EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

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68ST0X20 Jan 5, 2022 @ 2:30pm
Is there a disconnect bug, or do that many people actually kick?
I suspect it's simply people kicking, but the number of times you sit and wait for a team to finish up their current mission and then you get disconnected is really frustrating.

Is there some disconnect bug? I also see people join the room then very quickly leave - maybe a lot of people do hop in and out of rooms, but I don't know what they're expecting that they can't tell from the lobby details, making me more suspicious there's a bug?
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BrendyBear Jan 5, 2022 @ 5:43pm 
A lot people make public rooms that are secretly friend only and they kick anyone who joins. Usually they are on normal and hard difficulty, mostly because on higher levels people know to make private rooms. Some put an indication it's friend only, like a room comment, but most don't have any comment or phrases. No comments or phrases doesn't mean they are necessarily friend only though. It is annoying, and I've gotten into the habit of asking if it's public when I join normal and hard. Sometimes they don't respond, make you wait and then kick you anyway.
High difficulty rooms, like Hardest and Inferno will often kick low level people that join. Usually if they have low armour and completion % because they don't want new people making it harder for them.
There is a disconnect bug that occurs when you are loading the mission. It gets stuck on the black screen and then everyone gets disconnected, even the host. It's uncommon, and I think it's more likely if someone has bad net (like me if I'm on my phone net).
Some people will join a server, see who's there and then leave if there's something they don't like or if they are looking for friends. Or they'll just move around looking for a room that's not in mission.
68ST0X20 Jan 6, 2022 @ 1:15am 
It is annoying, and I've gotten into the habit of asking if it's public when I join normal and hard. Sometimes they don't respond, make you wait and then kick you anyway.

I haven't played in quite a while, but the rule I used to use was that if they didn't respond to a "Hello" then assume they would kick.

Usually if they have low armour and completion % because they don't want new people making it harder for them.

This is silly though because the missions don't scale to the number of players. I suppose they don't know that though.

Or they'll just move around looking for a room that's not in mission.

Yeah that's likely what they're doing. I will "Hello" anyone joining my room, and will retreat if they respond.
BrendyBear Jan 6, 2022 @ 2:07am 
That's a decent rule. I've had people be chatting quite friendly with me during the game, then kick when they finish the mission. I've also had people not respond because they were busy in the mission and then play some great games with them.
Quite a few public servers will be marked with 'anyone' or 'friendly', and those are usually safe to join if you see them. They tend to fill quickly though.

Originally posted by 68ST0X20:
This is silly though because the missions don't scale to the number of players. I suppose they don't know that though.
Enemy HP and attack damage increases with number of players. Granted it's pretty minor for the high difficulties, although I suppose every bit counts if you are struggling. It's also likely they see the new player taking the spot of a better player.

From the HP guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1546539186
"Here is HP multipliers for Easy and Normal
Easy
2P: 1.44x
3P: 1.8x
4P: 2.16x
Normal
2P: 1.6x
3P: 2.0x
4P: 2.4x
Here are the multipliers
Only true for hard, hardest, & inferno
Offline 1 or 2 players: 1x HP, 1x ATK
Online 2 players: 2.2x HP, 2.6x ATK
Online 3 players: 2.3x HP, 2.7x ATK
Online 1 or 4 players: 2.4x HP, 2.85x ATK"
Last edited by BrendyBear; Jan 6, 2022 @ 2:07am
68ST0X20 Jan 6, 2022 @ 2:39am 
Did not know that. Someone once told me (and I always just assumed this was the case) that online was 2.4x HP and 2.4x damage.
I think they were correct because they were doing solo online challenges - and I assumed that since 1 and 4 players had the same numbers, so would 2 and 3.

Yeah those differences are slight, not worth fussing over someone being underlevelled. But as you say, the slot could be used by someone more powerful. And there's a risk that the 0% player who just showed up is going to be a clown!
68ST0X20 Feb 8, 2022 @ 1:53pm 
I've now paid attention and noticed a couple of things:
1. The kick option is in the waiting room and there's no option to kick during a game (I think?). So getting disconnected as the mission begins either isn't being kicked, or there's a bug that the game doesn't realise you've been kicked until this point.
2. I always thought the room list was very limited and not many people were playing, and that rooms appearing and disappearing was a bug. I've twigged on that it's because rooms at capacity aren't listed - d'oh!
BrendyBear Feb 8, 2022 @ 6:30pm 
1. The disconnect bug will occur when I'm hosting and I know I didn't kick anyone. It's when it gets stuck 'matching now' and then everyone gets disconnected. Pretty sure it's some kind of networking issue. Seems to vary in frequency drastically, sometimes never seeing it for several hours of game play, then it starts happening every 2nd mission. I think it's related to the how good the connection between the players is, with people further away or with bad internet being more likely to get it. Sometimes people get disconnected when the game is loading or when the game starts too.

2. Yeah it can be deceptive, as games that are marked with 'anyone' (or similar) often fill quickly. When the game has a lot of players on, the public rooms only really appear when they are first made, or someone has recently left.
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Date Posted: Jan 5, 2022 @ 2:30pm
Posts: 6