Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
This would allow test with a campaign already advanced, and hire a gnome in that context and quickly level up this gnome to test him higher level without to replay a full campaign (I'd prefer avoid that for a beta).
Another event was full in German since the start. Choose blindly during events, lost all the charm. :-) I'll keep this save to see if a new update fix it.
One point to quote is it's plays from save at keep done with non beta version of the game.
From a first short play with the Gnome mage, 2 combats, enemies immunities aren't clear. I suspect some skill description evoke knockdown but don't use the word.
In that context I can't say much, the AOE area are small so often you target only one enemy, and AOE with random effects targeting fe enemies tend not work because of the random. But bad context for the first test, plus myself I never felt AOE working that well in game combats. Could be my fault.
I just got an itch to get back to the game (my last playthrough crashed on the quadruple-boss-monster fight), and was pleasantly surprised to see work on it continues.
1. Slayer cons/morale seems fixed
For Slayer there's a huge change, I believed have notice that perhaps a skill was generating damames to cons/morale, but from this second play, I don't think so anymore.
2. I wonder if there isn't a new problem for Assassin morale at kill
From this play I felt there was something wrong with the Assassin not getting morare bonus at multiple kill for no reason, obviously it wasn't a matter of morale max reached. I have a video recording butI wasn't checking that specifically.
3. Comment about the new class
Desîte the gnome was only level 3 (but fully equipped and trained, in context of a dominating party, he behaves rather well. Skills picked, Arcane Blast, Arcane Explosion, Ice Sphere, Ice Floor, Aftershock, Explosion, Metor, Fire Burst.
Some possible bugs, or weird points:
Some gameplay comments:
4. An old Mac bug still present
Not a hugely important bug but bothering because it is triggered when switching to window then back to fullscreen, and this is a the only way to switch to another application. The roster list overlapse the whole left of the UI, heroes are drawn above and bellow roster list top and bottom limits.
So when is this coming out of the beta?