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My only issues were:
I get bored of the "documentary style" where they break up the interview with little clips of gameplay... like this wasn't made for TV, I'm playing the game, you don't need to illustrate these things - and half the time the clips used barely relate to what was just discussed or are just weirdly long. The pre-release footage was interesting, there should have been more of that, and it feels like there are several spots where they talk about early versions of the game where I would have thought they'd be able to dig up some concept art or SOMETHING to show what they were talking about, but didn't. The way each episode opens up with them bragging about how revolutionary BioShock was in all these ways seems a bit awkward too lol (on the flipside the devs do critique what they didn't like about the final product here and there which is nice).
Some of the reels were a little TOO well hidden, while several were way out in the open. I enjoyed searching for the ones that were hidden, but got annoyed when it was time to leave a level, I realised I hadn't found it yet, looked up guide and the location turned out to be way out in the open, right outside the level exit lol. Their implimentation also seemed a little lazy - for being called "Golden Reels" they sure looked like all the regular film reel props found in a few places around Rapture, and the fact that they don't have item shimmer like normal collectibles makes them really hard to spot.
I would have appreciated some on-screen displays for any "controls" present. Luckily I was able to just sit and watch each one in a full session, but if I had been interrupted I have no idea whether Esc would pause the game as usual or quit the movie causing me to have to sit through the entire thing to get back to where I was. I mean the devs were quite happy to leave that immersion ruining PUSH ESC TO SKIP icon in BioShock 2's opening video, on these having a display to say how to pause and how to quit would have not ruined the experience.
Finally despite the warning to finish the game before watching the commentary, they neglect to mention that one of the episodes also spoils the ending to Burial at Sea. I hope no-one playing these games for the first time watches the commentary before moving onto BioShock 2 and Infinite.
ANYWAY criticisms aside, I will say, the most interesting part of the commentary for me is that Ken Levine implies that he's never actually touched BioShock 2. They're talking about the scrapped Slo-Pro-Fum Big Daddy (i.e. The Rumbler) and he's like "Didn't they put it in BioShock 2? I dunno." I know he had very little to do with that game, probably doesn't even consider it canon to 1 and Burial at Sea, but I'm surprised he seemingly didn't even play it to know for sure such a basic fact.
Schong's death is changed so it fits into 2's story more, as Gil Alexander said that Schong was dead for some time by the events of Bioshock, whereas in the original game infered it was much more recent. I think.
Yeah thats the one he's talking bout