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didn't you know that it is common that the software may run smooth on its programmer pc but can run at all in another pc even run with higher spec ? or why a vga driver cause game stuttering when another one run the same game smooth with the same spec ?
Unless there's a frame limiter, all else being equal, better hardware is going to trend toward better performance. It's rarely correct to say it "can't" perform better.
I'm not going to try it because I'm neither convinced that the bottleneck is the CPU nor do I desire better framerates in EDF so strongly as to spend another $500+.
because this game optimized like this. this is the limit of software itself not hardware at all.
yup it normal in this game and even worse in console version. for me some certain type of building destruction cause it. you can easily found in a mission that building get destroy a lot like mission 53. some type of building not cause fps drops when some certain building can pull you fps to 30. no matter how low details setting you have. it more like dev forget to optimize that type of building some how.
Thats true, i have lowered my setting and it didn't affected or boost my performance. my ram suddenly got high usage like 80% and it not release memory after i close the game. I think dev optimize the game and not to pc hardware
Btw I've also got a tonne of stuff running in the background, Maya, 40 or so browser windows open, photoshop etc...
After trying to lag the game the worst I got was 58fps.
no..not weird at all. because you just confirmed that some part of this game hog cpu too much. don't forget the fact about there are many games out there that have better physic feature (more physical details that come with better texture and graphic details) than this game but not need one of the top (and expensive) cpu like the one you use to get stable 60 fps.
Well the 9590 is actually cheaper than most of the intel chips mentioned.
As far as I can tell the game is optimised enough, but the physics is havok which is run on the cpu which is why it probably benefits from good multithreading, intel chips tend to prefer their turbo core (which works well with most games) which gets saturated easily. The higher tier intel chips split the work more evenly (optimised for mixed workloads rather than gaming).
But even that shouldn't account for such a large difference in fps since havok is itself optimised for both intel and amd (its owned by intel the last time i checked).
Whats more likely is nvidia drivers, remember that this isn't cod4 so it isn't on their radar, secondly they like to disable/not support things that go against the nvidia microcosm (maybe they refuse to support some standard because they have a competing gimick), maybe the driver is offloading something it should be doing (like computing shadows).
I remember they disabled physx after a certain driver version if you had any non nvidia graphics hardware (I used to have a pro ati card for cad work, I stopped buying nvidia cards after that).
moral of the story: get a radeon.
don't forget the history of this game. this game is original from console and the whole series have fps drops problem. which mean EDF series always having optimize problem.
honestly, even EDF5 i think also may suffer from thesame problem again. at least from some of its demo videos. fps drops clearly be seen when some certain building (that use half physic half script) fall apart...again. even now they say they optimizing their new game to fully use PS4 pro.
*ps* if you look back into physx history there i sno surprise why it some kind of mess up times to times. at least the fact that physx is not original made by nvidia but it was take over by nvidia after the original developer get bankrupt.
The building destruction uses havok, because some buildings have large geometry and textures and they collapse completely, this suddenly requires havok to calculate the destruction, but you may have noticed that it sometimes takes a second or two for destruction to take place because it waits for the havok engine before animating it, so the physics calculations dont cause the lag because havok is optimised and will run as well as it can on other threads. If you get lag at this point its a cpu/memory speed lag.
When the collapse actually happens the gpu steps in to animate the actual collapse. If you lag at this point its the gpu or low ram capacity.
The consoles suffer from ram issues, and other developers who have tried similar physics have had similar lag problems. So I wouldn't take the console as an indicator to optimisation (for example armored core 4A is heavily optimised and lags aswell).
Its true that the game could be optimised more (I think it tries to cache most of the level and doesn't dynamically load stuff), but the only difference I can see that might be making my game run perfectly and others (even with decent/better systems) have lag issues looks like nvidia graphics rather than radeon. Which is not that surprising because the game was built for consoles (ps4/xbox) that use custom radeon graphics.