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the closer-range melees have far superior DPS to the blades. the sooner you wean yourself off of the Trashapult and start using shields, the faster you will become better at Fencer
As for Missiles, is there a good middleground between damage and lockon time? I only have a few models of launcher, but the ones I do have are either High damage but HYOOGE lockon time, or decent lockon time but piddly damage (To the point I'd rather just hit something with a cannon)
Actually this is probably an important thing to focus on. Looking through the weapons you should have the Phoenix 1 and Leviathan right?
Might be best to wait a few levels, Pheonix 2 is three times the damage of the Ph 1 so it should do decent work against swarms. Only level 22 so not to far off. Only thing I see that requires lock after that is at level 30, what I imagine is a nice little Anti-Hector launcher that I wouldn't feel right spoiling. (Though again I don't play fencer much so I might very well be missing something),
Anything in its range. On lower difficulties dashing around using dual blades has no problem since enemies are so slow that you wont get surrounded unless you want to.
Javelin catapult + vulcan hammer is good for 1 hit-kill every giant insect that cant fly
Heavy Mortars also have nice damage and a cool sound of cracking + explosion when destroying bugs lol
I usually use sword against bees/dragons (can be used against almost any insect though), lance against all others (I hate how hammers miss ants on buildings and jumping spiders so not using them), either light or reflection shield (never using it to block, only reflects).
Against hectors is your speed (shield is exactly for that in this build: dash-reflect-dash allow you to outrun even fastest hectors, not to mention reflecting plasma back, mmm) plus something long-ranged like gallic guns. Handguns are nice too for longer range.
While I understand double melee, I'm not using them because I can't outrun faster enemies that way.
You just dash to sides while loading one and attacking with the other, then unleash the strongest hammer in their face being insect or hector. Just an idea.
Also if you stop even for a moment, your health drops to 0 in second or two from golden ants and silver spiders in DLC missions for example. And some lategame missions like demon army are fun too. That's why the only double melee weapon I've seen real practical use is double twin lances (they don't have annoying second shot of usual lance which has huge time to raise lance, so you can use them to dash cancel much better than other lances).
trust me, leinad knows how to play fencer
Vulcan Hammer has a damage resistance bonus of 80-90% during swings, so if you dual wield them, and time your swings accordingly, you can maintain a constant damage resistance while cutting through crowds. it is a 100% viable strategy, assuming your armor is appropriate for the difficulty level
Yes, I have.
Again... no need to outrun a dragon or whatever insect with hammers. in fact you can wait for them to attack and come at you. Then they are dead. You can get dragon even with the normal spear, not a big deal
And yes, the Fencer has more chances than soloing any mission than all other classes, and yeah with hammers some of them.
Play a little more with Fencer and try more options. Die more and fail some missions trying new weapons. F has many option for hit and run.
Loading screen suggestion: " Thrust, Parry, SMASH!"
Btw thnx peanut.