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For the record, I'm pretty sure nearly all games by Experience Inc. use the anime-esque art style. SOSC is fairly unique in offering two different art styles to choose from.
It's more of just an RPG but Realms Of Arkania trilogy is old but still very nice set of games.
Of course there's a bunch more with cuter graphics like Frayed Knights, Moero Chronicle and Etrian Odyssey games for Nintendo handhelds.
Also blobber is a term some people use for these games and RPGCodex is probably the best website for finding these types of games, I don't think there exists game in this genre that hasn't been mentioned there somewhere.
Dark themed, anime art style. Difficulty wise, it's harder than SoSC. You could literally be wiped out in some situations regardless of your level/gear/stats. I don't believe the later is true in SoSC. By the time you get into NG+ or NG++ a well built/leveled/geared party is unkillable in this game. In Wizardry, you can get ambushed by 20 spiders who use a rush attack and combine their offense to AOE your party, GGS. Or get ganked by a crapload of samurais and ninjas who have % chance to instakill. Getting ganked by 8 of either usually meant at least 2 of my front row die, if not all 3. If the retreat fails, you're ripped. Any decent quantity of mobs with breath attacks could easily rip you if they ambush.
Instead of divinity actions, you got allied actions. These were basically combination moves using several party members and class types. Few notable ones:
Offensive:
- 3 front row melee combine to attack an enemies' front row.
- Some kinda cross slash multi-hit move that used 2 melee.
- 2 mages could cast one spell for double damage. This was god tier!
- Melee + a ninja had a ninja attack allied action. This was very late game, but very strong.
Defensive:
- Some formation to mitigate enemy breath attacks.
- Some formation to mitigate enemy rush attacks.
- Something that kept enemies from hitting your back row, but your melee couldn't attack.
Misc:
- Use 2-3 ranged to protect 2 front row melee from normal attacks. This was basically like a counter-shot move. Enemy moves to attack you, archers unload, the mob takes damage from up to 3 archers, and gets their attack interrupted. One of the best allied actions.
- Similar to above, archers could combine to #rek a mage who's casting a spell.
+ others.
You had several classes, and classes like Ninja, Bishop (mage + cleric), Samurai, Knight were tier 2 classes. I remember an exploit you could use by using class change orbs for the tier 2 classes that would allow you to equip katanas on a knight, or shurikens on a bishop. Shurikens were OP, because they had a % chance to inflict death on hit. And that allowed mages to be more effective in ranged based allied actions.
Tons of really strong katanas, and katanas had a % chance to inflict death on hit, and were generally better than the swords that knight could use. But knight otherwise had superior offensive and defensive stats to samurai.
i'm currently playing "The Fall of the Dungeon Guardians". This one is in full 3D, you can look around all you want even during movement. it's really gorgeous, and the art is in the grimdark style. can't play with a controller thought. 4 classes, 3 tree skills by class. you can pause during the real time combats, a bit like baldur's gate.
"tales of winds tomb of the sol empire" is a little game with gorgeous art, old super NES styled. Fresh, but the ending is disappointing.
"elminage gothic" is a bit too old for me. the game system is clunky, i got bored fast. i would much prefere to play good old wizardry.
i'm rather disapointed by "operation abyss" and "operation babel". they are direct ancestor of stranger of the sword city, so the gameplay is enjoyable, but the story ... is cringy. Saved by its art, i guess.
i will not speak about the "legend of grimrock" series, because i have to retry it a bit. it didn't hook me the first time.
"paper sorcerer" is fun, you should give it a try. really dry, though.
"Ray Gigant" : dumb, slow and boring. And easy. Like Really Easy, care bears level. the only difficulty is to not get bored to death before reaching the end.
and yes, it's pretty annoying to use the tag dungeon crawler on steam, as a lot of diablo style games are referenced by this tag too.
If you aren't interested in real-time blobbers it's somewhat easier to find them by adding either turn-based of turn-based combat tag and maybe a first-person tag to the search.
The Wizardry series was (alongside Ultima) what sparked the JRPG genre. Look it up.
Edit: But don't you dare playing them without at least reading their game manuals.
That said Dungeon Travelers 2 on the vita is very good (if you don't mind the super kawaii anime desu waifu art). Granted most of the crawlers on vita have that 'issue' if it matters to you (oddly enough the vita revised version of stranger gets RID of alot of the anime art, wut lol). I wouldn't push someone to buy a console they don't want but I find you can get a vita for pretty darn cheap via craigslist (just try to get one with a decent memory card, you do NOT want to buy a bigger one of those).
I really can't seem to find another game like this. Stumbled across a PSP game called Battle Tactics Ogre: Let us cling together. Not really a Dungeon Crawler but I like the art in that game and the battle system is mostly fantastic and it plays out a bit like VIsual Novel with lots of choices.
I think second best FF Tactics like JRPG for me.
Been thinking about buying Wii or Vita at some point to check out some of their JRPG:s, lets hope there are good Dungeon Crawlers as well for those platforms.
and
https://store.steampowered.com/app/837610/Mary_Skelter_Nightmares/
have been released recently.
Have you tried the Banner Saga series? Not a dungeon crawler, but you may enjoy it.
If you read the post I quoted, you would understand why I recommended Banner Saga. Of course it is nothing like Stranger of Sword City. Try reading next time and avoid the ridiculous knee-jerk reactions.