EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

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Joseph Sneed Jun 24, 2018 @ 6:01pm
Any mods for this game?
I finaly got around to picking this one up (I have played all the others) and I was just wondering if anyone has figured out how to mod the game yet? I saw another thread that said that some japanise mods have been made but that post was very old.
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Showing 1-15 of 18 comments
Sabin Stargem Jun 24, 2018 @ 7:17pm 
I would love a mod to permanently unlock the two dummied Pesticide weapons, the Genocide Gun and Armageddon Cluster. Having them officially implemented into the game would have been nice, but that doesn't seem to be in the cards.

Zeddy Jun 24, 2018 @ 11:53pm 
We're working on a rebalance mod that will contain the genocide weapons.
Joseph Sneed Jun 25, 2018 @ 12:02am 
Originally posted by Zeddy:
We're working on a rebalance mod that will contain the genocide weapons.
what site is it going to be posted on? didnt see any site that seemed intrested in mods for this game with a quick search.
Zeddy Jun 25, 2018 @ 1:17am 
Probably just here on the forums I dunno.

You can find the source code for our current efforts on github: https://github.com/zeddidragon/sgott
Sabin Stargem Jun 26, 2018 @ 1:54pm 
I would like to make a request concerning the Raider for the rebalancing mod: Allow their non-credit tools to recharge while in vehicles or using other items.

As a raider, the turrets and other support items fall out of use because I have to seriously endanger myself by staying out of vehicles. Worse, I am standing around doing nothing while waiting for the lengthy recharge to go through. That makes me feel bored, along with a bit of guilt that I can't support anyone while waiting for my tools to recover.
Zeddy Jun 26, 2018 @ 2:36pm 
Originally posted by Sabin Stargem:
while in vehicles

Sadly this can't be done with our current tools, but we're adding some background-reloaded stuff. All the support posts and bunkers will be included, turrets will not as being able to reload three sets of turrets at the same time would just be too powerful.
Ai Jul 8, 2018 @ 5:32am 
Originally posted by Zeddy:
Originally posted by Sabin Stargem:
while in vehicles

Sadly this can't be done with our current tools, but we're adding some background-reloaded stuff. All the support posts and bunkers will be included, turrets will not as being able to reload three sets of turrets at the same time would just be too powerful.

Does this mod change things like unreloadable weapons to be actually....reloadable and make homing weapons that cannot lock on targets w/o the help of a other player usable in SP?

That would make those actually usable in single player istend of being a wasted weapon slot.
Zeddy Jul 8, 2018 @ 6:25am 
Yeah, we're making Nova Buster reloadable over 3-5 minutes (passively, you can use your other weapon while it charges). Healing weapons, fusion Blaster, and disruptor are so powerful that they definitely don't need any buffs do they remain as are.

We're also adding a guide laser that fencer can use for himself, with the balancing drawback of increasing missile lockon time.
Ai Jul 8, 2018 @ 7:14am 
Originally posted by Zeddy:
Yeah, we're making Nova Buster reloadable over 3-5 minutes (passively, you can use your other weapon while it charges). Healing weapons, fusion Blaster, and disruptor are so powerful that they definitely don't need any buffs do they remain as are.

We're also adding a guide laser that fencer can use for himself, with the balancing drawback of increasing missile lockon time.

Alright, fair eneuf.
I would still add a long reload time to those powerfull weapons, even if it's like 7+ minutes, but it's just my opinion.

But i do agree with the healing/support type weapons still being in limited supply.

My point was not exatly *buffing* per say. but more like making all weapons/options usable in singleplayer, even if they get nerfed a bit in the process, i like having unrestrited acess to any weapons and not having a useless weapon after it's used, that make sense in MP but not in SP imo.

Anyway, this mod seems like exatly what im looking for, so id be keeping an eye on it. :)
Last edited by Ai; Jul 8, 2018 @ 7:14am
Joseph Sneed Jul 8, 2018 @ 11:57am 
The only mods I really want are something to make weapon and armor colection faster and a slight increse to the wing divers recharge time. I play wing diver because in SP crate colection is so much faster but even then I feel like I spend too much time jumping around gathering crates.
Sabin Stargem Jul 10, 2018 @ 1:07am 
If there is a launcher for this, maybe a flag could be added that has the game auto-collect crates at the end of a mission?

Anyhow, there is a number of other Pesticide Guns that have an name in the files, but no real data beyond that. They are:

(H_IMPACT_GENOCIDE)
(E_THROW_GENOCIDE)
(S_ROCKET_GENOCIDEGAN)

I hope those are someday completed and added with the mod. Probably too much work, but it never hurts to have a dash of hope with a main course of skepticism.
Kittos Creator Jul 10, 2018 @ 8:12am 
Unfortunatly, not enough data exists to complete the other Genocide weapons. They lack important model, and definition data. We do not know enough about the model format to create new models yet, nor do we know anything about the intended functionality of these weapons to restore them. As for auto-crate-pickup. Modding is still mainly altering definition files, so we can't easily add new functionality like that. It may take a long time and a lot of effort before something like that shows up.
Sabin Stargem Jul 10, 2018 @ 6:55pm 
No shame in that. Thanks for the info. :)
inovade Feb 5, 2019 @ 2:44am 
Originally posted by Zeddy:
Probably just here on the forums I dunno.

You can find the source code for our current efforts on github: https://github.com/zeddidragon/sgott
is there any mod like "Magnet" for item drops or even better no drop at all (all drop automatically counted when finished)
Teverant Feb 19, 2019 @ 2:04pm 
Originally posted by Inovade:
Originally posted by Zeddy:
Probably just here on the forums I dunno.

You can find the source code for our current efforts on github: https://github.com/zeddidragon/sgott
is there any mod like "Magnet" for item drops or even better no drop at all (all drop automatically counted when finished)


There is a script for Cheat Engine that accomplishes that nicely. It just auto-grabs whatever a mob drops and you get it at the end of the scenario as normal. No infinite armor/all weapons shenanigans, just what rando-drops on the stage as normal, you just don't have to go about the 'clean up your room' phase of the game while someone or you kites a monster around the map. It's frankly a great QoL improvement and I like that it just lets you play the game. I don't know if something similar could be rolled in to the rebalance Zeddy and crew are working on, or if they'd want to, but, I love it.

Can be found here: https://pastebin.com/qcBW3G4Z

And requires that you use Cheat Engine and have a mild understanding of how to select a process to add the data to and how to load the data table.

Here's a tutorial on that: https://www.youtube.com/watch?v=qMuMoOPXcDQ
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Date Posted: Jun 24, 2018 @ 6:01pm
Posts: 18