Phantom Brave PC

Phantom Brave PC

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Marona Abilitys
I would like make Marona stronger and i did start thingking all abilitys and only usefull one that i did think is Healing steps. is there other good ones or is that real only one?
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Showing 1-11 of 11 comments
Goilveig Jul 31, 2016 @ 7:27am 
Healing Steps and EXP Riser are the main passives that still apply to Marona.

In terms of active skills, I tend to make her mainly focus on heals and buffs, and I keep her equipment as either an egg or a vase to make sure she can have a good 0 SP skill that scales with RES and levels her in either Status or Healing.
Fel Jul 31, 2016 @ 7:32am 
For the passive skills, exp, mana and the healing are all really nice.
Marona not being able to receive massive amounts of exp just by being confined in a high level item, she really benefit a lot from the exp one in particular, and healing is self explanatory, you don't need to waste SP and turns just to heal yourself, meaning you can actually use those turns to buff or to attack.

For active skills, unless you equip her specially for INT, she tends to go quite heavily towards RES, between her A rank in healing SP, and most of the healing SP items being geared towards RES as well.
Most healing SP skills go with RES as their stat, so those are a given, special mention for a must-have in the form or the resurection spell (fairly costly to use early on, but can really help in a lot of cases).
Status SP skills also seem to go for RES (I don't use much of those, but those I do use are RES based), so it goes well with it, and being able to buff/debuff for dangerous fights can help you beat enemies you would normally be flattened by, especially in dungeons.

Sadly, Time SP skills seem to go towards INT instead, so while there are a lot of really nice ones in there, they often end up not being as potent with Marona.
It's still nice to train the SP a bit to be able to use those, for reasons similar to the Status ones (too bad the 0 cost of the basic rod for Time can't be transfered, or it would be a must have for most characters).
The 1 SP skill you get from the basic rod is fairly nice for training purpose, as it deals damage as well as reduces speed on the target, so even when it does lower damage due to the INT stat being lower, it is a decent one to have, especially early on.

I hope it kind of answers the question.
Last edited by Fel; Jul 31, 2016 @ 7:32am
Sneaky Sable Jul 31, 2016 @ 7:42am 
I remember building her via Staffs, Vases and Crystals, focusing on alot of RES.
Refraction turned out to be a pretty good Crystal Skill.
Addol Jul 31, 2016 @ 9:26am 
RES and SPD in your first cycle, postgame you can give her any build. SPD and INT since spells have a nice range.

EDIT: Vase is pretty nice for RES.
Last edited by Addol; Jul 31, 2016 @ 10:06am
Roadhug Jul 31, 2016 @ 7:32pm 
I gave her a mace and then fused Heliotrope to it :(

Anyway yeah Vase is de-facto the best res item since its 0 SP attack has a status effect to it, like the cactus.
Last edited by Roadhug; Jul 31, 2016 @ 7:32pm
Pyroblap Jul 31, 2016 @ 7:58pm 
Vases, as everyone has said, are excellent. Antique is ranged, does have a tiny AoE (Unlike, say, Petal Wind which appears to have a spherical targeter but is single target only), has a chance to paralyze, AND pumps up the SP that Marona is strongest in, AND it looks cool!

If you want to find a massive variety of 'weapons' very early on, make a dungeon with the 'Main Object' type of Item. That'll get you nearly every object type in the game that isn't an actual weapon. Consider a treasure chest for Space/Time SP on Marona.
Goilveig Jul 31, 2016 @ 8:48pm 
Originally posted by Roadhug:
I gave her a mace and then fused Heliotrope to it :(

Anyway yeah Vase is de-facto the best res item since its 0 SP attack has a status effect to it, like the cactus.

Yeah, although if you are going for Status SP leveling, then the Egg helps. I swapped between them depending on how I wanted to gain SP (enough Healing that I don't run out, and then Status for buffs, debuffs, and attacks).
ShinkuTear Jul 31, 2016 @ 8:51pm 
I just gave her a Trolley and started bonking everything with it. Zoomzoomzoom! Her SP in Physical is competing with what Ash has, due to the sheer SPD Marona has.
Addol Aug 1, 2016 @ 3:00am 
Originally posted by ShinkuTear:
I just gave her a Trolley and started bonking everything with it. Zoomzoomzoom! Her SP in Physical is competing with what Ash has, due to the sheer SPD Marona has.
Same, Healing SP is one of the lowest of my Marona, Space being the first and Physical the second lol.
Roadhug Aug 1, 2016 @ 3:27am 
Let me guess, Space is the first and Ex Punch is about level 30 for your Marona?
Addol Aug 1, 2016 @ 3:30am 
Originally posted by Roadhug:
Let me guess, Space is the first and Ex Punch is about level 30 for your Marona?
Don't bother with PUNCH skills, early game the damage is so low it takes forever to gain benefits and late game the damage is so low it's pretty much useless. If you want to gain EXP, give EXP RISER (22 times to max out) to your phantoms. EXP RISER 20 is still good, since early game you don't have mana.

EDIT: Marona's high Space SP comes form a Trasure Box lvl 800 I managed to steal when my Marona was level 50 and Ash/Bottlemail level 1xx. Used it to fast level up Marona, good thing it powered up enough Space SP to let my Marona use Galaxy Beam twice and still have some SP left.

EDIT2: Physical SP comes from the Trolley she's currently using.
Last edited by Addol; Aug 1, 2016 @ 3:33am
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