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Dragon punish full mage groups or full melee groups, but do not punish full archer groups in any way.
I think Utter berserk does 6 attacks at 15% IIRC, it's risky to go so low but equally devastating.
I really tried to make all heroes unique so they are not just visually different. As far as the elven hunter is concerned, she was an early design and may need some slight adjustments. For one, the dragon (who indeed is supposed to punish groups that are not diverse enough) could be modified to punish pure ranged groups (e.g. in the 2nd form).
I wondering if the normal gameplay also needs some adjustments to make the hunter less OP, maybe an increase in dodge rates for some monsters so she has to flank like other DPS and a slight rebalancing of her skills as well as maybe less full mana with full gear.
I never flanked with archer and was OK (except for evil watchers, sometimes they are missed by archer).
But with melee unless you flank, you will miss a lot (parry, block, evade).
Maybe because versus archer only evade works, but vs melee works parry, block, melee evade.
Hunter is OP because fire arrows and needle shots.
Dwarven Priest is a must for the final battle. Bloom is such a decent skill that prevent you from any debuffs for a long time.The boss is immune to taunt, (he was on my ninja all the time) so tank is pretty pointless for the final battle. Get an archer or with and they will do their job.
I didnt ask to nerf archer, i just explain that archer lets skip some mechanics. With archer you never need to flank enemies or care much about zones of control, etc. Also last boss is cheeses with archers.
If i wanted to nerf archer, i would point out that archer has best unique buffs, like only archer can easily poison (do not require action) or that only archer can drain 15 mana in 1 turn (most of what enemies have), while mage or other dps can drain like 5-10 mana. Archer can always poison and do heavy dmg on 3 enemies at once at start of any combat etc.
Perhaps lowering the energy reward of Scavanging Shot somewhat may be an option - I do find that I run into low energy issues far less often with the Elven Hunter because of that skill and can often run the table with her skills.... Being forced to pick one or two options between several powerful skills during a fight rather than generally being able to use them all? As noted, there always is reducing the energy benefit of equipment too.
On a side note, I am finding that gold is balanced quite well, I am forced to choose which skills and equipment on which characters to improve as I can't just spam max out every character. Course I am spreading the gold out amongst all of my heroes for the most part (currently 13), as opposed to focusing only on a select few. However, food never really has been an issue for me - currently on Day 15 of my first playthrough I have 232 food and am not concerned about running out at all during missions (nor have I earlier in my game, except right at the beginning). Just my 2 cents worth...
Cheers!
Edit: Any more guides?