-Maëra:
also the air raider is so weak like the artillery call tkaing years to come... boring class.....

It's almost as if the artillery/missiles/orbital strikes/rockets/nukes/lasers need to be deployed and give anybody nearby time to escape!?

I've played Air Raider for a long time, and the weapon drops and support fire arrive in PLENTY of time.
Morty2989 Sep 11, 2016 @ 10:11am 
Giving up half your loadout to cheese around the map doesn't justify how painfully dumb they made this class right out of the gate.
Jork Sep 11, 2016 @ 10:13am 
yeah i'm not a fan of fencer either. gimping half of your loadout just to move around isn't a good thing.

plus, some of his weapons feel like downgraded ranger weapons (excluding fencer's missile launchers - those are beast) but then fencer has crap weapons like his auto-shotties that feel about as effective as throwing grapes at an angry elephant. even the highest level one. his miniguns feel terrible as well.

air raider is amazing though, easily my favorite class. you should probably play a class for more than 3 minutes before chalking it up as trash.

the only missions air raider is gimped in are ones with earth eaters, and even then he's still a valuable teammate, you just can't use air strikes on those ones.
Last edited by Jork; Sep 11, 2016 @ 10:18am
Zeddy Sep 11, 2016 @ 1:18pm 
Originally posted by Jorkfriend:
but then fencer has crap weapons like his auto-shotties
I've got several missions I've only been able to beat thanks to those things! They're pretty amazing in much the same situations as something like Sparrow Shot (vs fliers, hectors, tunnel exits, low-flying dropships) with an equivalent DPS, though the spread is a bit wider.

Note that the equivalent DPS is before you start dual-wielding them, in which case they blow past Ranger's shotguns by miles, either in terms of raw burst damage or used in canon so that you have effectively no reload times.

While Ranger is capable of dodgerolling between shotgun blasts with much more ease than Fencer, Ranger's shotgun does not allow him to jump on top of buildings or pair it up with a shield.
Last edited by Zeddy; Sep 11, 2016 @ 1:19pm
Bede-x Sep 11, 2016 @ 2:21pm 
Originally posted by Palmer_Eldritch:
Giving up half your loadout to cheese around the map doesn't justify how painfully dumb they made this class right out of the gate.

The Fencer can carry four weapons so even if you use two to "cheese around the map", you still have another set to spare. And it must be noted that that's not really what you're doing. There's a huge difference in playing styles depending on what loadout you choose from the first three categories. A Jackhammer and shield will not let you move as fast and continually as two Blast Twin Spears, but maybe it's still worth it if you need to mostly stand still (maybe to stay inside an Air Raider's shield or under a building) or maybe the stage has enough buildings, that you believe reloading the shield won't be a problem, so you go with it. Maybe you go with a strong cancelling combo with the javalin or maybe two CC Strikers (Dyna Blade etc.) to prioritize a certain kind of damage output. Maybe you combine Blasthole Spear with Twin Blade Spear to combine speed with reach, knowing full well that it will have to suffice defensively, as you can't parry or reflect.

It's not just about "cheesing around the map". The choice will have a profound impact in what playing styles are available.

I think it's a huge strength that classes aren't just variations of straight forward classes like Ranger and Wing Diver, because while many will pick those classes in the beginning, you are continually surprised and learning new stuff with how to combine classes and weapons, even many hundreds of hours into the game. The only real draw back is that not every class is equally accessible right out of the gate, but that shouldn't be an ideal in and of itself.
Last edited by Bede-x; Sep 11, 2016 @ 3:43pm
BillHicks Sep 11, 2016 @ 5:13pm 
Originally posted by Zeddy:
Fencer class is indeed difficult to play, the game states as much in various places.

Despite this, with the right loadout and approach, Fencer can be the fastest-moving class in the game. (for how, look up shield-canceling and javelin-canceling).

He's got a wide array of shields of and melee weapons because the primary playstyles involves close quarters combat. He's fully capable of dancing circles around the fastest of enemies, blocking the strongest of attacks, and dishing out serious damage over a wide area.

A lot of the ranged weapons are slow and force you to stand still for dangerously long. This is because they're intended to be used in cooperative play or with very careful placement. Despite them not being the highest in direct damage, they often have other unique benefits. Due to dual-wielding you can fire Gatlings infinitely, and every heavy cannon he's got will pierce through any amount of enemies.

Regarding Air Raider, he's definitely easiest to play in coop with other classes taking the heat from you, but coop or not he needs a plan in order to work. Without a plan he can't do much, but with one he can take out half a dozen king/queen insects and their mutant varieties in about a minute; I know because I did that earlier today using two satellite blasters, a helicopter and a ranger coop partner mostly acting as a decoy.

Good luck.


This dude knows.
MAC Sep 11, 2016 @ 6:08pm 
play with me, IGN sanic. and you'll know why my name is sanic and why FENCER is my main class.
Anyways i gave up air raider and fencer are totally weak, slow, unplayable, weak weapon useless.. i cannot even xp and farm with them and improve their amor even on (easy difficulty) i fail all mission from the beginning, such shame this game about those 2 class, i regret really... was just liking the mission and the 2 first class wing diver and ranger, all the rest really suck my boobs... ppfff i'm bored now.i give up this game. peoples saying fencer or air raider is playable are just liars, and like the mediocrity, not honest persons, just fanatic person of the game who support how bad are the fencer and air raider class from the antiquity era with turtle speed gameplay and unneficient weapon ♥♥♥♥♥♥.
Narco Stims Sep 11, 2016 @ 6:40pm 
these people gave you honest and detailed feedback. is there a reason your being so antagonistic?
Nasty Peep Sep 11, 2016 @ 7:08pm 
When someone ♥♥♥♥-talks air-raider and calls it weak, you know it's a troll thread.
Bob Sep 11, 2016 @ 7:09pm 
I enjoy playing fencer, but I have to admit that the only reason it is viable (still worse than the other three classes in terms of playing hardest/inferno) is due to an unintended mechanic that they decided not to fix in 4.1. Instead of giving fencer an actual, non weapon reliant form of movement/dodging, they decided to keep in dash cancelling that was absolutely not meant to be a thing from the get go. Just lazy game design in the end... They had a perfect oppurtunity in 4.1 to fix the problems it had in 2025 and they simply chose not to do anything.

However, with that said it is still very playable and viable in inferno. Just don't expect to have the kind of impact and reliability the other classes have. A mission that requires hectors/ships to be taken down? Lysander sniper or a railgun tank carries games far easier than firing those high recoil cannons with slow firing rates. Not to mention those cannons are so much harder to aim with (especially long distance with the drops) yet don't have the damage to compensate for this. The only thing fencers really have going for them that they truly excell at is their ability to prolong a bad situation in hopes of your team cleaning up in the background while you kite things around the map trying not to die.

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Date Posted: Sep 10, 2016 @ 4:02pm
Posts: 39