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In terms of active skills, I tend to make her mainly focus on heals and buffs, and I keep her equipment as either an egg or a vase to make sure she can have a good 0 SP skill that scales with RES and levels her in either Status or Healing.
Marona not being able to receive massive amounts of exp just by being confined in a high level item, she really benefit a lot from the exp one in particular, and healing is self explanatory, you don't need to waste SP and turns just to heal yourself, meaning you can actually use those turns to buff or to attack.
For active skills, unless you equip her specially for INT, she tends to go quite heavily towards RES, between her A rank in healing SP, and most of the healing SP items being geared towards RES as well.
Most healing SP skills go with RES as their stat, so those are a given, special mention for a must-have in the form or the resurection spell (fairly costly to use early on, but can really help in a lot of cases).
Status SP skills also seem to go for RES (I don't use much of those, but those I do use are RES based), so it goes well with it, and being able to buff/debuff for dangerous fights can help you beat enemies you would normally be flattened by, especially in dungeons.
Sadly, Time SP skills seem to go towards INT instead, so while there are a lot of really nice ones in there, they often end up not being as potent with Marona.
It's still nice to train the SP a bit to be able to use those, for reasons similar to the Status ones (too bad the 0 cost of the basic rod for Time can't be transfered, or it would be a must have for most characters).
The 1 SP skill you get from the basic rod is fairly nice for training purpose, as it deals damage as well as reduces speed on the target, so even when it does lower damage due to the INT stat being lower, it is a decent one to have, especially early on.
I hope it kind of answers the question.
Refraction turned out to be a pretty good Crystal Skill.
EDIT: Vase is pretty nice for RES.
Anyway yeah Vase is de-facto the best res item since its 0 SP attack has a status effect to it, like the cactus.
If you want to find a massive variety of 'weapons' very early on, make a dungeon with the 'Main Object' type of Item. That'll get you nearly every object type in the game that isn't an actual weapon. Consider a treasure chest for Space/Time SP on Marona.
Yeah, although if you are going for Status SP leveling, then the Egg helps. I swapped between them depending on how I wanted to gain SP (enough Healing that I don't run out, and then Status for buffs, debuffs, and attacks).
EDIT: Marona's high Space SP comes form a Trasure Box lvl 800 I managed to steal when my Marona was level 50 and Ash/Bottlemail level 1xx. Used it to fast level up Marona, good thing it powered up enough Space SP to let my Marona use Galaxy Beam twice and still have some SP left.
EDIT2: Physical SP comes from the Trolley she's currently using.