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After healing island, it starts to get better and for a good bit you meet new people and have a mostly pleasant adventure around the islands.
Without spoiling too much, let's just say that the story is about a little girl with paranormal powers making and finding her place in the world that you find inhabited by a lot more than the villagers that are disgusted just because of her powers.
Even near the end boss where you are confronted with the usual "impending death of all lives on the planet" just as in most jrpgs, it doesn't become gloomy like the first chapters because there is a whole cast of characters and it's not a little orphan girl all alone (mostly) and bullied by everyone (including adults) like at the start.
if you don't like depressing endings, I would say to maybe skip "another marona", because that one is significantly less kind when it reveal its last cards.
I hope I kept the spoilers to a reasonable level.
Could you please tell me one more thing, around which chapter does it start turning around? I'd like to grind until I can rush there, so I need a ballpark level that will enable me to instaclear all story maps until that point. I don't want to skip the cutscenes, I just want to get the bitter part over with as soon as humanly possible, like drinking medicine.
Thanks for the note about Another Marona, I'll probably skip that. Whenever I hit a bitter ending, I regret even starting the story, heh.
Do read the letters and newspapers too, they add quite a bit to the background of the story.
For better or worse this game is where NIS tried very hard to make a story less generic and less based on humour than usual, so it does mean that they are using ups and downs, taking time to set the world and such (starting with the bad parts of it before going to the better ones), for the whole chapter 1 and its 7 parts.
Also, if bad endings are tat much of a problem for you (small spoiler about the ending and an other NIS game), NIS made another game after this one (PS2 version of it at least) where they show the character that supposedly died at the end (to save the world, but still) alive and well but in a different world (in soul nomad)
Ups and downs are good, but too many downs in a row just seem cruel to the characters. If I wanted a story that hates it's cast, I'd keep reading The Song of Ice and Fire (aka Game of Thrones) instead of stopping after three books :) I can appreciate a good story, and as long as the downs are followed by ups I'll even enjoy it. Even a "heroic sacrifice" ending can be fine, depending on the way it's framed in the story.
The thing is, my sad-story capacity is limited and already quite full. They stay with me much longer, I still get teary-eyed when I recall some sad endings I saw/read more than a decade ago.
Now, when I go through a story, be it a book, a movie, or a game, I try to finish a session on a positive note... so a long stretch of negatives means I get to spend the entire night searching for something positive to end on, and that deeply cuts into the already lacking sleepy-time :)
Anyhoo, thanks again for your replies! The next time I get the Phantom Brave itch I'll be able to scratch it without worries :)
It's an after school special with the cute-and-innocent-hero-with-good-intentions gets kicked repeatedly at the start.
Not spoiling it, but if chapter 1 made you feel bad, you need to finish the game, because you're the kind of person this game was made for.