Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyways, while I don't know the answer to how to fix this, you should try searching around, as this bug was reported by quite a few people already, maybe they found a solution.
This happens when you use gfx_iTransparencyAntialiasing without a form of coverage sampling AA (coverage sampling makes intermediate multisampling blend "smoother" to get rid of that effect you're seeing).
Here is what it looks like when properly applied: http://postimg.org/image/ptcp5lixn/
This was using my laptop with an AMD Firepro graphics card. I have a desktop with an Nvidia GTX 480 that I've never seen this issue with (mostly because Nvidia's filtering is the proper way to filter 2D images where-as AMD does filtering for angle-dependent and 3D shapes/images. This is another reason to buy an Nvidia graphics card...)
It doesn't do this for me when using my Nvidia desktop (using latest 344.75 WHQL drivers) and I have the control panel settings as application controlled for SSHD:TSE. If you have anything forced, might want to try with application controlled and use the ingame antialiasing settings instead. Otherwise, the driver might have a bug.
Thanks for the help as it is fixed now.
gfx_iTransparencyAntiAliasing = 0