Phantom Brave PC

Phantom Brave PC

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Stry8993 26 jul, 2016 @ 9:32
How does this compare to FF:Tactics vs Disgea?
Interested to hear peoples perspective. I don't mind Disgea per say, but, I'd really like something close to Tactics Ogre/FF:Tactics.
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Fel 26 jul, 2016 @ 10:50 
The turn system is like FFT (individual turn for each character, order and frequency based on the speed stat), but it's much closer to Disgaea than to the tactic j-rpg of old.

Unlike both disgaea and FFT, it's not tile-based, you can only equip 1 slot (weapon), all characters except the main have a limited amount of turns they can act in a single battle, and most importantly the classes don't determine the skills (most classes barely have any native skills), they come from weapons instead.

But it's a NIS game (the company that made disgaea too), so level cap at 9999, potential for insane amount of hours grinding for levels and gear and possibility to out-level story map by a large amount are very real here.

FFT levelled random encounters to your highest level, making it preferable to have a team of somewhat equal level, each level being a substantial boost in power.
Levels don't matter so much here aside from some specific aspects (stealing items or preventing them from being stolen from you for example), stats are what really make a difference.
A level 1 with a good weapon equipped can definitely be your strongest right there.


Story-wise, while not as epic as FFT or Tactics Ogre, it has a fairly nice writing, and most of the character you meet during the story get enough character development over the course of the game to feel not as 1-dimensionnal as what you could find in most games, but the counterpart is that your "team" members are only 2 characters for the story (the rest are generic classes you can create at will), but it does tackle (fairly lightly) quite a few topics.


I'd also love to find more FFT-like games, but to be honest even Fire Emblem games changed fairly heavily from what they used to be (no real way of grinding, losing characters permanently if they died, maps that could take more than 1h to beat, with various story developments within the map, among others).
This game is definitely more geared towards disgaea players than FFT, with all the grinding for postgame content.

That being said, there is a demo that covers the tutorial an first 3 story maps, so while it doesn't contain the grinding (no dungeon monk in the demo), you can see how the combat works and if it might be your thing or not.
Personally, I really enjoy beating enemies with starfish and weed, and I do enjoy the grinding and what it brings, but for fans of the tactic rpg of old it's quite a different approach that not everyone enjoys.
Stry8993 27 jul, 2016 @ 0:33 
Ursprungligen skrivet av Fel:
The turn system is like FFT (individual turn for each character, order and frequency based on the speed stat), but it's much closer to Disgaea than to the tactic j-rpg of old.

Unlike both disgaea and FFT, it's not tile-based, you can only equip 1 slot (weapon), all characters except the main have a limited amount of turns they can act in a single battle, and most importantly the classes don't determine the skills (most classes barely have any native skills), they come from weapons instead.

But it's a NIS game (the company that made disgaea too), so level cap at 9999, potential for insane amount of hours grinding for levels and gear and possibility to out-level story map by a large amount are very real here.

FFT levelled random encounters to your highest level, making it preferable to have a team of somewhat equal level, each level being a substantial boost in power.
Levels don't matter so much here aside from some specific aspects (stealing items or preventing them from being stolen from you for example), stats are what really make a difference.
A level 1 with a good weapon equipped can definitely be your strongest right there.


Story-wise, while not as epic as FFT or Tactics Ogre, it has a fairly nice writing, and most of the character you meet during the story get enough character development over the course of the game to feel not as 1-dimensionnal as what you could find in most games, but the counterpart is that your "team" members are only 2 characters for the story (the rest are generic classes you can create at will), but it does tackle (fairly lightly) quite a few topics.


I'd also love to find more FFT-like games, but to be honest even Fire Emblem games changed fairly heavily from what they used to be (no real way of grinding, losing characters permanently if they died, maps that could take more than 1h to beat, with various story developments within the map, among others).
This game is definitely more geared towards disgaea players than FFT, with all the grinding for postgame content.

That being said, there is a demo that covers the tutorial an first 3 story maps, so while it doesn't contain the grinding (no dungeon monk in the demo), you can see how the combat works and if it might be your thing or not.
Personally, I really enjoy beating enemies with starfish and weed, and I do enjoy the grinding and what it brings, but for fans of the tactic rpg of old it's quite a different approach that not everyone enjoys.

Wow dude! Thanks a ton for the response. I didn't catch the demo, but I'll give it a shot.
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Datum skrivet: 26 jul, 2016 @ 9:32
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